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Made in us
Ferocious Blood Claw






So the idea behind this list is borderline gunline except the army is very potent in close combat. The 3 units of guardsmen screen the rest of the army, dreads are AT/cc nasties, WG have massive dakka and great counter charge.

1x company commander

3 x infantry squad each with 3x missle launcher hw team

-------------------------------------------------------------

2x wolf lords both with wolf claws

3x 10 wolf guard
- 9x stormbolter and chainsword
- pack leader with wolf claws

1x 8 wolf guard
-7x stormbolter and chainsword
- pack leader with wolf claws

6x dreadnoughts
- twin lascannons
- great wolf claws
- storm bolters


I threw missle launchers into guardsmen to help target guardsmen HW teams with d6 shot rockets but im not sure if this is the best use of points. I was considering running 20 guardsmen, dropping the hw teams, the conpany commander, and 2-3 wolf guard for something like psykers or assasins. I do like the extra command points the company commander/guard give me as well as the extra bubble wrap and combat effectivness. Anyways any ideas what could be done to the list or issues it might run into? My main concern atm is psykers ( no dtw but bubblewrap helps) and lots of AT spam in the form of infantry (little mid to long range anti infantry if out of range of storm bilters). All criticism/comments/etc appreciated, thanks!

This message was edited 1 time. Last update was at 2018/02/23 19:20:43


3000 Points
1000 Points 
   
Made in nz
Dakka Veteran




New Zealand

 The Tyranid Swarm wrote:
So the idea behind this list is borderline gunline except the army is very potent in close combat. The 3 units of guardsmen screen the rest of the army, dreads are AT/cc nasties, WG have massive dakka and great counter charge.

1x company commander

3 x infantry squad each with 3x missle launcher hw team

-------------------------------------------------------------

2x wolf lords both with wolf claws

3x 10 wolf guard
- 9x stormbolter and chainsword
- pack leader with wolf claws

1x 8 wolf guard
-7x stormbolter and chainsword
- pack leader with wolf claws

6x dreadnoughts
- twin lascannons
- great wolf claws
- storm bolters


I threw missle launchers into guardsmen to help target guardsmen HW teams with d6 shot rockets but im not sure if this is the best use of points. I was considering running 20 guardsmen, dropping the hw teams, the conpany commander, and 2-3 wolf guard for something like psykers or assasins. I do like the extra command points the company commander/guard give me as well as the extra bubble wrap and combat effectivness. Anyways any ideas what could be done to the list or issues it might run into? My main concern atm is psykers ( no dtw but bubblewrap helps) and lots of AT spam in the form of infantry (little mid to long range anti infantry if out of range of storm bilters). All criticism/comments/etc appreciated, thanks!


I think that the 2 identical wl are a waste if points. A wl with kraken sword and plasma pistol/combi plasma has better damage output for less points. Also they can add more shots to the firing line. You can also consider bjorn for an hq for extra cp and re rolls 1s bubble and fits your theme. Another one to consider is arjac works well with your wg and buff doesn't clash with the wl/bjorn.

For guard I'm using dkok as they ignore losses at shooting for moral and also great in melee. Grand strategist plus the Aquila for cp farming and re rolls also good but you miss out on hws hidden within infantry squads. If you can fit in another guard hq then its a battalion, a commissar for codex guard to help them stay put or a field officer (much cheaper and an extra order) for dkok

But let me know how it goes

I hope this helps

This message was edited 3 times. Last update was at 2018/02/26 00:53:01


 
   
 
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