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The Son's of Breton! - Stormcast Vs Daughters of Khaine (GT Practice Games)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Noble Knight of the Realm






GT Practice Game:

The battleplan was Starstrike. I was playing the new Daughters of Khaine, with Morathi herself!


The opening battle-lines are drawn up.


The DoK win turn one and start their advance.


My counter move was to deploy my big 10 man Liberator unit, buffed with inspiring presence, and Warding Lantern as a tempting target for the leftmost Witch Elves if they win priority.

As luck would have it at the start of turn Two the star fragment comes down on the left flank of Liberators. Represented by the Shade-spire dice.

The DoK win priority and take the bait. Following all of their buffs and spells going onto the left most Witch Elves, my Liberator line braces for impact. Each Witch was getting 4 attacks, at -1 rend, counting as double damage due to lowering my bravery to 4. (Rule query, if I have Inspiring Presence on can my bravery be affected at all, or do I ignore all bravery modifying abilities/spells. Or is its only impact in negating battleshocks?)


The Witch Elves make their left most charge.


As well as the far right by half an inch!

My Liberators would have to brace very hard over here. Although there were less buffs on the witches!


Battlelines meet!


Despite the 2+ re-rolling 1's with 6's still healing a wound back I lose 5 Liberators. Not to shabby for over 120+ attack coming in on me. Despite this my Liberators have done their job and soaked up the attacks where I wanted them.

The right most Witches charge home into my smaller Liberator unit.


Seems I missed a snap from my movement phase here, but this is my counter charge.

My mistake was to target the Cauldron, Medusae, and Hag behind the left most Witches. At the time I wanted to take out the buffing units as opposed to who was doing the damage. In reverse I should have come down on the Witches as priority leaving the buffing units twiddling their thumbs.

My Relictor's get Lightning Storm off on both Witch elve units. Making them hit on 4's now, which was preferable. Dishing out more mortal wounds in hand with the Stardrakes!


Combats start to thin out the lines.

The two further fragments both come down in the left side of the boar as yous see it.

I Lightning chariot my Relictor out of the right combat onto the objective. Trying to leave the witches tied in combat with my Prosecutors as far away as possible from the star fragments.


The DoK reserves finally come in and Morathi transforms into her big version!

The opponent only needs to make an 8" with re-rolls of 1s to get in and contest the fragments.

Before Morathi had made her transformation I need to make an 8" charge myself with the Stardrake. I unfortunately failed as she was down to 2 wounds and I could have had the Stardrake eat her on a 3+. This is why I moved him into the remaining Witches on the left, putting him in the way of the objective and Morathi.



Sigmar's luck holds out as the the Khineria(sp?) fail both of their charges into the Lord Relictor, and middle star fragment.

Morathi then fails a further 3" charge into the Stardrake. At this stage I win on VP's on the end of turn 3 by 12 to 7.

We play out the Morathi combat because why not, and I end up having Snake for dinner!

Was a fun game and we concluded within the 2.5 hour time frame. Once I get to know my army I should start to speed up, but most time was spent rolling 120 saving throws thanks to thoes witches!

Bonus Pictures of another match up:




Danggg Nurgle are quick these days!








This message was edited 2 times. Last update was at 2018/04/04 11:18:17


   
Made in ca
Preacher of the Emperor






 Luvvo wrote:
(Rule query, if I have Inspiring Presence on can my bravery be affected at all, or do I ignore all bravery modifying abilities/spells. Or is its only impact in negating battleshocks?)


Inspiring Presence allows the unit to skip the battleshock test. It does not buff, protect, or otherwise affect the bravery stat itself.

That means it'll protect you from certain effects like the spite revenants' roll-two-pick-highest on battleshock tests, but not others that directly look at the bravery stat, like the spite revenants' -1 bravery aura or, as in this case, mindrazor.

This message was edited 1 time. Last update was at 2018/04/04 16:08:15


   
Made in gb
Noble Knight of the Realm






Thanks for clarifying Joystick.

We played it in the same way you listed. Just seems a tad odd to me that if a unit has been buffed with Inspiring Presence to ignore *morale admittedly only via battleshock test this should also apply to spells or abilities that directly affect bravery.

Ah well.

Thanks.

   
Made in ca
Preacher of the Emperor






 Luvvo wrote:
We played it in the same way you listed. Just seems a tad odd to me that if a unit has been buffed with Inspiring Presence to ignore *morale admittedly only via battleshock test this should also apply to spells or abilities that directly affect bravery.


It's one of those things that gets muddled when you look at bravery as a stat that affects game rules VS bravery as the courageous nature of the men your models represent.

In one respect then you don't lose units to battleshock due to inspiring presence but the spell (veil of shadows) has lowered your bravery allowing the witch elves to benefit from the extra damage effect of the buff spell (mindrazor).

In another, your men are gritting their teeth and holding the line as their shining leader called on them to, but the sudden darkness that has enveloped them surprised them at just the right moment for the witch elves, themselves imbued with eldrich strength, to strike at particularly vulnerable parts of their armour.

Anyway, thanks for the reports!

   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Love the armies, so clean!

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Noble Knight of the Realm






 Captain Joystick wrote:
 Luvvo wrote:
We played it in the same way you listed. Just seems a tad odd to me that if a unit has been buffed with Inspiring Presence to ignore *morale admittedly only via battleshock test this should also apply to spells or abilities that directly affect bravery.


In one respect then you don't lose units to battleshock due to inspiring presence but the spell (veil of shadows) has lowered your bravery allowing the witch elves to benefit from the extra damage effect of the buff spell (mindrazor).

In another, your men are gritting their teeth and holding the line as their shining leader called on them to, but the sudden darkness that has enveloped them surprised them at just the right moment for the witch elves, themselves imbued with eldrich strength, to strike at particularly vulnerable parts of their armour.

Anyway, thanks for the reports!


Sorry Joystick. I just re-read your description and realised how awesome it was! Thanks for the clarity!

   
 
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