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Made in vn
Dakka Veteran




Stop pointing out because the Necrons have no biomass, the Tyranids won't eat them. It makes very little sense that way. Eldar Craftworlds have very little biomass since the whole planet is made of not-so-edible Wraithbone and the Tyranids still go after them. Fauna and flora only consist of a small portion of total biomass available on a planet. The Tyranids devour land and water until the planet is a dried, barren piece of rock. If a Necron Tomb World still have those, the Tyranids will still come and eat them. The inhabitants matter very little. The only exceptions are Chaos because the biomass might be tainted to the point the Tyranids would have to evolve further to even start to chew and Orks whose worlds are so overpopulated (there are overall more Orks than any other race, but they hold one-tenth worlds as the Imperium) that they might actually account for a larger portion of the total biomass available.

This also means that Tyranids prefer eating worlds unpopulated by intelligent species since they will encounter less resistance there.

This message was edited 3 times. Last update was at 2018/03/28 09:24:40


 
   
Made in gb
Sadistic Inquisitorial Excruciator




Are you mad at someone specific, or are you just picking a fight with the internet?

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in au
Longtime Dakkanaut




The Tyranids are motivated by 2 goals:

1. Sheer biomass for energy and raw material
2. New genetic information to absorb

A living world fulfills both.
A dead tombworld fulfills neither. Sure, the Tyranids could process even the CHNOPS bound in nonliving substrates, but that takes energy so the net profit is lower. Furthermore the Hive Mind is intelligent enough to know from past experience (since it is stated the Tyranids have already fought Necrons before), that the Necrons fight back.

Thus it makes no economic sense for the Tyranids to put in such effort to fight against a fierce enemy for so little expected gain even if they do win in the end. It is a simple cost vs. gain analysis. It is this same economic calculation that leads to for example, Kraken splinter fleets bypassing heavily defended worlds in favor of picking off isolated agri-worlds, which offer high gain for little effort/risk.

The same could be said for Chaos corrupted worlds, however the latest Tyranids Codex depicts Hive Fleet Kronos as being bred specifically to counter and attack Chaos despite daemons providing no sustenance, because it seems Chaos was competing for the same living parts of the galaxy that the Tyranids wish to ultimately consume. Kronos was subsidized by Leviathan, by Leviathan leaving worlds specifically for Kronos to consume.

It could be that given enough time or if Necrons are later perceived as being a similar competitor then the Tyranids may turn their attention more to the Necrons, if only to ensure that the Necrons do not interfere with other Tyranid consumption elsewhere.

This message was edited 1 time. Last update was at 2018/03/28 09:23:48


 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

Please stop trying to make sense of the Tyranids from a how-biology-really-works standpoint, because nothing about them works (for a start, just try comparing the energy densities of living tissue and rocket fuel, then ask how they can ever get anything off a planet's surface). 40K is a fantasy setting, not sci-fi. It's Spelljammer with the grimdark turned up. It's not Asimov.

Tyranids avoid Necron tomb worlds because a wizard cryptek did it, not because of some logical real-world-biology reason.

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in gb
Fixture of Dakka




Craftworlds are filled with biomes of forests, seas and animals. They're literally arks filled with ancient flora and fauna. They're basically gourmet meals for Tyranids but surrounded by lasers.

I'll tell you how Tyranids get things off planets. With a can-do attitude.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Ultramarine Chaplain with Hate to Spare






pm713 wrote:

I'll tell you how Tyranids get things off planets. With a can-do attitude.


This is the best thing I've read all week.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Think of them as an Iron supplement to the Tyranids' diet. Gotta get your vitamins and minerals.

This message was edited 1 time. Last update was at 2018/03/28 17:12:57


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Stabbin' Skarboy





Tyranids wouldn’t ignore Necrons or Chaos Daemons. In several accounts in codexes the Tyranids have fought them. In one case Tyranids killed so many humans that a Warp Portal opened up and Khorne Daemons poured out. By the account he Tyranids saw the Daemons as competing predators and attacked the Daemons even though they leave no biomass when killed.

Similarly Necrons will protect their world’s from attack regardless of who is there and Necron planets are not all lifeless rocks. There is fauna and such that they can devour. And Nids could feasibly start destroying Necron structures without realizing it, threatening the Tombworld stability.
   
Made in us
Decrepit Dakkanaut




pm713 wrote:
Craftworlds are filled with biomes of forests, seas and animals. They're literally arks filled with ancient flora and fauna. They're basically gourmet meals for Tyranids but surrounded by lasers.

I'll tell you how Tyranids get things off planets. With a can-do attitude.

Well the real answer is they have some tendril things that reach the fleet. There was a thread here that had some great pictures of that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Fixture of Dakka




Slayer-Fan123 wrote:
pm713 wrote:
Craftworlds are filled with biomes of forests, seas and animals. They're literally arks filled with ancient flora and fauna. They're basically gourmet meals for Tyranids but surrounded by lasers.

I'll tell you how Tyranids get things off planets. With a can-do attitude.

Well the real answer is they have some tendril things that reach the fleet. There was a thread here that had some great pictures of that.

Capillary towers or something, right? What happens to them after they send up all the biomass? Are they left or eaten or destroyed or what?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Decrepit Dakkanaut




pm713 wrote:
Slayer-Fan123 wrote:
pm713 wrote:
Craftworlds are filled with biomes of forests, seas and animals. They're literally arks filled with ancient flora and fauna. They're basically gourmet meals for Tyranids but surrounded by lasers.

I'll tell you how Tyranids get things off planets. With a can-do attitude.

Well the real answer is they have some tendril things that reach the fleet. There was a thread here that had some great pictures of that.

Capillary towers or something, right? What happens to them after they send up all the biomass? Are they left or eaten or destroyed or what?

Think the thread said both, depending on when the fluff was made.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Audacious Atalan Jackal



UK

Capillary towers Just dries up and die. The dead Capillary towers just left there.



 
   
Made in ua
Storming Storm Guardian




Yeah, I always thought that the 'nids (once the opposition on the planet was dead) had specialized bioforms that would 'digest' the planet's biomatter into a slurry, then the capillary towers would 'suck' the slurry up to the bioships.
   
Made in us
Norn Queen






quentra wrote:
Yeah, I always thought that the 'nids (once the opposition on the planet was dead) had specialized bioforms that would 'digest' the planet's biomatter into a slurry, then the capillary towers would 'suck' the slurry up to the bioships.


Those specialized organism that do the digesting are digestion pools. Feeder organisms gather the biomass then head to the nearest digestion pool and dive in killing themselves and adding all their content to the slurry. Cappilary towers form at the pools.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in ua
Storming Storm Guardian




Whenever I really think about the 'nids, I remember how disgusting they are! XD

This message was edited 1 time. Last update was at 2018/03/29 17:04:39


 
   
Made in us
Legendary Master of the Chapter






 Lance845 wrote:
quentra wrote:
Yeah, I always thought that the 'nids (once the opposition on the planet was dead) had specialized bioforms that would 'digest' the planet's biomatter into a slurry, then the capillary towers would 'suck' the slurry up to the bioships.


Those specialized organism that do the digesting are digestion pools. Feeder organisms gather the biomass then head to the nearest digestion pool and dive in killing themselves and adding all their content to the slurry. Cappilary towers form at the pools.


Man this sounds all very inefficient. like how much energy would it take to make a feeder bot, have that feeder move around, come back and be dismantled and the remade for another round of eating.

also im imagining a cow nid running around harvesting grass.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Fixture of Dakka




 Desubot wrote:
 Lance845 wrote:
quentra wrote:
Yeah, I always thought that the 'nids (once the opposition on the planet was dead) had specialized bioforms that would 'digest' the planet's biomatter into a slurry, then the capillary towers would 'suck' the slurry up to the bioships.


Those specialized organism that do the digesting are digestion pools. Feeder organisms gather the biomass then head to the nearest digestion pool and dive in killing themselves and adding all their content to the slurry. Cappilary towers form at the pools.


Man this sounds all very inefficient. like how much energy would it take to make a feeder bot, have that feeder move around, come back and be dismantled and the remade for another round of eating.

also im imagining a cow nid running around harvesting grass.

Tyranids aren't the most sensible faction.

I think they use Rippers for grass but a cownid would be so much better.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Audacious Atalan Jackal



UK

Nids already have Cownid. It’s Haruspex now.



 
   
Made in us
Lead-Footed Trukkboy Driver





 Desubot wrote:
 Lance845 wrote:
quentra wrote:
Yeah, I always thought that the 'nids (once the opposition on the planet was dead) had specialized bioforms that would 'digest' the planet's biomatter into a slurry, then the capillary towers would 'suck' the slurry up to the bioships.


Those specialized organism that do the digesting are digestion pools. Feeder organisms gather the biomass then head to the nearest digestion pool and dive in killing themselves and adding all their content to the slurry. Cappilary towers form at the pools.


Man this sounds all very inefficient. like how much energy would it take to make a feeder bot, have that feeder move around, come back and be dismantled and the remade for another round of eating.

also im imagining a cow nid running around harvesting grass.


No more inefficient then spending months of energy raising livestock, feeding livestock, then consuming only part of the livestock. Modern western societies waste between 40-60% of the food produced through spoilage, etc.

Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love 
   
Made in gb
Fixture of Dakka




Solidcrash wrote:
Nids already have Cownid. It’s Haruspex now.

In no way does a Haruxpex resemble a cow.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Audacious Atalan Jackal



UK

pm713 wrote:
Solidcrash wrote:
Nids already have Cownid. It’s Haruspex now.

In no way does a Haruxpex resemble a cow.


Better cow than paper weight.
In tabletop it’s rubbish. Maybe an cow can kill more than Haruxpex... it’s made a sense that Haruxpex good at eating grass and soil.
In lore, unlike tabletop version. It’s powerful, hunger and stronger than carnifex and hive tyrant.



 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

If all necron worlds are able to build pilons and shut out the warp, that can be a biiiiig reason why the hive mind woulndt want to land on those worlds, it would be totally shut out.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 Formosa wrote:
If all necron worlds are able to build pilons and shut out the warp, that can be a biiiiig reason why the hive mind woulndt want to land on those worlds, it would be totally shut out.


That's always been my theory, too. Obviously something in the Necrons' technology disrupts the Hivemind, so the Tyranid swarm avoids their tombworlds. Especially the big Dyson Sphere.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Battleship Captain




 AegisGrimm wrote:
 Formosa wrote:
If all necron worlds are able to build pilons and shut out the warp, that can be a biiiiig reason why the hive mind woulndt want to land on those worlds, it would be totally shut out.


That's always been my theory, too. Obviously something in the Necrons' technology disrupts the Hivemind, so the Tyranid swarm avoids their tombworlds. Especially the big Dyson Sphere.


This. The only recorded example I know of is tyranids avoiding the Outsider's prison like the plague.
They've certainly attacked 'normal' tomb worlds - see Shield of Baal/Leviathan

Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Fixture of Dakka




I thought the Pylons only held back actual Warp Storms rather than stopping all forms of psychic powers?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

bibotot wrote:
Stop pointing out because the Necrons have no biomass, the Tyranids won't eat them. It makes very little sense that way. Eldar Craftworlds have very little biomass since the whole planet is made of not-so-edible Wraithbone and the Tyranids still go after them. Fauna and flora only consist of a small portion of total biomass available on a planet. The Tyranids devour land and water until the planet is a dried, barren piece of rock. If a Necron Tomb World still have those, the Tyranids will still come and eat them. The inhabitants matter very little. The only exceptions are Chaos because the biomass might be tainted to the point the Tyranids would have to evolve further to even start to chew and Orks whose worlds are so overpopulated (there are overall more Orks than any other race, but they hold one-tenth worlds as the Imperium) that they might actually account for a larger portion of the total biomass available.

This also means that Tyranids prefer eating worlds unpopulated by intelligent species since they will encounter less resistance there.


Cost vs reward.

Necron worlds are hellishly defended and Necrons keep coming back, they take alot to kill and even then they phase out or there metal is immune to reuse. The amount of Biomass, vs the gain is often just not there.

Its easier to just bypass their worlds.
Also fleet assets, Necron ships are crazy powerful, so good luck fithing Necrons who zip in ernerialess drive in a slow bioo ship.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

pm713 wrote:
I thought the Pylons only held back actual Warp Storms rather than stopping all forms of psychic powers?


Old fluff they completely shut out the warp, lock it out literally, new fluff your probably right, I think it may just be a meter of numbers, get enough of them and they lock it out or it may just be some other necron tech imbedded like a large scale gloom prism, not sure, all we know is necrons do have the ability to shut out the warp, just not how they do it.

It’s intetesting as necrons do appear to be the perfect foil to tyranids.
   
Made in au
Longtime Dakkanaut




Necron pylons dampened warp phenomena but did not necessarily completely prevent them.

Cadia for example had tons of pylons but nonetheless daemons could still manifest and attack it. When Cawl fully activated the Cadian network of pylons in the Gathering Storm, it was enough to shrink the Eye of Terror ever so slightly, and when it was in activation, daemons disappeared or became weak while Saint Celestine's holy aura and light also diminished (since those supernatural abilities are also warp based). However the rebound backlash of the Eye of Terror overwhelmed and destroyed the pylons, showing that sufficiently powerful warp activity can still overcome the pylons.

In 40k, no faction has an automatic "I win" against the others. The pylons keep Chaos and psychic abilities in check, but they still have limits to what they can do. Similarly the fact that Tyranids have successfully clashed with and consumed Necron worlds before (since one of the Necron dynasties is canonically shown to have taken heavy losses against the Tyranids), it shows the pylons cannot complete block out the Tyranids' Hive Mind.
   
Made in se
Willing Inquisitorial Excruciator






Is the stuff about Necron Gauss weaponry making it impossible for Tyranids to recover biomass still canon? Shots from a gauss rifle used to make the targets atoms scatter to a point where the tyranids couldn’t re-harvest it and thus they avoided the necrons. That was back in 3.5, not sure about the current fluff.

His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Nerak wrote:
Is the stuff about Necron Gauss weaponry making it impossible for Tyranids to recover biomass still canon? Shots from a gauss rifle used to make the targets atoms scatter to a point where the tyranids couldn’t re-harvest it and thus they avoided the necrons. That was back in 3.5, not sure about the current fluff.


yeah, im sure Gaus was a weapon working on Atomic level. what it hit was destroyed, as in utterly destroyed.

thus it depletes the bio mass left in the body. every shot represents a net loss in biomass,
and thats not counting the heavier weaponry and so.


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
 
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