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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I've been observing AoS from atop my Chaos Citadel for many years now, noting the initial disdain for the utter destruction of Fantasy's fluff and then the slow acceleration of AoS success. I'm now at a point where people that I have respected for years are telling me to try AoS. So I'm going with a Daemon army: if AoS doesn't work out I can always jump straight back into 40k Daemons.

So to you AoS buffs I ask for your help on building a beginners army for AoS, these are the models I have:

An'ggrath (apparently this is an exalted bloodthirster in AoS)
Bloodthirster
Khorne Daemon Prince
2x khorne Heralds
60x Bloodletters
10x Blood Hounds
Skull Cannon
Herald of Nurgle
5xNurgling bases
10x Pink Horrors
Tzeentch start collecting (unbuilt)

I've watched some AoS games and read through the rules but I'm having my first game of AoS this weekend. What would be a fun, easy to use list I could take along and learn how to play with?

Bonus questions:
Are Daemons a fun army to use in AoS?
Are Daemons a powerful army in AoS?
What is the typical size of AoS games?
How does AoS compare to 40k?

Thanks!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Well, it’s more Chaos as a whole, or broken down into individual gods, but you can ally stuff in (Generals Handbook tells which gods can ally). Sounds like an excellent start to a Blades of Khorne book army, which includes all your Khorne Daemons.
GHB breaks the game into 3 groups: 1000, 2000, 2500.
People are saying a lot of 40k 8th draws heavily from the current AoS, with a few changes; character sniping, shooting into combat, dice off for first round, each turn. Other than that, it’s very similar. If those changes don’t bother you, give it a go!

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in is
Angered Reaver Arena Champion





Echoing timetowaste's sentiment. You have a decent starting point for a Blades of Khorne army. Maybe add a Skulltaker and you got a stew going.

Answer to your questions:

a ) Daemons can be fun, especially if you are playing Blades of Khorne and have access to the mortal parts of the army.

b ) They are okay and not too powerful or too weak from what I have played. Does depend on the Chaos faction though.

c ) Where I have been playing it is usually around 1500 to 2000.

d ) AoS is pretty much more straight forward compared to 40k. Wounds spill over, you can shoot into combat, and other shenanigans. I personally feel there is less rule clutter in AoS than 8th edition 40k, but that is mostly because there are no stratagems and units tend to be more homogenuous compared to 40k armies that can have multiple different weapon setups within a single unit. Plus the AoS warcards means you'll seldomly be browsing the books.
   
Made in ca
Preacher of the Emperor






I don't know enough about the Chaos units to be too helpful with the nitty-gritty, it seems to me that the only way to run a mixed force of Khorne and Tzeench demons is via the Chaos Grand Alliance directly (in much the same way a 'soup' army works in 40k), a perfectly doable thing, but the trade-off is the generic army traits are a little less exciting.

If you haven't yet I suggest you pick up the General's Handbook (2017), it has the layout on how matched play works (and with that, the points costs, generic army traits for the different Grand Alliances and some armies that don't have a Battletome yet) but high-level there are three general tiers: 1000, 2000, and 2500 points, requiring 2+, 3+, and 4+ battleline units respectively, and allowing general you to take 200, 400 and 500 points of allies, respectively.

Who counts as 'allies' for each faction is also outlined in the General's Handbook. It looks like Khorne and Tzeench don't really get along.

Since you're looking at your first game, I'd suggest starting off basic basic at the low end of points. Two units of bloodletters, one 10 models the other 20, one unit of 5 flesh hounds, a skull cannon, and a bloodthirster of rage or fury, whichever resembles your build, and a herald of Tzeench.

That should be 970 points. Run it as a generic 'Chaos' force and you can pick a command trait and artefact from the General's Handbook without needing any additional books.

That should make for a decent tutorial army. You'll have at least one unit that can do something in each phase, a general focus towards close combat (which is more common in AoS), magic, a big fight monster hero and a tiny squishy wizard hero with cool abilities (which is the two broad categories of hero units in AoS), and a decent battle trait along with a decent but not cripplingly specific list of command traits and artifacts for you to choose from.

This message was edited 1 time. Last update was at 2018/03/15 14:53:35


   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 Captain Joystick wrote:
I don't know enough about the Chaos units to be too helpful with the nitty-gritty, it seems to me that the only way to run a mixed force of Khorne and Tzeench demons is via the Chaos Grand Alliance directly (in much the same way a 'soup' army works in 40k), a perfectly doable thing, but the trade-off is the generic army traits are a little less exciting.

If you haven't yet I suggest you pick up the General's Handbook (2017), it has the layout on how matched play works (and with that, the points costs, generic army traits for the different Grand Alliances and some armies that don't have a Battletome yet) but high-level there are three general tiers: 1000, 2000, and 2500 points, requiring 2+, 3+, and 4+ battleline units respectively, and allowing general you to take 200, 400 and 500 points of allies, respectively.

Who counts as 'allies' for each faction is also outlined in the General's Handbook. It looks like Khorne and Tzeench don't really get along.

Since you're looking at your first game, I'd suggest starting off basic basic at the low end of points. Two units of bloodletters, one 10 models the other 20, one unit of 5 flesh hounds, a skull cannon, and a bloodthirster of rage or fury, whichever resembles your build, and a herald of Tzeench.

That should be 970 points. Run it as a generic 'Chaos' force and you can pick a command trait and artefact from the General's Handbook without needing any additional books.

That should make for a decent tutorial army. You'll have at least one unit that can do something in each phase, a general focus towards close combat (which is more common in AoS), magic, a big fight monster hero and a tiny squishy wizard hero with cool abilities (which is the two broad categories of hero units in AoS), and a decent battle trait along with a decent but not cripplingly specific list of command traits and artifacts for you to choose from.


Yes and no. If you're playing Tzeentch (use the Disciples of Tzeentch book, trust me!), you can summon in Khorne stuff. I actually have a Disciples army that has 360 points of reserves so I can summon a Bloodthirster of Insensate Rage in my opponent's backfield, due to a Gaunt Summoner on a Balewind Vortex (doubles the range; so summoning goes up to 32"!!)

Other than summoning though, it's absolutely true you need to run a generic "chaos" force to get the command traits and artifacts from GHB17.
Still, rolling up with Tzeentch that has tons of magic/shooting and rocking a Bloodthirster on your opponent's backdoor turn 2 is liable to surprise them.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
 
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