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Made in us
Decrepit Dakkanaut






Springfield, VA

Hi there! As a person starting a Slaanesh Daemons army in 40k, how are they in AOS? I hear they're, at best, mediocre, but I'm just looking to make sure that is the case, and if so, are they unplayably bad?

Also, I have "Zarakynel" from FW, who is kinda bad in 40k but fun, but in AOS she's an Exalted Greater Daemon of Slaanesh, with the .pdf from FW as her warscroll. I take it she has no points entry, though, and therefore would only be a default Keeper of Secrets in matched play?
   
Made in us
Clousseau




They haven't gotten any new rules yet so as such they are not very competitive when compared to the current new stuff, if thats your thing. If you are playing casual then no they are not that bad. If you are trying to play in a tournament group and go to tournaments against powergamer lists, you're going to have a bad time.

This message was edited 1 time. Last update was at 2018/04/02 14:23:09


 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

FW points are in the Matched Play Points document (Exalted Greater Daemon of Slaanesh; 500 points; Leader, Behemoth; Only one of this model can be included in a Pitched Battle army).

This message was edited 2 times. Last update was at 2018/04/02 14:17:52


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

auticus wrote:They haven't gotten any new rules yet so as such they are not very competitive when compared to the current new stuff, if thats your thing. If you are playing casual then no they are not that bad. If you are trying to play in a tournament group and go to tournaments against powergamer lists, you're going to have a bad time.


Thanks for the input! Subpar armies don't usually bother me too much, though I confess losing repeatedly does get old after a while. Is it bad enough that it struggles even in a fairly middling environment?

beast_gts wrote:FW points are in the Matched Play Points document (Exalted Greater Daemon of Slaanesh; 500 points; Leader, Behemoth; Only one of this model can be included in a Pitched Battle army).


Awesome, thanks! How do you think it'd fit into the new lore with the "captured-by-Incarnates" Slaanesh and the revolution going on? I am considering having her consider itself a contender to the Throne, but he'd also be a loyalist, perhaps...
   
Made in us
Clousseau




In a middling environment (casual where you don't have power lists running amuk) you'll have fun and the games will be enjoyable.

Its when the power lists come into play that you'll be ramming your head into a brick wall over and over agaiin until Slaanesh gets a proper book with updated rules and their own OP combos.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 auticus wrote:
In a middling environment (casual where you don't have power lists running amuk) you'll have fun and the games will be enjoyable.

Its when the power lists come into play that you'll be ramming your head into a brick wall over and over agaiin until Slaanesh gets a proper book with updated rules and their own OP combos.


So like 40k then, which I enjoy greatly. XD
   
Made in ca
Preacher of the Emperor






Slaanesh actually has some fun faction rules in the General's Handbook 2017- including three fluffy subfactions, command traits and an artifact list.


   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Captain Joystick wrote:
Slaanesh actually has some fun faction rules in the General's Handbook 2017- including three fluffy subfactions, command traits and an artifact list.



I'll take a look, then! Thanks! I wasn't sure if I should look in Compendium: Chaos or whathaveyou.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

GHB17 has a thing where you get THREE generals for Slaanesh, who can all use their command traits. They just have to stay more than 12” apart at all times.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Longtime Dakkanaut




Take with salt but between rumors and hints in the lore we may see Slaanesh release towards the end of the year the same way Nurgle and Tzeentch started off this year and the last.
   
Made in us
Regular Dakkanaut




Here's my write up of Slaanesh. I took my slaanesh list to adepticon and scored 67/90 battle points. 3 major victories, a minor victory, and a major loss.

It's a really really good mid tier army. It has to be played well to do well with planning out your strategy in advance.

Battleline
Marauders: all around good if you have some points to kill. I'm personally not a fan of them, though I understand that filling up your total battleline with 180 points for a 2k game is really good. Needs a mortal general though to help these boys shine.
Chaos Warriors: Good classic look of Chaos, 2 wounds each with a 4+ save. Again need a mortal general to make good use of them to hand out buffs to them.
Daemonettes: A+ tier battleline. Run and charge is really good. Extra attacks is really good. 25mm bases means more models swing. Fast moving. A daemon hero nearby? Force the enemy to reroll 6's to hit!
Hellstriders: S tier support unit. It's battleline if slaanesh and it hands out -1 to hit like candy by existing. Place them behind daemonettes, have them escort your warriors. Escort anything you want to survive in melee and watch your opponents scream in frustration as their 4+ to hit becomes 5+.


HQ
Keeper of Secrets: It's good and bad. Good as in its killy. Bad as in it's 280 with 10 wounds and an old ugly model that is a fourth of the size of the other greater daemons. Make it a horde muncher by giving it the artefact Breathtaker (Makes it an imitation Forest Dragon from wood elves) and give itself it's own command ability and watch it go munch hordes, heroes... well anything really. Struggles hard against 2+ save monsters.

Exalted Keeper: 500 points for 15 wounds and a 3+ save. 7 attacks at a 3+/3+/-1/2 and 4 attacks at a 3+/*/-2/3 damage compared to regular keepers d3 on the sword attacks, of which it only gets 2. It's unique spell is better as it does a flat 3 mortal wounds (regular gets d3...). Outside of these upgrades, its pretty much a stronger keeper for almost double the points. Somewhat worth it but you have to play around it.

Herald: They are just okay. They spread around the locus abilities for daemons. Not much else. Take one on seeker to keep up with Seekers of Slaanesh who will still outpace the herald.

Masque: The Troll. Place it near enemies who might wanna run in combat, and watch as their movement gets halved. You know the enemy will run a big beast up the board? Sacrafice the Masque by throwing it up the board and within 12" of the model and see it not run far. Careful, it doesn't debuff run (I think) and charge.

Herald on Chariot: Hell yes please. This is the herald you will care about. The Downside to these girls is that they don't give extra health to the chariot, but add in that heroes get -1 to hit against them. Their replace the Alluress on the normal chariots with a 3+ to hit vs 4+ to hit, you also get an additional 3 more attacks, making this version have 20 attacks, though most are not rending.

I'm going to leave out the mortal heroes since this is a focus on slaanesh daemons.

Other Units:
Seekers of Slaanesh: Super speedy as they can move 12+2d6 a turn and still charge. If there's a daemon nearby you can add +1 to run. If you place Seekers of Slaanesh, they move 14+2d6 and get a +2 to charge. Can make the difference to getting to a support unit almost on turn 1. These are 2 wound daemonettes who get 2 additional no rend attacks.

Seeker Chariot: It's great for horde clearing, and can be made battleline if your general if a herald of slaanesh on exalted chariot. Their main rule is that when you charge, measure an inch around the base. Roll that many die and on a 4+ the unit takes a mortal wound. They also always run 6 if you choose to run them, making them have an 18" move but no way to charge, can be great to set up and pressure a flank.

Hellflayer: Kinda samey as seeker chariot, but if you murder any models with the impact hit, you can reroll failed hits. Doesn't get the auto 6 run.

Exalted Seeker Chariot: The bestest chariot. Same impact hit rule as the two other versons... but d3 mortal wounds an impact. BTFO tightly packed hordes. You also get to add 1 to the battleshock dice your opponent rolls. I ran 2 in my list with heralds and sent them on suicide runs against packs of models and to threaten flanks usually playing the long con where turn 3 they charged the back line or went after a hero who was with a unit to maximize the special rules

Fiends of Slaanesh. They are just okay. Fast and with a native -1 to hit against them in combat, on 6's to hit... they get -2 rend. Something the army lacks, but they are on old models and there are just other options.

Allies
Gaunt Summoner: Great ally via Everchosen who can murder entire squads without special tzeentch spells. Will probably get nerfed as he's a really strong 120 wizard.
Monsters of Chaos: Some good options here. I really like jabberslythes as they are just cruise missles that die on the enemy and deal mortal wounds back. If they survive, on your hero phase, if they are within 6" of an enemy, roll a dice, on a 6, that unit does nothing as if it rolled a 1 from mystical terrain. -2 rend attacks, when they take a wound, on a 4+ that unit takes d3 mortal wounds.

Nearly 3k+ points of Slaanesh (AoS)
2500 points of Ironjawz
Too many points of Space Marines. 
   
Made in us
Crazed Spirit of the Defiler





I too found my fiends to be somewhat lackluster in the Adepticon Vanguard this year, even with a herald on steed behind them and DAemonic Power on them from a sorcerer lord. I do love all their speed and -1 to hits in combat. I expect any battletome we get for Slaanesh will have more of that outdancing type of ability.

I must also add that a Slaaneshi daemon prince would actually be pretty good as a bodyguard for a Keeper of Secrets. I haven't tried it yet, but hitting with the greater daemon (or really any other unit) first, then striking with the prince or multiple princes before the enemy would be pretty fun! They can add a decent amount of damage, especially to help out some battleshock debuffs.

I think coupled with the 3 general sub-allegiance the daemon princes would be cool....having perhaps the Keeper strike twice before and after a prince. Then having mounted Lord command hellstriders or warriors to strike twice too. With a big warrior blob the manticore lord could help them out too.
   
 
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