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Made in se
Jealous that Horus is Warmaster





Hey fellow heresy people!

The itch has come once more, and again I feel the need to start a new Horus Heresy project. This time I'm feeling the Alpha Legion, and I want some guidelines and feedback on the army I'm planning. I'm mostly basing this on stuff I already have, so I don't need to buy so many models (a Calth box will be needed though), but I also want a fluffy list that can do some damage. Here we go.

Alpha Legion - 2000 points, Crusade FoC

HQ
Warlord: Dynat, Coils of the Hydra Rite of War
Saboteur - Refractor Field and Combi-melta

Elites
Contemptor Dreadnought - CCW w Bolter and either Volkite or Kheres (same points costs, what do you prefer?)
Terminator Squad - Cataphractii, Banestrike Shells, 2 Chainfists, 2 Power Fists. Sarge has Chainfist and Power Dagger for that extra attack.
Rapier Battery - 2 Laser Destroyers
Rewards of Treason Iron Havocs - 5 Missile launchers. Any other good suggestions for a stolen unit? Havocs seem like a nice choice.

Troops
Tactical squad 10 man - Vexilla, Sarge with Artificer Armour, Melta Bombs, Power Fist and Power Dagger
Tactical squad 10 man - Vexilla, Sarge with Artificer Armour, Melta Bombs, Power Fist and Power Dagger
Tactical squad 10 man - Vexilla, Sarge with Artificer Armour, Melta Bombs, Power Fist and Power Dagger

Fast Attack
Javelin Squadron - 2 Javelins with Multi Meltas, Cyclone Missile Launchers and 2 Hunter Killer missiles each

Heavy Support
Leviathan Dreadnought - Storm Cannon, Siege Claw and 2 Heavy Flamers


So the plan here is to use Infiltrate for my Mutable Tactics and get the tactical squads to any objectives (if there are any). Depending on the mission type they can also Outflank instead of Infiltrate. Dynat might join up with either a Tactical squad if needed, or stay behind with the Iron Havocs. The Havocs already have BS5 though, so it might not be necessary for him to stay behind and buff them. The Saboteur will do sneaky things, as they do. Hopefully he gets in turn 2 and pops a vehicle when he does.

The two Dreadnoughts will go up the table towards the enemy deployment zone in order to get the Dynat bonuses, and the Javelins will flank and cover the Dreadnoughts advance. The Terminators will deep strike where needed using Dynats warlord trait. With the scatter re-roll they should get where they need pretty reliably.

The Rapiers and Iron Havocs will provide long range fire support, primarily against vehicles. They might also Infiltrate depending on the situation, as if I understand Infiltrate correctly they don't count as having moved, so they can still fire their heavy weapons effectively. If they can Infiltrate in the opponents deployment zone, that would be devastating. Laser destroyers with +1 to vehicle damage table? That blows up vehicles on a 4+.

What do you think? The first thing I see myself is a lack of AP2 shooting. If I face a lot of Terminators I might have a problem. Anti Armour seems good enough with the Rapiers, Iron Havocs and Javelins. Not every vehicle will have Armoured Ceramite, so the meltas should do good work.

This message was edited 1 time. Last update was at 2018/04/16 09:38:25


Alpharius? Never heard of him.  
   
Made in us
Fresh-Faced New User





Im working an Alpha out as well... I am waiting for the release of an Alpha Codex or Official rulings on HeadHunters or Seekers.
Its kind of ridiculous to release a set of rules for a unit that has no rules, But seems like a ton of Alpha stuff is being released to include Alpharius.
Your Termies Lernaean Treminators BTW? Conversion Weapons and Phase field options... Just a thought.
Dig the Sabatour aspect, how can you go wrong with Dynat!!
Cool list! Hydra Dominatus!

   
Made in us
Mindless Spore Mine



112 Bastian Rd, Battle Mountain, Nv,

Personally, since you are lacking AP-2 weapons, replace your cataphractii terminators with your legion-specific termies; they can pack conversion beamers which makes them excellent support for protecting things like your raiper battery. If you pick up the conversion beamers, then don't grab or splurge on powerfist/chainfist; your termies only have 1W and they aren't the best for assaulting.

As for the contemptor's other weapon, get the Kheres; its more reliable and has rending so it could pen tanks with six shots.

Only other suggestion is perhaps switch out the Javelins for Headhunter teams; Javelins AFAIK are kind of fragile, and most list will include some form heavy anti-tank, which rips javelins apart unless you jinx, but then you are forced to snap-shoot with them in your turn. Headhunters meanwhile can infiltrate up the board, they come with banestrike ammo (AP3 on to wound rolls of 6), can come into battle with a heavy-bolter with banestrike ammo, and they have precision shots for the entire unit.

Oh, instead of using army wide infiltrate, have you thought about Scout? Allows you to readjust your units up to 6", and with my suggestion with Headhunters, you can inflitrate them to within 18" of the enemy, then scout them 6" forward, either to face the enemy or to seek cover.
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

stoneman63 wrote:
Im working an Alpha out as well... I am waiting for the release of an Alpha Codex or Official rulings on HeadHunters or Seekers.
Its kind of ridiculous to release a set of rules for a unit that has no rules, But seems like a ton of Alpha stuff is being released to include Alpharius.


You mean the rules they clearly have in the Horus Heresy? They are models made specifically for that line, not for 40k.


Panzer4life wrote:
Personally, since you are lacking AP-2 weapons, replace your cataphractii terminators with your legion-specific termies; they can pack conversion beamers which makes them excellent support for protecting things like your raiper battery. If you pick up the conversion beamers, then don't grab or splurge on powerfist/chainfist; your termies only have 1W and they aren't the best for assaulting.

As for the contemptor's other weapon, get the Kheres; its more reliable and has rending so it could pen tanks with six shots.

Only other suggestion is perhaps switch out the Javelins for Headhunter teams; Javelins AFAIK are kind of fragile, and most list will include some form heavy anti-tank, which rips javelins apart unless you jinx, but then you are forced to snap-shoot with them in your turn. Headhunters meanwhile can infiltrate up the board, they come with banestrike ammo (AP3 on to wound rolls of 6), can come into battle with a heavy-bolter with banestrike ammo, and they have precision shots for the entire unit.


If he's swapping out the Javelins for more infantry, Headhunters are never a good choice, like ever. They are inferior in every way to Seekers. Situational AP3? Cute, Seekers get AP2. Admittedly they have nice models, but just use them as Seekers, unless you're dead set on using their RoW, which is cool, but not good. And he's taking Coils, not Leviathal.

This message was edited 1 time. Last update was at 2018/04/18 19:45:37


 
   
Made in gb
Death-Dealing Dark Angels Devastator




Sleeping in the Rock

Panzer4life wrote:
Personally, since you are lacking AP-2 weapons, replace your cataphractii terminators with your legion-specific termies; they can pack conversion beamers which makes them excellent support for protecting things like your raiper battery. If you pick up the conversion beamers, then don't grab or splurge on powerfist/chainfist; your termies only have 1W and they aren't the best for assaulting.


I'm starting Alpha legion too and this seems like a very good move. While at a glance a conversion beamer on a unit that usually is most threatening close up seems counter intuitive, the conversion beamer lends you versatility. Something I've found in 40k is that when your terminators have killed the target you sent them to deal with they can sometimes end up sat on an objective doing nothing for the rest of the game, the conversion beamer allows the squad to remain in the equation in a big way. Dealing damage to enemies near and far, doubling their uses imo. Also as mentioned the AP2 will be a huge boon.

Things I'm considering are Rhinos, infiltrate is good and Rhinos add the mobility that means you can make sure to be where the enemy least wants you. I haven't fully settled on the idea myself, but thought it worth a mention.

And Headhunter/Seeker teams. Since it seems Alpha legion thrives on showing up where they're not wanted and hitting the opponent hard they seem a good choice on the table and in fluff terms.

Lastly, Heavy support squads. Like I say I'm just getting into it but infiltrating/ Outflanking heavy support squads seem like they could lead to all sorts of shenanigans.

As i say I'm just looking at starting 30k with some Alpha Legion and I may be wrong on the efficacy of any and all of the above. So take with the appropriate pinch of salt.

This message was edited 1 time. Last update was at 2018/04/19 17:11:19


"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
 
   
Made in us
Happy We Found Our Primarch




USA

My itch to start my Legion army is getting more intense every day. I have stock piles of AL stuff and I am close to a start date. I just have a few other things to finish first. So I know how you feel brother, Hydra Dominatus!!!
   
Made in se
Jealous that Horus is Warmaster





I will most def pick up and use the Lernean terminators when they are available (same time as Alpharius I think, will get him as well!), instead of regular termies.

I did some changes to my list, and I'm happy with it now. Have also started painting, and looking very much forward to my first few games in a couple of weeks when it's all done!

Alpharius? Never heard of him.  
   
 
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