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Made in de
Numberless Necron Warrior






i finished my model from my post before and think it looks good, what do you guys think?
[Thumb - IMG_6349.JPG]

[Thumb - IMG_6350.JPG]

[Thumb - IMG_6351.JPG]


im bored :I 
   
Made in us
Contagious Dreadnought of Nurgle






Looking pretty good, you're definitely on track. I would really consider at least washing the head and shoulders though.

 
   
Made in gb
Shas'la with Pulse Carbine





Norwich

Definitely getting there, be good to see more pictures of your progression, be good to also see it side by side to see where you’ve come from

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Made in de
Numberless Necron Warrior






 Supershandy wrote:
Definitely getting there, be good to see more pictures of your progression, be good to also see it side by side to see where you’ve come from

here some pictures on how i painted before
[Thumb - IMG_6317.JPG]

[Thumb - IMG_6318.JPG]


im bored :I 
   
Made in gb
Brainless Servitor




UK

You've progressed amazingly well, there's a big difference between the two ! Well done chief and keep moving forward !
   
Made in us
Kid_Kyoto






Probably work

I don't know if it's my monitor's color settings or even my color blindness getting in the way, but is the helmet just pure white?

I agree with the washing to bring out more depth in the mini. It's a decent tabletop paint job otherwise.

Oh, and you did a really good job on the base!

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in gb
Regular Dakkanaut




How do you wash white?

I build up Celestial Grey, Ulthuan Grey and white edge highlights.
   
Made in gb
Steadfast Grey Hunter






craftworld_uk wrote:
How do you wash white?

I build up Celestial Grey, Ulthuan Grey and white edge highlights.


You can use nuln oil on things like armour, thinned drakenhoff nightshade on robes for a cold white effect. Otherwise, you can use a bone colour to create a yellowed linen effect.

Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." 
   
Made in us
Kid_Kyoto






Probably work

I've seen many people use blue and I always feel like it looks pretty sharp.


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in de
Numberless Necron Warrior






the helmet is made with rakarth flesh and not white, and yes i forgot to shade it ._.

This message was edited 1 time. Last update was at 2018/02/24 18:22:43


im bored :I 
   
Made in us
Kid_Kyoto






Probably work

Ah. I'm guessing it's a warmer color, which is probably why it looks white to me.

Oh, you know what? That's the renamed version of old Deneb Stone. I would try a base of that, followed by a Seraphim Sepia wash, followed by painting back the flat surfaces with Rakarth Flesh, followed by white highlights.

I get the technical aspects behind painting, but like I said earlier, I'm colorblind.


Automatically Appended Next Post:
Did a quick test of what I'm trying to describe. I'm not sure if the Sepia is a good choice after all, but here it is:

This message was edited 1 time. Last update was at 2018/02/24 20:48:25


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

I think the issue with the helmet is that the blue parts are too close in tone with the white. If you run a thin line of a darker blue along the edges of the blue areas where it meets the white, it will create a stronger contrast.

It is a bit of a rubbish example, but the blue light on the wrist of this line trooper uses that effect.

   
Made in de
Numberless Necron Warrior






i've put some baharoth blue glaze into all the blue. it darkend it down quiet a bit and it looks better now

the problem with shading the head is that it has near to no recesses.

im bored :I 
   
 
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