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Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Hi!
I've got a couple quick CC question.

First one: Say I charge my opponent. I kill 5 models. He chose to pick them from the front leaving him outside 1" of my units. Can he decide not to pile in and if de doesn't does that make him "not in CC" letting him shoot and charge me next turn?

Second: I charge my opponent. I kill 15 models. He chose to pick them from the front leaving him outside 4" of my units. Can he pile in at all? He wont be able to get within 1" of me to hit.
   
Made in us
Deathwing Terminator with Assault Cannon






1. yes, although highly unlikely. The only time this seems possible is if you charged one end of a conga line and couldn't pull in enough models into fight.

2. He can pile in, but pile in happens before any swings are made. If you meant consolidate, yes, he can.
   
Made in de
Scuttling Genestealer




A unit can only be selected ('activated') in the fight phase if it either
a) made a successful charge in this turn's charge phase
or
b) is within 1" of an enemy unit

That is the basic rule which you have to apply to all cases.
So in both examples that unit is not allowed to do anything that fight phase.
And yes, that would mean the unit is not locked in combat and can move normally next turn. But don't forget you get a 3" consolidate move after your own unit has attacked, which you can use to prevent just that.

This message was edited 1 time. Last update was at 2018/04/16 12:24:20


 
   
Made in us
Deathwing Terminator with Assault Cannon






To clarify, there are few things you need to keep in mind when resolving charge & fight phase.

-pile in is a voluntary 3" movement that happens after all charges have been declared & made/attempted.
-fight occurs once all models in the unit have gone through the pile in subphase, after determining how many models are eligible to "swing"
-voluntary 3" movement (consolidate) occurs. You must make the move so that it ends its move closer to the enemy.

So in your cases:
1. He cannot "pile in" because this is pre-swing movement. However, he can allocate the wounds as decribed, elect not to consolidate, and be considered no long in CC as long as no models are within 1" of enemy unit. YOU can, however, chase him down using your own consolidate.
2. Again, he cannot pile in since he must've made that move prior to resolving any attacks. He can, however, consolidate towards your models, but in this particular case, no model can ever be "within 1" of enemy model since he is "outside of 4". If he is exactly AT 4", he can consolidate into "locked in combat."

This message was edited 1 time. Last update was at 2018/04/16 15:28:48


 
   
Made in nl
Longtime Dakkanaut





 skchsan wrote:
To clarify, there are few things you need to keep in mind when resolving charge & fight phase.

-pile in is a voluntary 3" movement that happens after all charges have been declared & made/attempted.
-fight occurs once all units have gone through the pile in subphase, after determining how many models are eligible to "swing"
-voluntary 3" movement (consolidate) occurs. You must make the move so that it ends its move closer to the enemy.

So in your cases:
1. He cannot "pile in" because this is pre-swing movement. However, he can allocate the wounds as decribed, elect not to consolidate, and be considered no long in CC as long as no models are within 1" of enemy unit. YOU can, however, chase him down using your own consolidate.
2. Again, he cannot pile in since he must've made that move prior to resolving any attacks. He can, however, consolidate towards your models, but in this particular case, no model can ever be "within 1" of enemy model since he is "outside of 4". If he is exactly AT 4", he can consolidate into "locked in combat."

What?
You need to re-read your rulebook
The pile-in - Fight - Consolidate is on a unit by unit basis as detailed in the Fight Phase section of the rulebook.
A unit is chosen (per the rules as stated in "Choose unit to fight with"). Then all 3 steps are resolved before another unit is chosen which then resolves the 3 steps. ect.

Your explanation here is entirely wrong.

This message was edited 1 time. Last update was at 2018/04/16 14:04:48


 
   
Made in us
Deathwing Terminator with Assault Cannon






 Ordana wrote:
 skchsan wrote:
To clarify, there are few things you need to keep in mind when resolving charge & fight phase.

-pile in is a voluntary 3" movement that happens after all charges have been declared & made/attempted.
-fight occurs once all units have gone through the pile in subphase, after determining how many models are eligible to "swing"
-voluntary 3" movement (consolidate) occurs. You must make the move so that it ends its move closer to the enemy.

So in your cases:
1. He cannot "pile in" because this is pre-swing movement. However, he can allocate the wounds as decribed, elect not to consolidate, and be considered no long in CC as long as no models are within 1" of enemy unit. YOU can, however, chase him down using your own consolidate.
2. Again, he cannot pile in since he must've made that move prior to resolving any attacks. He can, however, consolidate towards your models, but in this particular case, no model can ever be "within 1" of enemy model since he is "outside of 4". If he is exactly AT 4", he can consolidate into "locked in combat."

What?
You need to re-read your rulebook
The pile-in - Fight - Consolidate is on a unit by unit basis as detailed in the Fight Phase section of the rulebook.
A unit is chosen (per the rules as stated in "Choose unit to fight with"). Then all 3 steps are resolved before another unit is chosen which then resolves the 3 steps. ect.

Your explanation here is entirely wrong.


Battle Primer, Page 8:

CHARGE SEQUENCE
1. Choose unit to charge with
2. Choose targets
3. Enemy resolves Overwatch
4. Roll 2D6 and make charge move

FIGHT SEQUENCE
1.Choose unit to fight with
2.Pile in up to 3"
3.Choose targets
4.Choose melee weapon
5.Resolve close combat attacks
• Make hit roll
• Make wound roll
• Enemy allocates wound
• Enemy makes saving throw
• Inflict damage
6.Consolidate up to 3"

Charge & Fight is two separate phases now.

The OP asks whether a 'pile-in' move can be used to achieve certain things after casualties have been resolved.

My answer states that a 'pile-in' cannot be used after casualties have been resolved because 'pile-in' is step 2, while removing casualties is step 5.

It seems like the OP is confusing pile-in with consolidate, and I have reminded him of the differences.

Can you enlighten me as to where I am wrong here?

*edit - yes, I have used the word 'unit' instead of 'models' in that second bullet point.

This message was edited 1 time. Last update was at 2018/04/16 15:28:29


 
   
Made in de
Scuttling Genestealer




That's not really the issue though.
Ordana is right to point out, this is on a per unit basis.

1 unit is chosen, piles in, attacks, consolidates. Only that one unit does that. No other unit does anything in between that sequence.
Now move on to the next unit...

OP is not confused. The opponent's unit is selected after his own unit, so the first thing they'd do is pile in.
Again, this happends after all steps of the first unit are resolved. All 6 of them.

But as I pointed out before, as they are no longer viable to be selected to fight at that point, they can not do so.

This message was edited 1 time. Last update was at 2018/04/16 15:36:52


 
   
Made in us
Deathwing Terminator with Assault Cannon






Oops. Totally brain farted over here.
   
 
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