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2018/03/31 18:11:06
Subject: Bonus damage for ridiculous Strength
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Nasty Nob on Warbike with Klaw
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If a weapon's strength is 12 or 15 or 20, something absurd like that, it should do extra damage. Maybe +1 for every 6 points of difference between the strength of the weapon and the toughness of the target. Nothing world-shattering, but just to reflect what a massive weapon like a titan weapon or a superheavy tank's main gun would really do.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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2018/03/31 18:31:27
Subject: Bonus damage for ridiculous Strength
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Decrepit Dakkanaut
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Seems unnecessary but I'm not really adverse to the change either as it DOES make sense.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2018/03/31 18:32:02
Subject: Bonus damage for ridiculous Strength
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Norn Queen
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Weapons that strong already have a high amount of damage.
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2018/03/31 18:37:37
Subject: Bonus damage for ridiculous Strength
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Nasty Nob on Warbike with Klaw
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Okay, but I believe it should be more.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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2018/03/31 18:53:45
Subject: Bonus damage for ridiculous Strength
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Twisting Tzeentch Horror
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I agree. If you are firing a titan at a rhino, it should be killed in a single shot.
(It would also save Magnus from being absolutely non competitive which would be nice)
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insaniak wrote:
You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy. |
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2018/03/31 19:10:30
Subject: Bonus damage for ridiculous Strength
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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I don't think doing another wound in cc would prevent Magnus from being hot gack.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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2018/04/02 14:50:07
Subject: Bonus damage for ridiculous Strength
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Librarian with Freaky Familiar
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That feel when people are proposing that instant death comes back and completely for got about it.
I'm for bring back instant death weapons, and bringing back the force power for psykers. It makes them scary in melee again
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To many unpainted models to count. |
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2018/04/02 15:03:27
Subject: Bonus damage for ridiculous Strength
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Powerful Phoenix Lord
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Weapons with higher strength already do more damage. as mentioned, most already have Damage d:3 or d:6, but when your strength is at least twice the target's toughness, you wound on 2+
The only way to make this rule make sense and not be redundant with the existing rules, is to make another box on the "to-wound" chart:
"If the strength is at least 3x the target's toughness, you may add an additional D:3 damage to the weapon's damage characteristic"
Something like that. But again, this is redundant to what already exists. In most cases, having 3x the S:T means one of two situations.
Either A) You are shooting something like a Lascannon against something like a Guardsman, therefore extra damage is pointless or
B) You are shooting a Titan weapon at something like a light vehicle, in which case the weapon itself should kill in without the extra help
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2018/04/02 15:09:32
Subject: Bonus damage for ridiculous Strength
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Stubborn Prosecutor
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This 'rule' is already present in the statline for mega weapons. If you want to propose a specific weapon get buffed, you'll need to name it.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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2018/04/03 06:10:52
Subject: Bonus damage for ridiculous Strength
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Pestilent Plague Marine with Blight Grenade
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Galef wrote:Weapons with higher strength already do more damage. as mentioned, most already have Damage d:3 or d:6, but when your strength is at least twice the target's toughness, you wound on 2+
The only way to make this rule make sense and not be redundant with the existing rules, is to make another box on the "to-wound" chart:
"If the strength is at least 3x the target's toughness, you may add an additional D:3 damage to the weapon's damage characteristic"
Something like that. But again, this is redundant to what already exists. In most cases, having 3x the S:T means one of two situations.
Either A) You are shooting something like a Lascannon against something like a Guardsman, therefore extra damage is pointless or
B) You are shooting a Titan weapon at something like a light vehicle, in which case the weapon itself should kill in without the extra help
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I like this idea.
Also, don't FW heavies have a rule where certain guns do double damage? Macro rule if I remember correctly.
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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2018/04/08 08:23:30
Subject: Re:Bonus damage for ridiculous Strength
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Nihilistic Necron Lord
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The least a weapon with twice, or more, strength than toughness should do is to reroll wound rolls of 1. Its ridiculous that there is a 1/6 chance of failing to wound. A 1/36 chance of failing to wound is ok.
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2018/04/09 13:37:53
Subject: Bonus damage for ridiculous Strength
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Librarian with Freaky Familiar
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I feel like everyone is just tip toeing around saying, just bring back instant death.
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To many unpainted models to count. |
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2018/04/09 13:44:28
Subject: Bonus damage for ridiculous Strength
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Oh yes, I'm sure insta-killing monsters and vehicles now that strength can go above 10 will go down well.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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2018/04/09 13:45:20
Subject: Bonus damage for ridiculous Strength
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Librarian with Freaky Familiar
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mrhappyface wrote:
Oh yes, I'm sure insta-killing monsters and vehicles now that strength can go above 10 will go down well.
Pretty sure you could not instant death monsters and vehicles to begin with, if you did it would only cause additional damage to them.
Yeah i just checked it, instant death did nothing to vehicles because they did not have wounds, and you can just add a USR, Monsters only take an additional D3 wound or D6 what ever is more applicable.
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This message was edited 1 time. Last update was at 2018/04/09 13:48:33
To many unpainted models to count. |
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2018/04/09 13:48:23
Subject: Bonus damage for ridiculous Strength
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Backspacehacker wrote: mrhappyface wrote:
Oh yes, I'm sure insta-killing monsters and vehicles now that strength can go above 10 will go down well.
Pretty sure you could not instant death monsters and vehicles to begin with, if you did it would only cause additional damage to them
You could insta-kill monsters (Gargants you couldn't) and we all remember how vehicles could be dropped quickly by AP2/1 weapons.
Either way, it doesn't matter what happened last edition, people wouldn't like it if you could insta-kill vehicles and monsters.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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2018/04/09 13:50:28
Subject: Bonus damage for ridiculous Strength
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Librarian with Freaky Familiar
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mrhappyface wrote: Backspacehacker wrote: mrhappyface wrote:
Oh yes, I'm sure insta-killing monsters and vehicles now that strength can go above 10 will go down well.
Pretty sure you could not instant death monsters and vehicles to begin with, if you did it would only cause additional damage to them
You could insta-kill monsters (Gargants you couldn't) and we all remember how vehicles could be dropped quickly by AP2/1 weapons.
Either way, it doesn't matter what happened last edition, people wouldn't like it if you could insta-kill vehicles and monsters.
Instant death did not work on vehicles, vehicles did not have wounds to loose they had hull points.
Instant death hardly effected monsters last edition because if you were T6 only thing that could instant death you was a aforce weapon. You can easily bring that back as say monstrous creatures take d3 wounds instead of instantly slain.
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To many unpainted models to count. |
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2018/04/09 14:06:31
Subject: Bonus damage for ridiculous Strength
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Decrepit Dakkanaut
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This rule is wonky.
I love it from a lore perspective (a Volcano Cannon firing at a Land Speeder should do more damage than a Volcano Cannon firing at a Vindicator. Right now, they're equivalent).
But something about it worries me. I think it's because I'm worried we're about to get a lot of super duper high-strength shooting in the future, combined with the existence of the Shadowsword, who is already ridiculously OP and would only stand to benefit from this rule.
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2018/04/09 14:50:32
Subject: Bonus damage for ridiculous Strength
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Librarian with Freaky Familiar
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Unit1126PLL wrote:This rule is wonky.
I love it from a lore perspective (a Volcano Cannon firing at a Land Speeder should do more damage than a Volcano Cannon firing at a Vindicator. Right now, they're equivalent).
But something about it worries me. I think it's because I'm worried we're about to get a lot of super duper high-strength shooting in the future, combined with the existence of the Shadowsword, who is already ridiculously OP and would only stand to benefit from this rule.
Behold the issue with the current to wound system
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To many unpainted models to count. |
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2018/04/09 15:02:37
Subject: Bonus damage for ridiculous Strength
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Backspacehacker wrote:
Instant death did not work on vehicles, vehicles did not have wounds to loose they had hull points.
Instant death hardly effected monsters last edition because if you were T6 only thing that could instant death you was a aforce weapon. You can easily bring that back as say monstrous creatures take d3 wounds instead of instantly slain.
I was talking about the damage table for vehicles and you're inadvertently agreeing with me on the monsters: it happened last edition, not that often but it happened, if you brought it back this edition it would be so much worse because so many things could insta-kill a monster now. On top of that, now that vehicle rules have changed, vehicles become much easier to one shot.
If you want to change it so that instant death only deals d3 mortal wounds as well as normal damage to monsters and vehicles, I'd tread lightly: non-character monsters and/or monsters with 10W or more got a lot worse this edition and vehicles have only just got a bit better.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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