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Made in es
Fresh-Faced New User




Hi,

I'm an Infinity player pretty much disgusted with CB because of the YJ split and also by the thousands of wierd rules interactions which not even their staff are sure how they work together.

I'm looking for players with experience in both Infinity and Malifaux to explain me the bigger diferences I may found. Sorry if this is not the proper subforum, but as I said I need players with experience in both games, and I need a non official forum and this is the biggest I found.

Questions:
1- Can I expect nasty surprises from Wyrd Games like what CB is doing with YJ??
2- How are Malifaux rules? Are they too complicated? May I find it too much simple? I'd like a game with a lot of posibilities, but not containing so many flaws like Infinity rules.
3- Is it more or less expensive than Infinity?
4- I love Infinity balance between factions, what can I expect from Malifaux?
5- I love Infinity list building posibilities, what can I expect from Malifaux? I'd hate a game where everyone build too similar lists
6- I love Infinity tactical posibilities, when you are on the board, every move, every spent order counts. What can I expect from Malifaux tactically? I dislike combo based games where the outcome of a game may be pretty settled up on the list building.
7- What are your impressions about Malifaux? What do you like more from Malifaux over Infinity? What do you dislike?

Thanx a lot,
regards!
   
Made in us
Longtime Dakkanaut





Riverside, CA USA



Maybe the best way to go about that isn't to come into a fan forum with your first post and trash-talk the game that fan forum is based on? Especially since most people are excited about the new JSA (myself included), even if it means a complete split from Yu-Jing. It isn't even confirmed yet if yu-Jing is losing access to all JSA units or if some will stay accessible

As for Malifaux, I've played a bit of 1st ed. Not a lot, the game never captured me, mostly due to the awful aesthetic

1 - probably, there was a big hubub about Wyrd's piss-poor treatment of the RPG kickstarter, and a lot of people were compaining about changes to their faction when 2nd ed hit

2- They're the best part of Malifaux, they're fairly good. More along the lines of Warmachine than Infinity. No dice, all combat is playing card based, had some interesting mechanics where you could save cards in your hand. Hit boxes/points similar to WM, and also similar in that the leader is the most important model on the table and the rest are support of some kind. They play like Warmachine whereas sometimes it's your leader as the main beatstick, some are backline casters, some are buff-bots and your other units do all the work, they have very different playstyles depending. , but if anything it's a more flawed system overall

3 - about the same. Figures are more expensive, but you generally need even less than you do in Infinity

4 - BAHHAHHAHHAHHAHHHAHHAH! Balance in Malifaux, that's a good joke

5 - lists are more open, technically, there's only like 5 factions and some models are for more than 1 faction. Game is more about how models synch with each other that strict factions

6- Malifaux is very combo based, List building and properly synergizing your force is far more of a thing in Malifaux.

7 - decent game, terrible theme. I couldn't find a group of figures I actually liked that played well together, none of the factions or sub factions appeal to me. I really don't like the random horror theme, I don't particularly like steampunk. I like Infinity BECAUSE of all those rules interactions you don't care about, plus the aesthetic is far superior and I like the fluff. The ONLY thing I like more about Malifaux is the plastic figures, I would rather have plastics than metals. In all other aspects, Infinity is the batter game

This message was edited 1 time. Last update was at 2018/03/02 18:12:24


~Kalamadea (aka ember)
My image gallery 
   
Made in es
Fresh-Faced New User




I don't care about your opinion on me and I didn't ask for it either. If I would like to talk about CB and the split I would stick to the cb forum. As far as I know everything I said about CB and Infinity is unarguably true and I would say I have been quite polite to them, and if I said so is because I don't want to go through the same problems with Malifaux. Actually I even talked about the good stuff from Infinity.

Anyways, I appreciate your information about Malifaux.
   
Made in au
Norn Queen






Not sure why this is in the Infinity subforum. Malifaux talk goes in the Misc Other Games subforum.

I've played both for years, so to answer your questions.

1. Sorta kinda? Gremlins used to be Outcasts in 1st edition, and became their own faction in 2nd edition. The way the game is expanding and the way the fluff is going, I'm guessing there might be another faction created from existing masters.

2. The rules are good. The rules organisation in the rulebook is atrocious, but overall they're good. The best part is the core rules are rather simple, and the complexities are on the model card, so rather than flipping through books you're looking at cards. Saves a lot of time.

3. Overall you'll spend less in Malifaux than Infinity. The miniatures cost more individually, but you'll end up buying less overall. Even if you want a lot of options, you won't be buying as many miniatures as you would for Infinity, mostly because Wyrd are good about packing multiple models together. You don't get situations where there's half of a unit type in a box and more in blisters, due to how Wyrd design their unit boxes.

4. Despite the above, balance is fairly good in Malifaux. Due to the very random nature of generating your objectives, units are designed around niches rather than being just generally good. A model that looks bad in a stand up fight might be fast, making it good for running around placing objectives. I've made a habit lately of deliberately using the units that the wider competitive community seem to gak on, and I've been pleasantly surprised. It's not perfect, but what wargame is?

5 You build your list after you know the pool of objectives you and your opponent will draw from and their faction. So once you get a large selection of choices, and a good understanding of the overall factions, list building is a big part of the game, but picking units to complete the objectives you took and thinking about their faction and what they might take and how to throw a spanner in their plans.

6. As mentioned, it's combo based. There's a lot to consider, and some units combo well outside of their theme or even faction (there's a mechanic called 'Mercenary', where any faction can hire those for +1 point, and 'Infiltration', which can let a master hire out of faction based on keywords.

7. I dig the background. The way they've tied so amny themes into one which still works is great. You've got cowboys, ninjas, Oni, undead hookers following Jack the Ripper, humanities nightmares made manifest, Faerie and loads more. It all works together as a whole nicely. I also like how Wyrd do their limited edition models - you get fun aesthetic twists on normal crews, female versions of male models, alternate poses for nice variation. It's all accessible to everyone.
   
Made in us
Longtime Dakkanaut





armazingerz wrote:
Hi,

I'm an Infinity player pretty much disgusted with CB because of the YJ split and also by the thousands of wierd rules interactions which not even their staff are sure how they work together.

I'm looking for players with experience in both Infinity and Malifaux to explain me the bigger diferences I may found. Sorry if this is not the proper subforum, but as I said I need players with experience in both games, and I need a non official forum and this is the biggest I found.

Questions:
1- Can I expect nasty surprises from Wyrd Games like what CB is doing with YJ??
2- How are Malifaux rules? Are they too complicated? May I find it too much simple? I'd like a game with a lot of posibilities, but not containing so many flaws like Infinity rules.
3- Is it more or less expensive than Infinity?
4- I love Infinity balance between factions, what can I expect from Malifaux?
5- I love Infinity list building posibilities, what can I expect from Malifaux? I'd hate a game where everyone build too similar lists
6- I love Infinity tactical posibilities, when you are on the board, every move, every spent order counts. What can I expect from Malifaux tactically? I dislike combo based games where the outcome of a game may be pretty settled up on the list building.
7- What are your impressions about Malifaux? What do you like more from Malifaux over Infinity? What do you dislike?

Thanx a lot,
regards!


The malifaux rules are free on their site (in multiple languages) but there are some sneaky combo things in malifaux. but I will tell you about malifaux from my experiences with it:
I am a massive fan of the entire wyrd catalog so please take my opinion as biased.
1. no idea, I dont play infiniti often enough to know about that.
2 The rules are not complicated, I believe it leaves lots of options and the game is alternating activation
3 If you dont go nuts the way I did, i believe it is very affordable, a crew will cost about $50 msrp (less on mini market)
4 I believe there is very good balance between factions (I play them all and have multiple crews with each)
5 I have heard some folks complain about that, but have never seen it in my local meta.
6 Every game I have played has gone the distance, and usually right down to the wire. but you do have to build your crew to acheive the schemes you choose.
7 I am a complete shill for wyrd, I love the game, setting, models etc... I am basically a newbie with infiniti having only bought a couple models but I prefer the 1800-1920's era with the horror and steampunk more than high tech.
   
Made in au
Norn Queen






The downside to the rules being free is the unit cards aren't. So while it's nice to be able to read the rules, there's no context to any of it without being able to see the cards themselves.
   
Made in us
Longtime Dakkanaut





 -Loki- wrote:
The downside to the rules being free is the unit cards aren't. So while it's nice to be able to read the rules, there's no context to any of it without being able to see the cards themselves.


IT goes into each part of the card and has examples, so it works pretty good, same as any other game really
   
Made in au
Norn Queen






 thekingofkings wrote:
 -Loki- wrote:
The downside to the rules being free is the unit cards aren't. So while it's nice to be able to read the rules, there's no context to any of it without being able to see the cards themselves.


IT goes into each part of the card and has examples, so it works pretty good, same as any other game really


Not really. It gives examples like any other game, but there's a world of difference when you see the cards. Honestly, if they just made the starter set cards free, it would go a lot longer towards drawing in players. Being able to proxy a game before committing to buying it a huge help. A lot of people got into Infinity because they could proxy games using their 40k stuff to try the rules.
   
Made in us
Longtime Dakkanaut





 -Loki- wrote:
 thekingofkings wrote:
 -Loki- wrote:
The downside to the rules being free is the unit cards aren't. So while it's nice to be able to read the rules, there's no context to any of it without being able to see the cards themselves.


IT goes into each part of the card and has examples, so it works pretty good, same as any other game really


Not really. It gives examples like any other game, but there's a world of difference when you see the cards. Honestly, if they just made the starter set cards free, it would go a lot longer towards drawing in players. Being able to proxy a game before committing to buying it a huge help. A lot of people got into Infinity because they could proxy games using their 40k stuff to try the rules.

infinity is pretty rare in that, I dont know many games that do allow for what you are suggesting, wouldnt be a bad thing to do, but most games make you buy stuff.
   
Made in au
Norn Queen






 thekingofkings wrote:
 -Loki- wrote:
 thekingofkings wrote:
 -Loki- wrote:
The downside to the rules being free is the unit cards aren't. So while it's nice to be able to read the rules, there's no context to any of it without being able to see the cards themselves.


IT goes into each part of the card and has examples, so it works pretty good, same as any other game really


Not really. It gives examples like any other game, but there's a world of difference when you see the cards. Honestly, if they just made the starter set cards free, it would go a lot longer towards drawing in players. Being able to proxy a game before committing to buying it a huge help. A lot of people got into Infinity because they could proxy games using their 40k stuff to try the rules.

infinity is pretty rare in that, I dont know many games that do allow for what you are suggesting, wouldnt be a bad thing to do, but most games make you buy stuff.


I get that. I just think this games mechanics are weird enough at first that making the starter box cards free so people can proxy first would do a world of good. I mean, all errata'd cards are free, so it's not like releasing cards for free is new for Wyrd. Also their new game, The Other Side, will have all cards and IIRC rules free from the start.
   
Made in es
Fresh-Faced New User




Thank you guys, I think I will stick to Infinity at the moment.

Regards!
   
Made in us
Fixture of Dakka





FYI. The app is quite cheap and gives you access to all the cards. It’s a great resource.

Fun thread. I’ll try to post my thoughts on both in a bit just because I’m enjoying the discussion.
   
Made in us
[DCM]
-






-

DARK AGE (another *awesome* game with *awesome* miniatures) gives away the rules and the cards for free...


..but anyway, yes, this really doesn't belong in the INFINITY sub-forum, so...

   
 
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