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Made in us
Humming Great Unclean One of Nurgle





In My Lab

See title. It seems cool, but a little dense.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Find an army you like the looks of, check out Infinity Army and do some list building.

I'd also wait until this whole Uprising nonsense shakes out.

This message was edited 1 time. Last update was at 2018/03/11 16:52:15


 
   
Made in au
Norn Queen






Have a look at Operation Icestorm or Operation Red Veil. Should be able to find them online for good prices. Both are 2 player starter sets.

Operation Icestorm is Pan Oceania (generally space Europe/Catholic Church) vs Nomads (generally space Russia/space 4chan). Operation Red Veil is Yu Jing (space China/Korea) vs Haqqislam (space Islam).

Both sets come with a little learning guide through a series of scenarios. There's also sets called 'Beyond Icestorm' and 'Beyond Red Veil' that take the 7 model forces in the sets and expand them to full 300pt, 10 model forces.

If you're interested in any of the 4 factions in those, they're a good place to start.

Yu Jing used to be space Asia, which included Japanese forces, but they'r every recently been excised from Yu Jing proper into their own separate mini army.
   
Made in us
Fixture of Dakka





The starter sets honestly play fine off each other, even when the points are off. At least in terms of learning the rules they're on reasonably even footing. They're a fine place to get started, though not necessarily something to stick to very long.

I really like the 300 point armies in general. Icestorm/Red Veil + their Beyond packs along with similar 300 point boxes like the Tohaa and Aleph boxes play great once you've got a basic understanding of the game. They provide enough to give you a feel for the full game without being all that complex. That's what I suggest players really start with, and I always keep my Icestorm army in the bag when someone wants to play a 300 point "starter" game.

A couple of other tips. If you can find another player to teach you, I'd suggest that route. The rulebook can be overwhelming, but its mostly just thorough. Most things in the game are far simpler in practice than they read on paper. Similarly, if you've got a tablet, I'd pick up MayaNet. The game's special rules really aren't so much complicated; they're just not explained together in a cohesive way that makes it easy to see what a model does. MayaNet or even CB's online army site do a much better job organizing information to make the game pretty easy to understand.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 LunarSol wrote:
The starter sets honestly play fine off each other, even when the points are off. At least in terms of learning the rules they're on reasonably even footing. They're a fine place to get started, though not necessarily something to stick to very long.

I really like the 300 point armies in general. Icestorm/Red Veil + their Beyond packs along with similar 300 point boxes like the Tohaa and Aleph boxes play great once you've got a basic understanding of the game. They provide enough to give you a feel for the full game without being all that complex. That's what I suggest players really start with, and I always keep my Icestorm army in the bag when someone wants to play a 300 point "starter" game.

A couple of other tips. If you can find another player to teach you, I'd suggest that route. The rulebook can be overwhelming, but its mostly just thorough. Most things in the game are far simpler in practice than they read on paper. Similarly, if you've got a tablet, I'd pick up MayaNet. The game's special rules really aren't so much complicated; they're just not explained together in a cohesive way that makes it easy to see what a model does. MayaNet or even CB's online army site do a much better job organizing information to make the game pretty easy to understand.


How would one find local players? My nearest FLGS is a GW, so can't exactly go there, and the next one over is more Warmachine/Hordes.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka





Well, if they don't exist its a little more complicated. I know I learned just by asking someone to teach me the game at a convention. Otherwise I'd check to see if there's a local facebook group or something. I do find Infinity is one of those woodwork games where lots of people have models because they're cool, so once someone starts playing in public its not terribly difficult to find people interested in joining in.
   
Made in us
Second Story Man





Astonished of Heck

 JNAProductions wrote:
How would one find local players? My nearest FLGS is a GW, so can't exactly go there, and the next one over is more Warmachine/Hordes.

Honestly, you'll have to either start stumping a local group or start getting people interested in the WM/H shop. Get one or both of the starters, get them painted up, get the terrain going, and start showing up at the second shop and setting up a game. Get on your local contact hubs (be it forum, FB, Twitter, whatever), and start spreading an interest in the game.

If the business owner sees an interest, they will start providing stock. They may even be able to already set up orders for people who want them. If they see enough orders coming in, it will be more profitable to have things already in stock and ready to sell.

It will take work to get it going, but it can be rewarding once you do.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

This is the general infinity group on facebook. Ask there, if you can tolerate facebook. https://www.facebook.com/groups/WGCInfinity/

Corvus Belli has a WarCor program too, https://infinitythegame.com/community/warcors they are supposed to run demos, and tournaments and w/e. You could see if one is local.

 
   
Made in us
Longtime Dakkanaut





 -Loki- wrote:
Both sets come with a little learning guide through a series of scenarios. There's also sets called 'Beyond Icestorm' and 'Beyond Red Veil' that take the 7 model forces in the sets and expand them to full 300pt, 10 model forces.
It's worth noting that the Operation scenarios do a good introduction to the game, but stop well short of a full experience. The Beyond sets have additional scenarios on the Infinity website (not sure if this is mentioned on the boxes) which continue the tutorial and largely finishes up the rulebook.
   
Made in ca
Grumpy Longbeard





Canada

Make sure you have enough terrain, the game depends on it to work.
Twice what a 40k table takes is a good rule of thumb and deployment zones should not be visible to each other; at least on the ground,

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in us
Gore-Soaked Lunatic Witchhunter







Take the rulebook, go find an Order (any Order, you only need one), and make sure you understand what all the language in that Order means. Infinity is like Warmachine in that you don't need to learn every ability in the game to start playing because there's a clear and consistent structure that underlies how special rules are written, once you understand how to read that one rule you will be able to read every other rule in the game easily.

The other thing to do is to use the army-builder app. I don't use army-builders most of the time, but in Infinity there's no quick/clear sub-references for looking at just the stuff you've got (since everyone uses a very similar common pool of weapons and rules), you end up needing to wade through the whole thing if you try using just the rulebook. The army-builder will give you quick reference tables for just the weapons and hacking programs your list is using, and it will hyperlink you to the wiki (which is a fantastic and well-maintained resource) that will give you easily-navigable reference rules.

The third thing to note is that the thing everyone always assumes they can/should do the instant someone explains the Orders system is to take a big expensive dude and nine of the cheapest regular orders available to feed his ten-order turn running around blasting things ("Ramboing"); in practice it's quite obvious if you make that your strategy and any halfway-decent defensive position is going to blow the crap out of any kind of single-model rush. Ramboing is a thing you can do and in some cases it's a thing you should do but no matter how cool it seems it's a situational and limited tactic that needs to be properly supported to function.

And fourth coming from a more straightforward game (40k, for instance) it's easy to look at HI or TAGs and say "that's big and armoured, it's tough!", but the difference between "tough" and "squishy" in Infinity might be a matter of one or two extra Wounds and 3-4 more armour, you still die pretty fast. Durability is a product of winning face-to-face rolls, which comes from weapon ranges, camo, cover, and BS. Be aware that your HI/TAGs are there to pack bigger guns on higher BS platforms, not to soak up bullets. They still don't want to be hit and they can and will lose firefights to enemy camo models coming at them from outside their optimal range bands. And an ARM 10 TAG with 3 Structure can still get critted out, Possessed, or shot with an autocannon that makes him make three armour rolls at 11 to pass every time it hits.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Pick a faction you like the look of/the fluff.

Buy the starter set for that faction or whichever of the sectorials you want to play.

Play around on Army making lists. Study the basic rules and the special rules of whichever units you have/want to get. IE: DO NOT LOOK AT SPECIAL RULES OF OTHER FACTIONS! That is how you will get overwhelmed. Stick to your stuff first and learn how they work.


Any specific factions or sectorials you are interested in?

In case you are wondering. Each faction has multiple ways to play it. You can either play a "vanilla" list for a faction, which lets you pick from any model in that faction and put it in your list. OR you can play a sectorial, which is sort of a subfaction within each faction. Sectorial lists only have access to certain units from the main faction, however you can take more of each model type then you can usually in a "Vanilla" list. Another primary benefit of playing a sectorial is that you can use Link Teams. Which are a group of models(usually the same type) which activate together and give each other bonuses. If you've played any game that models activate together as a unit then its a similar thing.

If nobody you know in the area plays Infinity, then I'd try to find someone else to start it with you. Especially if you both want one of the factions that are in the 2 faction starter boxes and can split it.

Fortunately, the rules for this game are totally free and the online army builder is great. So the only necessary cost is buying the miniatures. Though I actually do like having a physical rulebook since it can sometimes be easier to find stuff. And its a little more convenient for just browsing through the book idly reading the rules than a PDF is.

This message was edited 2 times. Last update was at 2018/03/27 16:55:31


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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