Had my second game today against a buddy's daemon list. Basically a blob of 30 Plaguebearers, eppy, scrivener, winged
DP, 3 trees, 3x3 nurglings and 3x3 alpha legion oblits. (Also some other daemon character which increases move range)
My issue is: i can't hold down anything in melee thanks to the trees, the characters are well screened and anything else is super durable, especially the 0+ save oblits. Obviously target priority is key. I also can't properly kite, as the plaguebearers get bonus movement and charge and attack due to trees, and oblits deepstrike within their range.
I'm playing craftworlds (no intention on Ynnari or allies), my list was:
Farseer:doom, executioner, faolchus wing
Farseer: guide, fortune, warlord: fate seer (
cp on 6 every turn)
Warlock: Protect/Jinx
Wraithguard: D-scythes
3 Shining spears
3 Shuricannon bikes
2x5 Dire Avengers
20 Guardians
5 Dark Reapers
2 Warwalkers: 2 brightlances and 2 starcannons
2 Serpents: tri cannons
I don't want "oh you need to pick xyz in your list" i know it's not optimized, but for now it's mostly what i got to make do.
I tried to get his
DP early to protect my characters, which i did by turn two. I used my guardians against a unit of oblits farther back, which didn't work all that well. I tried to focus a single unit of oblits at a time with doom and jinx, he still had two oblits left by turn 6, so yeah...
My gut tells me i should have gone after eppy, that tally hurts once it goes past 3. Also my wraithguard got taken out by a stunning roll of oblits in one go, unlucky. Should have left em in a serpent longer i guess. I'll alwo pick reveal on a warlock next time, screw those trees
So, any hints how to solve this mess of threats and can't kills.