Godslayer [by Megalith Games]
Website: http://megalith-games.com/
The game
Godslayer is a tabletop skirmish game set in a mythic world of bronze and blood.
Looking for a fast-paced and ferocious game that also has tremendous realism and detail?
Well this is it!
Godslayer combines playability and detail into an intuitive rules system which allows an amazing array of options, strategies
and depth, but is at the same time easy to learn and incredibly flexible and playable. It can be played at squad level with
20-50+ models or as a true skirmish with just 5-6 models. This is because the rules have achieved an outstanding combination
of playability and realism.
The Background
Godslayer is set in a mythical world inspired by classical and ancient cultures. We naturally draw a lot from the history and mythology
of Greece, Rome, Persia ancient Celts and ancient Germans, but the world itself is a dark and exotic realm of sword and sorcery where
empires battle, spear and shield, for their very survival.
With Godslayer we wanted to get away from the glutted field of high-fantasy with its medieval and renaissance themes, and turned instead
to so-called “low fantasy”. With its vast wastes, deserts and jungles, the Godslayer world of Calydorn is a fitting tapestry for the epic story
unfolding which stretches back through thousands of years of history.
In addition to the six factions which occupy centre-stage, there are dozens of other solid cultures forming the convincing backdrop, each one
created organically from logical roots. The background including its cultures was crafted in a mature and serious way to make the fantastical realms
of Calydorn intensely realistic.
Although the background is epic and ancient, it is the actions of players in the here and now which determines the fate of the cosmos.
The Factions
Godslayer takes place upon the world of Calydorn and is focused upon the continent of Ghorn, where the current six factions are all located.
14 other continents surround Ghorn and stretch across this expansive, exotic world. Each faction consists of 2-3 sub-factions which can be
combined or played exclusively for more themed warbands. Each faction and sub-faction has a different style of general play, but each has some
variety within it. That means that every sub-faction has a focus of strengths and weaknesses and typical style of play, but that can easily be
modified by adding other sub-faction models or different warlords, magical items and spells.
You can find a section devoted to each faction on our website.
The miniatures
The miniatures are metal and based on a scale of 32mm to the top of the head. They come unassembled and unpainted, so as any regular tabletop
gamer knows, they will need glueing together first. Naturally they look much better when painted, and it’s possible to find tons of miniature painting
tutorials online these days.
Playing the Game
Starter games can be played with 100 points and will last around 20 minutes.
The typical standard game is 300-350 points and this will give you a game of 2 – 2.5 hours.
A starter box game is the smallest practical game and consists of 160 points. That will take anywhere from 40-40 minutes.
400 point games will last most of an evening, and for real meaty games of 500-600 points, you will get an entire afternoon of fun.
Godslayer can be played realistically up to about 1000 points for a BIG battle.
For those that enjoy tournament gaming, Godslayer rules are tight and very well-suited to tournament play. Not only that, the factions
and models are incredibly well balanced after four years intensive playtesting.
- Profile cards list all statistics and special rules, so there’s no need to thumb through army books.
- Godslayer is a
2D6-based game which utilized an incredibly flexible action-point system.
- Models can perform actions in almost any sequence, so there are no artificial phases.
- All models have abilities as well tactics they can use by paying action tokens, for example Phalanx, Testudo, Shield Wall etc.
- Characters and warlords can order tactics to other models and units.
- The game runs on a turnaround basis where players alternately activate 2 individual models or a unit, then switch over. This keeps the tension high and
the tactical situation is continuously evolving so both players remain intensely interested in the game throughout.
- Most models have different attack options, some have multiple weapons.
- Warlords can be equipped with a different set of items from a long list of options.
All options are so clear and so simple, and the action-point system regulates the games so easily, that Godslayer is a fast and bloody game while allowing
outstanding detail and flexibility of actions.
A short overview over the factions and their sub-factions:
Banebrood – Beast-men and barbarians created by a psychic plague, and enslaved to the Urghast (the cosmic force of primal fury), dedicated to smashing civilizations and returning humanity to the law of the Jungle.
Beastspawn: Beast-men with tribal organization Bison-brood, Boar-brood, Ram-brood bull-brood etc.
Reavers: Barbarian cannibals with mutations, loosely based on Germanic barbarians and Sea Peoples.
Centaurs: New sub-faction for 2018 - nomadic creatures Including buffalo-centaurs, stag centaurs boar centaurs and more
Halodynes – Classical Greek and Macedonian-style culture worshipping the Asrae Gods
City-States: classical Greek style faction including, Hoplites, Thracian-style Hill Ogres, Myrmidon Marines and heroes
Temple: Temple warriors of the 12 gods, animated statues, Cerberoi, and the best spell-casters in the game
Amazons: cavalry-based sub-faction of female tribes, cursed by the gods to produce only female offspring
Mortans - Magnificent and macabre Roman-style expansionist Empire
Legions: Roman-style legionnaires, auxiliaries and praetorians representing the armies of the Mortan Empire
Magistratum: Undead Legionns, Necromancers and animated monstrous constructs
Technostratum: support troops for the Legions and Magistratum in the form of war-machines, alchemists and troops armed with naphtha, gas, acid and fire
Nordgaard – Viking Humans, Dwarves, Ogres and giants
Clans: Viking Dwarves of the northern clans along with giants and special units from each kingdom
Guilds: Mostly elite Dwarven troops representing the guilds of Nordgaard culture, including Einherjer warrior-priests of the gods, scouts, and prospectors.
Skannfyrd: Human and Ogre Vikings of Nordgaard, including Vargs, Valkyries, berserkers and more
Troglodytes – Mongol-style race of Elemental Shadow
Trolloth: Mongol-style Trolls of the elemental race of Shadow. Pure warriors of a feudal culture.
Shadow Trolls: Ethereal creatures of shadow with magical powers.
Gnolls: Goblinoid Mongol-style horde subfaction.
Wyldfolk – Celtic-style Nature worshippers
Tribal: Celtic style warriors, druids, bards cromlech guardians, with guerrilla style melee-focussed focus.
Fiannor: Nomadic Celtic-style models. Scouty, missile-focussed sub-faction.
Tuathan: Nature-worshipping Wyldfolk, faeries and dryads dedicated to reawakening the dead goddess of creation.