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Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

If a weapon's strength is 12 or 15 or 20, something absurd like that, it should do extra damage. Maybe +1 for every 6 points of difference between the strength of the weapon and the toughness of the target. Nothing world-shattering, but just to reflect what a massive weapon like a titan weapon or a superheavy tank's main gun would really do.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
Decrepit Dakkanaut




Seems unnecessary but I'm not really adverse to the change either as it DOES make sense.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Norn Queen






Weapons that strong already have a high amount of damage.
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

 BaconCatBug wrote:
Weapons that strong already have a high amount of damage.


Okay, but I believe it should be more.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in gb
Twisting Tzeentch Horror






I agree. If you are firing a titan at a rhino, it should be killed in a single shot.

(It would also save Magnus from being absolutely non competitive which would be nice)

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 McMagnus Mindbullets wrote:
(It would also save Magnus from being absolutely non competitive which would be nice)

I don't think doing another wound in cc would prevent Magnus from being hot gack.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Librarian with Freaky Familiar






That feel when people are proposing that instant death comes back and completely for got about it.

I'm for bring back instant death weapons, and bringing back the force power for psykers. It makes them scary in melee again

To many unpainted models to count. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Weapons with higher strength already do more damage. as mentioned, most already have Damage d:3 or d:6, but when your strength is at least twice the target's toughness, you wound on 2+
The only way to make this rule make sense and not be redundant with the existing rules, is to make another box on the "to-wound" chart:

"If the strength is at least 3x the target's toughness, you may add an additional D:3 damage to the weapon's damage characteristic"

Something like that. But again, this is redundant to what already exists. In most cases, having 3x the S:T means one of two situations.
Either A) You are shooting something like a Lascannon against something like a Guardsman, therefore extra damage is pointless or
B) You are shooting a Titan weapon at something like a light vehicle, in which case the weapon itself should kill in without the extra help

-

   
Made in us
Stubborn Prosecutor





This 'rule' is already present in the statline for mega weapons. If you want to propose a specific weapon get buffed, you'll need to name it.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Galef wrote:
Weapons with higher strength already do more damage. as mentioned, most already have Damage d:3 or d:6, but when your strength is at least twice the target's toughness, you wound on 2+
The only way to make this rule make sense and not be redundant with the existing rules, is to make another box on the "to-wound" chart:

"If the strength is at least 3x the target's toughness, you may add an additional D:3 damage to the weapon's damage characteristic"

Something like that. But again, this is redundant to what already exists. In most cases, having 3x the S:T means one of two situations.
Either A) You are shooting something like a Lascannon against something like a Guardsman, therefore extra damage is pointless or
B) You are shooting a Titan weapon at something like a light vehicle, in which case the weapon itself should kill in without the extra help

-


I like this idea.

Also, don't FW heavies have a rule where certain guns do double damage? Macro rule if I remember correctly.


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in de
Nihilistic Necron Lord






Germany

The least a weapon with twice, or more, strength than toughness should do is to reroll wound rolls of 1. Its ridiculous that there is a 1/6 chance of failing to wound. A 1/36 chance of failing to wound is ok.
   
Made in ca
Librarian with Freaky Familiar






I feel like everyone is just tip toeing around saying, just bring back instant death.

To many unpainted models to count. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Backspacehacker wrote:
I feel like everyone is just tip toeing around saying, just bring back instant death.

Oh yes, I'm sure insta-killing monsters and vehicles now that strength can go above 10 will go down well.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Librarian with Freaky Familiar






 mrhappyface wrote:
 Backspacehacker wrote:
I feel like everyone is just tip toeing around saying, just bring back instant death.

Oh yes, I'm sure insta-killing monsters and vehicles now that strength can go above 10 will go down well.


Pretty sure you could not instant death monsters and vehicles to begin with, if you did it would only cause additional damage to them.

Yeah i just checked it, instant death did nothing to vehicles because they did not have wounds, and you can just add a USR, Monsters only take an additional D3 wound or D6 what ever is more applicable.

This message was edited 1 time. Last update was at 2018/04/09 13:48:33


To many unpainted models to count. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Backspacehacker wrote:
 mrhappyface wrote:
 Backspacehacker wrote:
I feel like everyone is just tip toeing around saying, just bring back instant death.

Oh yes, I'm sure insta-killing monsters and vehicles now that strength can go above 10 will go down well.


Pretty sure you could not instant death monsters and vehicles to begin with, if you did it would only cause additional damage to them

You could insta-kill monsters (Gargants you couldn't) and we all remember how vehicles could be dropped quickly by AP2/1 weapons.

Either way, it doesn't matter what happened last edition, people wouldn't like it if you could insta-kill vehicles and monsters.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Librarian with Freaky Familiar






 mrhappyface wrote:
 Backspacehacker wrote:
 mrhappyface wrote:
 Backspacehacker wrote:
I feel like everyone is just tip toeing around saying, just bring back instant death.

Oh yes, I'm sure insta-killing monsters and vehicles now that strength can go above 10 will go down well.


Pretty sure you could not instant death monsters and vehicles to begin with, if you did it would only cause additional damage to them

You could insta-kill monsters (Gargants you couldn't) and we all remember how vehicles could be dropped quickly by AP2/1 weapons.

Either way, it doesn't matter what happened last edition, people wouldn't like it if you could insta-kill vehicles and monsters.


Instant death did not work on vehicles, vehicles did not have wounds to loose they had hull points.

Instant death hardly effected monsters last edition because if you were T6 only thing that could instant death you was a aforce weapon. You can easily bring that back as say monstrous creatures take d3 wounds instead of instantly slain.

To many unpainted models to count. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

This rule is wonky.

I love it from a lore perspective (a Volcano Cannon firing at a Land Speeder should do more damage than a Volcano Cannon firing at a Vindicator. Right now, they're equivalent).

But something about it worries me. I think it's because I'm worried we're about to get a lot of super duper high-strength shooting in the future, combined with the existence of the Shadowsword, who is already ridiculously OP and would only stand to benefit from this rule.
   
Made in us
Librarian with Freaky Familiar






 Unit1126PLL wrote:
This rule is wonky.

I love it from a lore perspective (a Volcano Cannon firing at a Land Speeder should do more damage than a Volcano Cannon firing at a Vindicator. Right now, they're equivalent).

But something about it worries me. I think it's because I'm worried we're about to get a lot of super duper high-strength shooting in the future, combined with the existence of the Shadowsword, who is already ridiculously OP and would only stand to benefit from this rule.


Behold the issue with the current to wound system

To many unpainted models to count. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Backspacehacker wrote:

Instant death did not work on vehicles, vehicles did not have wounds to loose they had hull points.

Instant death hardly effected monsters last edition because if you were T6 only thing that could instant death you was a aforce weapon. You can easily bring that back as say monstrous creatures take d3 wounds instead of instantly slain.

I was talking about the damage table for vehicles and you're inadvertently agreeing with me on the monsters: it happened last edition, not that often but it happened, if you brought it back this edition it would be so much worse because so many things could insta-kill a monster now. On top of that, now that vehicle rules have changed, vehicles become much easier to one shot.

If you want to change it so that instant death only deals d3 mortal wounds as well as normal damage to monsters and vehicles, I'd tread lightly: non-character monsters and/or monsters with 10W or more got a lot worse this edition and vehicles have only just got a bit better.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
 
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