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Made in au
Been Around the Block





So just getting in to 8th and want to kinder know what change for my units as they seem to change since 8. Cultis seem to be alot better so this is why im asking.

My army contains:
Chaos space marines
Khorne berzerkers
Cultis
Chosen
Bloodletter
Havocs
Hellbrute
Terminators
Soulgrinder
Forgefiend
Land raider
Obliterators
Bikers
Raptors
Heldrake
Chaos Lord
Daemon Prince
Kharn the Betrayer
Warpsmith
Skull Cannon
Bloodthirster
Fleshhounds

   
Made in gb
Longtime Dakkanaut




You can still make a good army using khorne stuff. Split it into chaos space marine and daemon detachments.

Bezerkers are great, cultists are efficient, bloodletters are great. So you have good troops (assuming world eaters) which is useful for making detachments.

DFTT 
   
Made in gb
Twisting Tzeentch Horror






justin12270 wrote:
So just getting in to 8th and want to kinder know what change for my units as they seem to change since 8. Cultis seem to be alot better so this is why im asking.

My army contains:
Chaos space marines
Khorne berzerkers
Cultis
Chosen
Bloodletter
Havocs
Hellbrute
Terminators
Soulgrinder
Forgefiend
Land raider
Obliterators
Bikers
Raptors
Heldrake
Chaos Lord
Daemon Prince
Kharn the Betrayer
Warpsmith
Skull Cannon
Bloodthirster
Fleshhounds



you want to split your army in two, one world eaters battalion with kharn, lord+ as many berzerkers as you have. the other detachment should be a daemons detachment with DP(skullreaver+glory of battle)+ 30 bloodletters. then you can choose other units to use depending on what you feel like.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in au
Been Around the Block





Captyn_Bob wrote:
You can still make a good army using khorne stuff. Split it into chaos space marine and daemon detachments.

Bezerkers are great, cultists are efficient, bloodletters are great. So you have good troops (assuming world eaters) which is useful for making detachments.


 McMagnus Mindbullets wrote:
justin12270 wrote:
So just getting in to 8th and want to kinder know what change for my units as they seem to change since 8. Cultis seem to be alot better so this is why im asking.

My army contains:
Chaos space marines
Khorne berzerkers
Cultis
Chosen
Bloodletter
Havocs
Hellbrute
Terminators
Soulgrinder
Forgefiend
Land raider
Obliterators
Bikers
Raptors
Heldrake
Chaos Lord
Daemon Prince
Kharn the Betrayer
Warpsmith
Skull Cannon
Bloodthirster
Fleshhounds



you want to split your army in two, one world eaters battalion with kharn, lord+ as many berzerkers as you have. the other detachment should be a daemons detachment with DP(skullreaver+glory of battle)+ 30 bloodletters. then you can choose other units to use depending on what you feel like.


so i take it that the rest of my units arnt to great?
   
Made in gb
Longtime Dakkanaut




I don't think any are bad.
8th ed has a habit of pushing the extreme builds

This message was edited 1 time. Last update was at 2018/03/14 08:37:40


DFTT 
   
Made in us
Nurgle Chosen Marine on a Palanquin






I've heard bad things about soulgrinders, but I think a grinder with a claw could be pretty brutal, they will have 10 attacks on the charge, which is very nice.

   
Made in ca
Bush? No, Eldar Ranger



Vancouver, BC

As others have said, definitely use a Khorne Daemons detachment, as the bloodletters will be able to reroll charges if they drop in near a KD character.

And Berserkers are pretty great too.

But I strongly suggest you don't forget shooting entirely. Even with Daemons now being able to drop in, you're at a disadvantage if you can't whittle your enemies down first. Obliterators [to take down almost anything] and Raptors [to take out tanks/monsters with Melta] are great. The Skull Cannon is good, but not great.

Land Raiders and your walking vehicles are okay, and run them if you want. If you're just playing with friends, and still learning the new edition, they're fine.
But once you've got some experience under your belt, and want to improve the list, I feel they aren't worth it - rather, just use the more efficient Havocs or Helbrutes instead.
   
Made in us
Regular Dakkanaut




So I play World Eaters CSM and Khorne Daemons. I've got a bit of experience with some of the units you've described. I typically play at my FLGS in a casual environment. We don't stack our lists, but we definitely exercise our competitive edge.


Here is my take on the following units based on my personal experience:

Soulgrinder - I've had mixed results with this. It's not a bad unit but it hits on 4's and gets worse the more damage it takes. It should be noted that I have not used this unit since the Daemons codex came out. I love the model though and I find ways to make it do what it needs to do.

Terminators - These guys get over-shadowed by Obliterators. They're expensive when you kit them out. It gets more expensive when you include a jump pack / termi-lord to deepstrike with them for re-rolls. If you're commited to the cause though, slap some meltas or plasma guns on them and let them gak in your opponents back field. A unit of 10 with combi-bolters is putting out 40 shots as well, so consider that.

Land Raider - Quite the arsenal, quite expensive. If you have this on the board, expect it to get focused. This can be bad for the troops being transported inside. If you get the opportunity to open up with it, you're going to do some damage.

Obliterator - Great unit. Can deepstrike, they're versatile, they've got the Daemon keyword and invuln. They can benefit from the World Eaters legion trait since they're infantry keyword, but you want them for their shooting.

Chaos Lord - I use these guys rarely, they're my support HQ role for when I need filler. I take them strictly for the reroll hits aura.

Exalted Champ - I take this guy, along with the Dark Apostle 9 times out of 10. Both of these combo very nicely with berserkers. Take a unit of 8 berserkers, a DA and Exalted Champ in a rhino. Get them to where they need to be and they'll do some work, believe that.

Dark Apostle - Goes with unit of berserkers, see above.

Berzerkers - World Eaters armies get these guys as troop choices. Put a power fist on the champ and give your bois chainswords and chainaxes. Don't waste time with plasma pistols - they will kill enemy models definitely, but a smart opponent will pick up their front line models which makes your charge more difficult.

Helbrute - Not a bad choice, I run the twin lascannon / missle launcher variant. Throw a power scourge on it if you're expecting an ambush assault on him.

Cultists - Great with the Tide of Traitors stratagem, especially when you've got a unit of 20-30 models. Otherwise take units of 10 and cap points.

Chaos Space Marines - In a World Eaters army, I don't have tremendous use for these guys, there's other units that do what they need but better.

Bloodletters - Bloodletter bomb, do it. At the minimum you need 20, ideally you'd have 25+. Give them the banner of blood, keep a herald in range of them and do your best to make a hole in the enemies screen where these guys can deepstrike and charge through. They'll tear through anything your opponent has on the board.

Havoks - I run mine in a unit of 5 inside a Rhino. I equip them with plasma guns and use them wherever I need. A unit of these with Plasma is cheaper than a unit of Chosen with Plasma.. go figure..

Chosen - Tough spot for a World Eaters army. They are versatile and can do a lot. The problem is that Berserkers out-melee them. Havoks out-shoot them. There's better choices for what you're looking to do. They really are stuck in the middle of the spectrum.

Flesh Hounds - Take these for screening and the Deny the Witch bonus.

Kharn - looks good on paper, I have trouble finding room for him though when I'm already booked with the Dark Apostle and Exalted Champ.

Heldrake - I've not used it yet and it defintely looks like it's got potential... if it doesn't get shot off the board on the first turn. It does not have the "hard to hit" ability like all other flyers, so your opponent has full BS shooting to expend against it. This thing can tie up a unit with a first turn charge though which is a big plus in my book.

Daemon Prince - I have 2, 1 of them I use with Wings and 2x Talons on the CSM side. The other I use with Daemons w/o wings, and with the Skullreaver relic. I deepstrike this one in to handle any titanic models. They've both got great damage output potential.


This message was edited 2 times. Last update was at 2018/03/16 18:21:15


 
   
 
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