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Made in de
Boosting Black Templar Biker




Had my second game today against a buddy's daemon list. Basically a blob of 30 Plaguebearers, eppy, scrivener, winged DP, 3 trees, 3x3 nurglings and 3x3 alpha legion oblits. (Also some other daemon character which increases move range)

My issue is: i can't hold down anything in melee thanks to the trees, the characters are well screened and anything else is super durable, especially the 0+ save oblits. Obviously target priority is key. I also can't properly kite, as the plaguebearers get bonus movement and charge and attack due to trees, and oblits deepstrike within their range.

I'm playing craftworlds (no intention on Ynnari or allies), my list was:
Farseer:doom, executioner, faolchus wing
Farseer: guide, fortune, warlord: fate seer (cp on 6 every turn)
Warlock: Protect/Jinx
Wraithguard: D-scythes
3 Shining spears
3 Shuricannon bikes
2x5 Dire Avengers
20 Guardians
5 Dark Reapers
2 Warwalkers: 2 brightlances and 2 starcannons
2 Serpents: tri cannons

I don't want "oh you need to pick xyz in your list" i know it's not optimized, but for now it's mostly what i got to make do.
I tried to get his DP early to protect my characters, which i did by turn two. I used my guardians against a unit of oblits farther back, which didn't work all that well. I tried to focus a single unit of oblits at a time with doom and jinx, he still had two oblits left by turn 6, so yeah...
My gut tells me i should have gone after eppy, that tally hurts once it goes past 3. Also my wraithguard got taken out by a stunning roll of oblits in one go, unlucky. Should have left em in a serpent longer i guess. I'll alwo pick reveal on a warlock next time, screw those trees

So, any hints how to solve this mess of threats and can't kills.





 
   
Made in se
Regular Dakkanaut




The shining spears are awesome at killing obliterator in melee. Also, place objectives far from the middle. It’s a nice castling list but vurnable outside tree range
   
Made in de
Contagious Dreadnought of Nurgle





The scrivener increases the movement range, so if that's your problem you should concentrate on him. With only 4hp he's not that durable (still tough because Nurgle). Epidemius is also important to bring down, with 8hp not that easy to do. If those oblits sit on the trees that's very tough - and I'm not familiar with Eldar to suggest weapons to deal with that. I guess smiting them and everything with mortal wounds would be helpful to ignore their armor right away.
   
Made in us
Regular Dakkanaut




If you go first, I would shoot everything possible at the plague bearers, to bring them down from the -1 to hit asap. That's the main unit that will allow him to screen his characters effectively. Remember to use morale against that unit. Jinx it. Doom it too.

The second thing that pops out at me is are you using the forewarning start when the first oblit unit drops in? Softening them up with the reapers could be critical.

I'd try to keep the wraithguard in the serpent until in charge range. They can shoot even after falling back, and it's more critical to tie up the advance, than shoot and kill a few. Even if you do shoot, he can remove models to make your charge much harder. Remember, wraithguard can be an amazing speed bump. Cast protect on them if possible.

Not too sure about the use of reveal vs this list. Sounds good on paper, but practicality might be an issue. I think protect/jinx is better.

If you go second against this list, it's going to be a hard road, as this list is deceptively fast, and the alpha will hurt from the oblits. Remember forewarning...

Hope that helps
   
Made in de
Boosting Black Templar Biker




Forewarning killed one oblit last game. Problem is he deepstrikes one base of trees where the oblits will go and basically negates ap -1 and -2 that way.
Ignoring the blob 1st turn definitely was a mistake. Should have used the guardian bomb on them, ideally to his rear to make him move away.
The Shining spears i used to kill the daemon prince, they were caught and wiped by the blob in his following turn, b6t i will try to expand that unit so they are less fire and forget.
Good advice altogether, i'll see to it that i get a rematch!





 
   
Made in ca
Regular Dakkanaut




The biggest weakness of Oblitrees is their 24" range on the obliterators and the 7" range of the tree bubble. If you have space to keep out of the range, you can force the oblits to have to leave their cover to do anything. Ideally you'd want to deploy so he can't deepstrike the trees near your deployment zone, but Nurglings can be used to create spaces for him to deepstrike his trees close to you, so that may be hard to pull off. You also don't have any innately deepstriking units other than the walkers, which you want to be far away from him.
   
Made in de
Boosting Black Templar Biker




Also feeding screening units into him isn't viable due to tally and fall back and charge. It's really mindboggling (not that i'd dislike the brainjogging, mind you).
For deepstrike i got the guardian blob, too.





 
   
Made in ca
Regular Dakkanaut




Don't feed him anything. Aside from his obliterators he doesn't have any ranged units, and they have mediocre range at best.

Killing Epi should be your #1 priority IMO. He gives major bonuses as soon as he kills 2 of your units, and your units are almost all small so that's easy for him to do.

Phantasm could be amazing against his deepstrike, removing the targets that he wants his Oblits to kill, placing them somewhere out of range.

   
Made in us
Dakka Veteran





Also consider using wind riders to charge and tie up a dangerous unit in hand to hand for a turn. Sure they won’t last the game but if they can charge a small elite unit and survive a couple turns. Falling back. Shooting. Charging. Makes them waste time
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Can you break down his deployment and tactics for us. If we all had a better idea of what exactly he did I think it would make things clear and easier for us to give you advice.


Automatically Appended Next Post:
Can you break down his deployment and tactics for us. If we all had a better idea of what exactly he did I think it would make things clear and easier for us to give you advice.

This message was edited 1 time. Last update was at 2018/03/22 02:30:30


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