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Made in ar
Been Around the Block





Hello, if I have more than one model wounded in the same unit, for example a unit of Mek Guns that has suffered damage from shooting kustom mega-kannons (the damage has to be allocated to the bearer), could I, after the enemy wounds them, split the wounds between all of the already wounded models?, the Rulebook only says that if you have a wounded model the wounds have to go to it, but in this case I have more than one and I couldnt find something saying "you have to allocate wounds to a model until it dies" or something similar...
Sorry if this has already been answered, couldnt find it either.
   
Made in gb
Horrific Hive Tyrant





There is no rule in the game to cover this scenario. As such, you will need to house rule something with your opponent.
   
Made in us
Lieutenant General





Florence, KY

From the Index Xenos 2 FAQ:

Page 35 – Mek Gunz, Grot Krew
Change the final sentence to read:
‘From that point on, each Mek Gun and each 5-model group of Grot Gunners act as separate units.’


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ar
Been Around the Block





Lol thank you very much, read it many times and still didnt catch it
   
Made in au
Dakka Veteran




What you have described is not possible. Each Mek Gun counts as an individual unit after set up. Look at the Grot Krew rule: "A unit of Mek Gunz and its Grot Gunners must be deployed as a single group with each model within 3" of at least one other model from their unit. From that point on each Mek Gun and each 5 - model group of Grot Gunners acts as a single unit"

Edit: Bah, slow typing on my behalf, lol

This message was edited 1 time. Last update was at 2018/02/22 01:35:27


 
   
Made in us
Damsel of the Lady




Okay, but this IS possible with other units so we still need an answer. Two examples:

1. A centurion devastator squad loses one model and has another wounded. An Apothecary raises the slain model with 1 Wound.

2. A wounded Celestine Geminae raises Celestine with an Act of Faith. Celestine is now also wounded since she didn't come back with full life.

How do we allocate?

This message was edited 1 time. Last update was at 2018/02/22 17:32:31


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Audustum wrote:Okay, but this IS possible with other units so we still need an answer. Two examples:

1. A centurion devastator squad loses one model and has another wounded. An Apothecary raises the slain model with 1 Wound.

2. A wounded Celestine Geminae raises Celestine with an Act of Faith. Celestine is now also wounded since she didn't come back with full life.

How do we allocate?


See post 2:

Stux wrote:There is no rule in the game to cover this scenario. As such, you will need to house rule something with your opponent.


HIWPI is owning player decides which wounding model to allocate Wounds to first, then all wounds should be allocated to that model until it is slain, then wounded model 2, then unwounded models.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in dk
Longtime Dakkanaut





I think that an apothecary can raise a model only if all the other models are at full wounds.
   
Made in us
Damsel of the Lady




Spoletta wrote:
I think that an apothecary can raise a model only if all the other models are at full wounds.


That solves one then, but still leaves Celestine.


Automatically Appended Next Post:
 JohnnyHell wrote:
Audustum wrote:Okay, but this IS possible with other units so we still need an answer. Two examples:

1. A centurion devastator squad loses one model and has another wounded. An Apothecary raises the slain model with 1 Wound.

2. A wounded Celestine Geminae raises Celestine with an Act of Faith. Celestine is now also wounded since she didn't come back with full life.

How do we allocate?


See post 2:

Stux wrote:There is no rule in the game to cover this scenario. As such, you will need to house rule something with your opponent.


HIWPI is owning player decides which wounding model to allocate Wounds to first, then all wounds should be allocated to that model until it is slain, then wounded model 2, then unwounded models.


Hmm, this might have to be it.

This message was edited 1 time. Last update was at 2018/02/22 18:20:06


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Just in case you're still looking for units that cause this problem:

Killa Kanz with KMB can end up with any number of wounded models in their units due to the KMB damaging the shooting model.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Witch Hunter in the Shadows



Aachen

HIWPI:
Defender picks one of the wounded models. Attacker resolves attacks against it until it dies. Repeat until you're back in the realms of the core rules (= 1 model wounded)
   
Made in de
Nihilistic Necron Lord






Germany

Edit :I was wrong.

This message was edited 1 time. Last update was at 2018/02/24 07:23:17


 
   
 
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