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Proposal: All random shot weapons become 2D3 for each D6 they have.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Norn Queen






In addition make the Vindicator 2D3.

That or make them D6 autohits up to the number of models in the unit.

This message was edited 1 time. Last update was at 2018/03/26 22:10:44


 
   
Made in us
Fixture of Dakka





Are you suggesting 2d3 SHOTS per d6, or 2d3 HITS?

The former I"m fine with and would throw out the idea of just changing the number of shots to a flat 4 per d6 and flat 2 per d3.

The latter isn't innately bad, but you'd need to re-examine a lot of weapons to see if automatically hitting increases their damage output too significantly. This would bea huge buff to orks, for instance, but a much smaller buff to marines.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

I don't agree with making D6 shot weapons just be autohits. That is just silly and completely removes the point of having better ballistic skill troops. Even with template weapons, the amount it scattered was reduced by the shooter's ballistic skill.

I am also kind of against making D6 shot weapons into 2D3 shot weapons. That just makes the shooting phase take even longer when firing off 16 Frag Missile shots from my 3 squads of Missile Launcher Devastators when tackling hordes. Although I am sometimes annoyed at low rolls for the number of shots, I do not want to bog the game down any more than I need to.
   
Made in gb
Norn Queen






Rolling 6D3 takes no more time than rolling 3D6.
   
Made in us
Deathwing Terminator with Assault Cannon






The D6 to determine number of to-hit dice emulates the small blast weapons well. However, D6 is a terrible translation to large blast weapons. I'd agree with BCB that 2D3 better depicts what large blast was, but not all d6 weapons.

Demolisher cannons could potentially have rule that allows you to roll 3d3 against units with 10 or more models and/or models with 10 W or more.
   
Made in us
Fixture of Dakka





 BaconCatBug wrote:
Rolling 6D3 takes no more time than rolling 3D6.


Except of course where Gets Hot (plasma cannons) or single-model buffs are involved, but your point stands.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in it
Waaagh! Ork Warboss




Italy

I think large blasts should be all 2D6 and small blasts D6. Templates D6+3 with the current prices of the flamers equivalents.

 
   
Made in de
Nihilistic Necron Lord






Germany

Agreed, D6 shots is way to random. In addition, any D6 damage should be 2D3 as well.
   
Made in gb
Norn Queen






Wyldhunt wrote:
 BaconCatBug wrote:
Rolling 6D3 takes no more time than rolling 3D6.


Except of course where Gets Hot (plasma cannons) or single-model buffs are involved, but your point stands.
Errm how? Get's Hot relies on the To Hit roll, not the amount of shots roll. All 2D3 vs D6 changes is that you're more likely to get 3-4 shots over 1-2 or 4-6.

This message was edited 1 time. Last update was at 2018/03/28 12:09:07


 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I’d rather D6 shots just become 6 shots. You’re still rolling to hit, let that be the random factor. If BS 2+ is a problem, just slap a -1 to hit with these sort of weapons.


Automatically Appended Next Post:
 BaconCatBug wrote:
Wyldhunt wrote:
 BaconCatBug wrote:
Rolling 6D3 takes no more time than rolling 3D6.


Except of course where Gets Hot (plasma cannons) or single-model buffs are involved, but your point stands.
Errm how? Get's Hot relies on the To Hit roll, not the amount of shots roll. All 2D3 vs D6 changes is that you're more likely to get 3-4 shots over 1-2 or 4-6.


You’re more likely to end up with a “Gets Hot” result because you’re increasing the likelyhood of having more (average) number of shots.

This message was edited 1 time. Last update was at 2018/03/28 15:24:20


It never ends well 
   
Made in us
Librarian with Freaky Familiar






I think a better solution would just be, a dice roll of 1 or 2 counts as 3 or rolls of 1 count as 2

To many unpainted models to count. 
   
Made in gb
Norn Queen






I suppose D3+3 would be fine considering you still need to roll to hit.
   
Made in us
Librarian with Freaky Familiar






 BaconCatBug wrote:
I suppose D3+3 would be fine considering you still need to roll to hit.


Really would also need to be based on the weapon

Like a laz Cannon, really should be 3+d3

But something that generates d6 hits, nah, that should remain a d6

To many unpainted models to count. 
   
Made in us
Omnipotent Necron Overlord






For the most part with these kinds of weapons. It apears like you are paying the points for a 6 shot profile but rolling a d6 for it. Just make them all 6 shots or in the case of d3 make them 3 shots.

There are some cases where it's obviously fine at d6 shots though - the battle cannon for example is fine at d6 and so is the ion cannon for tau. on the whole though - most the time just giving them the max result seems to be what you are paying for anyways.

This message was edited 1 time. Last update was at 2018/03/28 20:18:21


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I kinda like this idea. So things that were once small blast would remain D3 shots, but things that were once large blasts would change from D6 into 2D3 shots.

Makes perfect scene to me. Although I'd cringe a bit if something became 4D3, or something like that. At that point, just remain 2D6 or something like that.

   
Made in it
Regular Dakkanaut




2d3 or 1d6 number of shots of these weapons should be capped to the number of model in the target unit.

I find very stupid that a single model unit might take 6 hit from a weapon that has ever been a single shot weapon.
   
Made in us
Steadfast Ultramarine Sergeant






 Galef wrote:
I kinda like this idea. So things that were once small blast would remain D3 shots, but things that were once large blasts would change from D6 into 2D3 shots.

Makes perfect scene to me. Although I'd cringe a bit if something became 4D3, or something like that. At that point, just remain 2D6 or something like that.


I take it you don't see many thunderfire cannons?
   
Made in us
Clousseau





East Bay, Ca, US

No. Just go with the expected value. This game needs less rolling. If you are saying "2D3" just make it 4 shots.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
 
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