Switch Theme:

Crucible Guard test rules Week 1  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[MOD]
Madrak Ironhide







Hopefully this works. (I haven't tried adding pdfs to the site before).

Theme Forces:


Prima Materia


This theme force represents the highest level of Crucible technology - secrets that they would not share with other mercenaries or factions, keeping the best for themselves. This concept is shown by the exclusion of the Mercenary inclusion rule you commonly see in theme forces. and the increased mobility and functioning of warjacks/battle engines. It is more restrictive than its counterpart and should remain warjack/battle engine focused.


Army Composition


An army made using this theme force can include only the following Crucible Guard models:


· Crucible Guard warcasters


· non-character warjacks


· Combat Alchemist units


· Dragon’s Breath Rocket weapon crew units


· Medium-based Crucible Guard units


· Arum Ominus Alyce Marc


· Crucible Guard Mechanik solos


· Gorman Di Wulfe, Rogue Alchemist


· Hutchuk, Ogrun Bounty Hunter


· Prospero


· Trancer solos


· Railless battle engines


Special Rules


· For every full 30 points of Crucible Guard warjacks, Dragon’s Breath Rocket units, and battle engines in this army, you can add one Combat Alchemist unit, three Crucible Guard Mechanik solos, or one other Crucible Guard solo to the army free of cost.


· Vanguard warjacks in this army can use Shield Guard twice per turn.


· For each unit in this army, one Crucible Guard heavy warjack or battle engine in this army can gain Advance Move. (Before the start of the game, but after both players have deployed, a model with Advance Move can make a full advance.)


-------------------------------------------------------------------------------------------------------------


Magnum Opus


Magnum Opus is an infantry focused theme force. It’s large differentiating option from Prima Materia is the inclusion of general Mercenary units and solos. It should benefit infantry focused builds.


Army Composition


An army made using this theme force can include only the following Crucible Guard models:


· Crucible Guard warcasters


· non-character warjacks


· Crucible Guard units


· Crucible Guard solos


· Crucible Guard battle engines


Special Rules


· This army can also include one Mercenary solo and one Mercenary unit that will work for Crucible Guard. These models/units can be included even if they have the Partisan [Crucible Guard] special rule. Mercenary units in this army can include attachments.


· For every full 20 points of Crucible Guard units and solos in this army, you can add Crucible Guard weapon crew unit, one Crucible Guard command attachment, or Crucible Guard solo to the army free of cost. Free command attachments and solos do not count toward the total point value of units and solos in the army when calculating this bonus.


· Crucible Guard solos and Crucible Guard weapon crew units in this army gain Reposition [3˝]. (At the end of an activation it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)


· You gain +1 to your starting roll for the game.


Allowed Mercenaries:


Below you will find the list of mercenaries that will work for the Crucible Guard. Please note that this list is NOT included in the models that are available for feedback unless they are also included above and in the rules PDF. DO NOT SUBMIT FEEDBACK FOR CHANGES ON THESE MODELS.


Ashlynn d’Elyse
Captain Bartolo Montador
Captain Damiano
Durgen Madhammer
Drake MacBain
General Ossrum
Gorten Grundback
Boomhowler & Co
Captain Sam MacHorne & the Devil Dogs
Dannon Blythe & Bull
Hammerfall High Shield Gun Corps
Herne & Jonne
Horgenhold Artillery Corps
Horgenhold Forge Guard
Lady Aiyana & Master Holt
Lynus Wesselbaum & Edrea Lloryrr
Ogrun Assault Corps
Press Gangers
Sea Dog Deck Gun Crew
Sea Dog Pirates
Steelhead Halberdiers
Steelhead Heavy Cavalry
Steelhead Riflemen
Tactical Arcanist Corps
Thorn Gun Mages
Alten Ashley
Anastasia di Bray
Bloody Bradigan
Bosun Grogspar
Colbie Sterling, Captain of the BRI
Dirty Meg
Doc Killingsworth
First Mate Hawk
Gastone Crosse
Gorman Di Wulfe, Rogue Alchemist
Hutchuk, Ogrun Bounty Hunter
Lord Rockbottom
Madelyn Corbeau, Ordic Courtesan
Major Harrison Gibbs
Master Gunner Dougal MacNaile
Ogrun Bokur
Ragman
Rhupert Carvolo, Piper of Ord
Rutger Shaw, Professional Adventurer
Sergeant Nicolas Verendrye
Stannis Brocker
Sylys Wyshnalyrr, The Seeker
Taryn di la Rovissi, Llaelese Gun Mage
Thor Steinhammer
Viktor Pendrake
Hammerfall Siege Crawler
 Filename Crucible Guard CID Week 1 v1.pdf [Disk] Download
 Description
 File size 382 Kbytes


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

I think they're interesting rules-wise, and aesthetically just dayum

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
[MOD]
Madrak Ironhide







I do want to play choo choo trains.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: