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Made in us
Horrific Howling Banshee






So, I'm thinking about starting another pile of plastic, this time in the shape of space zombies. I would like to play them, but it's sounding like the codex may not be the best. Is it worth bothering?

For reference, I was thinking about splitting the Forgebane box + the starter set + a box of warriors.

This message was edited 1 time. Last update was at 2018/03/28 01:38:33


 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in us
Loyal Necron Lychguard





The codex is fine; it'll definitely work in casual play and has a number of things that could be interesting for more competitive formats (notably destroyers and the tesseract vault).

I don't think the start collecting box is very good for getting a strong army together quickly; warriors and immortals are both fine troops but they don't play well together because warriors need to be fielded en masse and given lots of synergy to be worthwhile. I think Forgebane x2 and two boxes of destroyers is a better start to an army.
   
Made in us
Horrific Howling Banshee






 Arachnofiend wrote:
notably destroyers



Are.... are these literally floating heavy weapons?

https://www.games-workshop.com/en-US/Necron-Destroyer


Automatically Appended Next Post:
And I was originally looking at the SC 2016 version, have you looked at the new one?

2016 - https://www.games-workshop.com/en-US/Start-Collecting-Necrons

2018 - https://www.games-workshop.com/en-US/Start-Collecting-Necrons-2018

This message was edited 1 time. Last update was at 2018/03/28 03:36:13


 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in us
Irked Necron Immortal





Jackson, TN

Destroyers are looking like an auto take unit right now for Necrons.

Using the Stratagem to deep strike a unit of 6 of them and then using another stratagem to let one unit of them re-roll both hits and wounds will be an alpha strike to remove/weaken something you fear.

There is a Necron tactic post around here you should look through the last dozen or so pages to see what the units are looking like right now.

This message was edited 1 time. Last update was at 2018/03/28 03:44:58


 
   
Made in us
Horrific Howling Banshee






 Draco765 wrote:
Destroyers are looking like an auto take unit right now for Necrons.


I've only got the index(i have eldar), but did they go down in points? Seems a little too good to be true...

 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in us
Loyal Necron Lychguard





 CynosureEldar wrote:
 Arachnofiend wrote:
notably destroyers



Are.... are these literally floating heavy weapons?

https://www.games-workshop.com/en-US/Necron-Destroyer

Basically, yes. They are a little silly though they've grown on me over time.

 CynosureEldar wrote:
And I was originally looking at the SC 2016 version, have you looked at the new one?

2016 - https://www.games-workshop.com/en-US/Start-Collecting-Necrons

2018 - https://www.games-workshop.com/en-US/Start-Collecting-Necrons-2018

The old start collecting is even worse, I was looking at the new one. In terms of sheer dollar value the new SC is a great deal, I just don't think the units inside are very good considering the meta. Forgebane has the Immortals you will probably use as well as the Canoptek Cloak Cryptek and the Wraiths that you will likely find a place for in every list.

 CynosureEldar wrote:
 Draco765 wrote:
Destroyers are looking like an auto take unit right now for Necrons.


I've only got the index(i have eldar), but did they go down in points? Seems a little too good to be true...

Down in points, up in firepower (their weapon is Heavy 3 S6 now), and they got a stratagem that lets them reroll all hits and wounds for 1 CP. They're really good now.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Arachnofiend wrote:

Down in points, up in firepower (their weapon is Heavy 3 S6 now), and they got a stratagem that lets them reroll all hits and wounds for 1 CP. They're really good now.


Also they ignore movement penalties when moving and each shot does D3 damage with reroll 1's to hit built in. They are very good now and I'd expect to see at least a unit of them in every list.

Sautehk Destroyers have caught my eye, being able to advance and still shoot 3 shots each (albeit on a -1 to hit). MWBD helps offset this and Extermination Protocols for 1 CP to reroll all hits and wounds is a bargain for when you want to force the wounds through.


This message was edited 1 time. Last update was at 2018/03/28 05:39:13


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in gb
Sneaky Lictor






The new Codex has done a lot of things to improve, 2 units of 20 Warriors firing 80 shots hitting on 2s re-rolling 1s to hit & wound at -2 AP?

They have some tasty combinations in the new codex.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
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West Midlands

I'm in the same boat as OP, I have Forgebane half, and that's it so far. Was going to get that made and painted and then look to expand.
   
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Decrepit Dakkanaut




UK

Just bare in mind that early days of a codex release tend to be either "this is all broken" or "this is the worst ever". Ergo the two most extreme possible viewpoints. Typically it evens out over time and with GW being far more active in releasing FAQ/Errata and updates hopefully those extreme ends of the scale even out.

Personally I would say Forgebane necron half and the getting started are both great choices. There aren't any poor choices in the boxes themselves, esp when starting out; though of course if you want to build smaller army that's focused on a single competitive build then you might want to be more selective. But either boxed set would give you a good starting point to build from .

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Made in us
Horrific Howling Banshee






So, wait, what's wrong with reanimation protocols? On a 5+ you get your guys back, and you get to keep testing? I'm currently leaning toward the forgebane x 2 and the 6 funny looking platforms. I'm on the fence about getting a SC too.

 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in us
Dakka Veteran




Only works if the unit is still on the table at the start of your turn - between overwhelming firepower and morale, it's not hard to eliminate an entire squad - in which case, your special ability does nothing.
   
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Longtime Dakkanaut






 CynosureEldar wrote:
So, wait, what's wrong with reanimation protocols? On a 5+ you get your guys back, and you get to keep testing? I'm currently leaning toward the forgebane x 2 and the 6 funny looking platforms. I'm on the fence about getting a SC too.


well it is basicly that it is a 5+ roll at the beginning of your turn. not after the shooting or combat, but start of your turn...
and 8th has a huge amount of dmg and moral test on top of that.

if you want a necron army that works best whit the protocol, you have to use 20man warrior blobs whit their buff supports.


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in cn
Dangerous Skeleton Champion





Keep in mind that you'll probably want scarabs, which means you need warriors. I actually think that the new SC is really good. Gets you two troops, an overlord and a barge.

The real question is, are you collecting them to build towards a large collection, or do you want one specific build that will work right now but may become weak in the future as rules tweeks happen? Personally I think half of forgebane and a SC is a good way to start. It gives you a bunch of options at a decent price.

Necrons
Imperial Knights
Orcs and Goblins
Tomb Kings
Wood Elves
High Elves 
   
Made in us
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 Egyptian Space Zombie wrote:
do you want one specific build that will work right now but may become weak in the future as rules tweeks happen?


For now, this. I want to start at about 1500 - 2000 points and stop until I have a handle on the rules/painting. I've collected a few different armies now, and I get overwhelmed when there is too much to paint/build. I love the fact space zombies are two colors and a wash.

 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

20 Man Warrior Blobs with Fearless via a Warlord trait are exceedingly durable in my playtesting so far. They get a 5+ invuln, and start getting up on 4s instead. Solid choice running two of them for central map control

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

 iGuy91 wrote:
20 Man Warrior Blobs with Fearless via a Warlord trait are exceedingly durable in my playtesting so far. They get a 5+ invuln, and start getting up on 4s instead. Solid choice running two of them for central map control

With 5+, I get a headache.
I can roll 4+ but hardly 5+.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Somewhere over the rainbow, way up high

 wuestenfux wrote:
 iGuy91 wrote:
20 Man Warrior Blobs with Fearless via a Warlord trait are exceedingly durable in my playtesting so far. They get a 5+ invuln, and start getting up on 4s instead. Solid choice running two of them for central map control

With 5+, I get a headache.
I can roll 4+ but hardly 5+.



I can certainly sympathize. I always feel like 5 ups for me are a mess. I think I might be spoiled.

This message was edited 1 time. Last update was at 2018/03/29 18:38:43


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Horrific Howling Banshee






<pun>not to un-Necro this post but,</pun> I got Forgebane + 6 Destroyers, and the codex naysayer's have calmed down. I'm not sure what to build the Deathmarks/Immortals as. Are they worth the magnets to have both?

Edit: I'm also looking at croissants. Thoughts?

This message was edited 2 times. Last update was at 2018/07/06 23:41:30


 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in us
Freaky Flayed One




Just realize Necrons are not a competitive army currently. They are bottom of tier 3 with a very few options for playable builds. That said they can be fun to play due to uniqueness of some rules and traits.

Focus on destroyers, tomb blades and Wraiths. Don't waist your time on troops. Necron troops are legit the worst in the game.

Some analysis:

Necron troops are the worst in the game:
https://www.reddit.com/r/Necrontyr/comments/8wt7zg/necron_troops_strengths_and_weaknesses_and_their

Necrons are the worst army in tournaments:
http://bloodofkittens.com/blog/2018/04/27/top-itc-tournament-lists-march-2018/

This message was edited 2 times. Last update was at 2018/07/09 17:01:27


Necrons 7500+
IG 4000+
Custodes 2500
Knights 1500
Chaos / Daemons / Death Guard : 7500+ 
   
Made in us
Dakka Veteran





What is the strategem that lets them deepstrike?
   
Made in de
Nihilistic Necron Lord






Germany

Destroyers are INFANTRY and can deepstrike with the nephrekh stratagem translocation crypt, which means they must have the nephrekh dynasty. Another way is to use the veil of darkness artifact. One character and another INFANTRY unit within 3", can be removed from the battlefield and set up more than 9" away from enemy models at the end of the movement phase.
   
Made in us
Horrific Howling Banshee






27 Astra Militarum
27 Ynnari
23 Chaos Space Marines
20 Ultramarines
16 Daemons
11 Tyranids
8 Orks
6 T’au Empire
6 Death Guard
4 Sisters of Battle
4 Space Marines
5 Grey Knights
4 Eldar
4 Blood Angels
4 Genestealer Cults
3 Officio Assassinorum
3 Adeptus Mechanicus
2 Imperial Knights
2 Renegade Knights
1 Space Wolves
1 Adeptus Custodes
1 Dark Angels


Well, I only play Eldar on that list, so Necrons I'll try (Ynnari is the worst thing GW has done in a long time, and I refuse to play them).

As for the deathmarks/immortals, I'm leaning toward deathmarks. Thoughts?

 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in us
Loyal Necron Lychguard





They're both pretty average units, but Immortals give you CP.
   
Made in us
Horrific Howling Banshee






>Be me reading Warriors vs Immortals

Why would I ever take Warriors, if immortals are better? It's a 5 point difference in the index.....

 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in us
Loyal Necron Lychguard





The idea behind warriors is that they can be fielded in larger squads, so they can make better use of RP.

That does not work in practice.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Arachnofiend wrote:
The idea behind warriors is that they can be fielded in larger squads, so they can make better use of RP.

That does not work in practice.


Yeah, they need to be much cheaper for that to work. Or have their 3+ save back and give immortal back their T5. Like they should have.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Horrific Howling Banshee






Sounds like I'll be making use of these convenient Immortal models I have here. I'll be upgrading to the codex this week it sounds like, are there any must have models I should order while I'm there? I've got one forgebane and 6 Destroyers, I'll be hunting down an additional forgebane shortly. I'm looking to build a 2k anti imperium list, my local mata is all SM/knights/CSM (thank god no IG).

 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in gb
Dakka Veteran





IMO 2 Foregebane boxes and a start collecting box is the best start to a Necron force, and you already have Destroyers which is good.

Bare in mind that you'll need 2 HQ's for a Battalion, which you should use for the CP, and probably an auxilliary detachment as well. You currently only have one HQ. It's always a good idea to take an Overlord of some type for the MWBD benefit and you get two of them in the SC box.

On top of this, I recommend picking up a Doomsday Ark. Just be warned that it's not much fun to put together....

Don't bother using warriors. The ones you get from the starter box you can either keep around in case they become viable in the future, or convert them into more Immortals or maybe Flayed Ones.

I find running 3 units of 5 Immortals is the best option. They can sit on objectives, kill weak enemy troops and you'll find that your opponent won't really want to shoot them as they are small squads and there will be bigger targets.

This message was edited 2 times. Last update was at 2018/07/19 17:10:10


 
   
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 CynosureEldar wrote:
Sounds like I'll be making use of these convenient Immortal models I have here. I'll be upgrading to the codex this week it sounds like, are there any must have models I should order while I'm there? I've got one forgebane and 6 Destroyers, I'll be hunting down an additional forgebane shortly. I'm looking to build a 2k anti imperium list, my local mata is all SM/knights/CSM (thank god no IG).


Doomsday Ark is close to a must have. Great vehicles, those.

   
 
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