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Made in us
Decrepit Dakkanaut




The new FAQ doesn't allow stacking of multiple FNP benefits. This means Iron Hands don't even benefit their Venerable Dreadnoughts.

There was already almost no incentive to play Iron Hands in the first place. Their Strategem is bad, the Warlord Trait is bad, and the Tactic itself was already meh.

There isn't any point to the army whatsoever now.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Sadistic Inquisitorial Excruciator




Slayer-Fan123 wrote:
The new FAQ doesn't allow stacking of multiple FNP benefits. This means Iron Hands don't even benefit their Venerable Dreadnoughts.

There was already almost no incentive to play Iron Hands in the first place. Their Strategem is bad, the Warlord Trait is bad, and the Tactic itself was already meh.

There isn't any point to the army whatsoever now.


Doesn't this FAQ literally only prevent the stacking of FNP on that one unit, and possibly stacking with a warlord trait? It's the slightest of slight nerfs.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Decrepit Dakkanaut




AdmiralHalsey wrote:
Slayer-Fan123 wrote:
The new FAQ doesn't allow stacking of multiple FNP benefits. This means Iron Hands don't even benefit their Venerable Dreadnoughts.

There was already almost no incentive to play Iron Hands in the first place. Their Strategem is bad, the Warlord Trait is bad, and the Tactic itself was already meh.

There isn't any point to the army whatsoever now.


Doesn't this FAQ literally only prevent the stacking of FNP on that one unit, and possibly stacking with a warlord trait? It's the slightest of slight nerfs.

Nope.
"Some units have abilities that allow them to ignore the damage suffered each time it loses a wound (e.g. Disgustingly
Resilient, The Flesh is Weak and Tenacious Survivor). If a model has more than one such ability, you can only use
one of those abilities each time the model loses a wound."

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ch
Regular Dakkanaut




How is this not exactly what Halsey wrote?
   
Made in us
Decrepit Dakkanaut




Ushtarador wrote:
How is this not exactly what Halsey wrote?

Because it doesn't stack with the Venerable Dreads ability as well, which was the only real thing going for Iron Hands.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Slayer-Fan123 wrote:
Ushtarador wrote:
How is this not exactly what Halsey wrote?

Because it doesn't stack with the Venerable Dreads ability as well, which was the only real thing going for Iron Hands.


AdmiralHalsey wrote:Doesn't this FAQ literally only prevent the stacking of FNP on that one unit, and possibly stacking with a warlord trait? It's the slightest of slight nerfs.


The "that one unit" is venerable dreadnoughts.
   
Made in gb
Sadistic Inquisitorial Excruciator




Slayer-Fan123 wrote:
Ushtarador wrote:
How is this not exactly what Halsey wrote?

Because it doesn't stack with the Venerable Dreads ability as well, which was the only real thing going for Iron Hands.


Which is exactly what I wrote...

Except I disagree with the silliness that is 'My Venerable dreads are now 1/6th more likely to take wounds?!' ABANDON FACTION!

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Fixture of Dakka





Do we need a poll for who got it worst?
   
Made in us
Fixture of Dakka





Bharring wrote:
Do we need a poll for who got it worst?


Almost certainly.
   
Made in vn
Battlefortress Driver with Krusha Wheel






Well I used to like squats so...
   
Made in us
Stubborn Prosecutor





You should switch to Grey Knights. I heard they didn't even get the Smite nerf so it should be a great community to join ....


Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Fixture of Dakka





So the list of options worthy of being in the poll:

GK
BA
Vanilla Marines
Iron Hands (specific chapter)
Chaos Demons
CSM
Celestine
Ynnari
Corsairs
Orkz (because it can't have been good for Orkz - this is 40k!)
   
Made in us
Beautiful and Deadly Keeper of Secrets





Bharring wrote:
So the list of options worthy of being in the poll:

GK
BA
Vanilla Marines
Iron Hands (specific chapter)
Chaos Demons
CSM
Celestine
Ynnari
Corsairs
Orkz (because it can't have been good for Orkz - this is 40k!)
I'm tilting my head at this list, is this sarcasm or?
   
Made in us
Fixture of Dakka





Orkz being on the list was sarcasm. And pointing out that we just had a bunch of changes that may have actually helped Orkz, and it's not even their codex!

The others, I've seen complaints about how bad that particular thing got nerfed.

(I'm the only one who's complained about Corsairs, but I'm fairly sure they got it worst.)
   
Made in us
Decrepit Dakkanaut




 Unit1126PLL wrote:
Slayer-Fan123 wrote:
Ushtarador wrote:
How is this not exactly what Halsey wrote?

Because it doesn't stack with the Venerable Dreads ability as well, which was the only real thing going for Iron Hands.


AdmiralHalsey wrote:Doesn't this FAQ literally only prevent the stacking of FNP on that one unit, and possibly stacking with a warlord trait? It's the slightest of slight nerfs.


The "that one unit" is venerable dreadnoughts.

And Venerable Contemptors and Chaplain Dreads. Who now get 0 benefit from the Chapter Tactics. It was an unnecessary nerf for literally NO good reason.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Stubborn Prosecutor





You might want to move this to the Salt Containment thread. You aren't going to get much sympathy in the general population for something this corner case. I play Iron Hands and don't even consider it a nerf.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Two units lost a 1/6 save.








This makes it an utterly useless Chapter Tactic, I agree. /s


They/them

 
   
Made in us
Fixture of Dakka





It feels 'unnecessary' until you're hitting things with 2x 5+++ saves, on top of their ordinary saves...

Very necessary change, as they specified this in many of the places they give out a +++, but not all the places.

IH just had 2 units and potentially an HQ that got marginally worse. But a super cheesy and annoying way to run some other factions that impacted the game much more got stopped. Net gain, but I feel bad for IH (but not as bad as I feel for GK or Corsairs).
   
Made in us
Decrepit Dakkanaut




 Sgt_Smudge wrote:
Two units lost a 1/6 save.








This makes it an utterly useless Chapter Tactic, I agree. /s

They lost literally an ability for a Chapter Tactic that was meh in the first place.


Automatically Appended Next Post:
Bharring wrote:
It feels 'unnecessary' until you're hitting things with 2x 5+++ saves, on top of their ordinary saves...

Very necessary change, as they specified this in many of the places they give out a +++, but not all the places.

IH just had 2 units and potentially an HQ that got marginally worse. But a super cheesy and annoying way to run some other factions that impacted the game much more got stopped. Net gain, but I feel bad for IH (but not as bad as I feel for GK or Corsairs).

And that happened HOW often exactly that they needed to blanket hit everyone?

This message was edited 1 time. Last update was at 2018/04/16 20:40:49


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Longtime Dakkanaut






well that is one army i can remove from my todo list.

the fact that their dreads(venerable from gw and several others from FW) could get multiple wound save rolls was the only reason for me to make a dread heavy SM army.

This message was edited 1 time. Last update was at 2018/04/16 21:17:50


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in gb
Stalwart Space Marine




This may seem like a minor deal to some, but the ven dread and warlord thing were basically the only synergies that existed for IH CTs. When you don't have much to start with, losing that little you do have hurts all the more.
   
Made in us
Beautiful and Deadly Keeper of Secrets





Maybe now they'll change their ability to something a fair bit more useful.
   
Made in us
Bounding Assault Marine





Baltimore, MD

I'd like to see them change the chapter tactic to provide a FNP, or to increase an existing FNP by (i.e. a 6+++ becomes a 5+++).

2500 pts Raven Guard, painted 
   
Made in us
Longtime Dakkanaut





I'll still use Iron Hands. The chapter tactic in conjunction with techmarines means my dreadnoughts are still quite resilient. Ven dreads are good, but losing a stackable 6+ is not game-breaking.

If you're upset, just play Raven Guard. Strike from the Shadows got amazingly good now.
   
Made in us
Oozing Plague Marine Terminator





One of my favorite builds for CSM was an Iron Warriors Daemon Prince with Tenacious Survivor Warlord Trait (+1 Wound, 6+ FNP), the Fleshmetal Relic Armor (2+ Armor, heal a Wound every turn), Delightful Agonies Power (5+ FNP), and the Iron Within, Iron Without Strategem (6+ FNP).

Wish I woulda used that bad boy more often now



   
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McCragge

Iron Hands have never been competitive.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Regular Dakkanaut




It’s a small nerf sure. But Iron Hands have very little to begin with. GW has pretty much ruined them this edition.
   
Made in us
Decrepit Dakkanaut




 Primark G wrote:
Iron Hands have never been competitive.

Did you just kinda forget about 6th and 7th edition? Like, completely?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Regular Dakkanaut




Multiple FNP saves are just tedious and slow the game (though they are far from the worst culprit.). From a playability purpose I support this change. Obviously, IH need something to compensate. Personally I'd get rid of the FNP and give them +1T on all infantry and leave it at that.
   
Made in fi
Locked in the Tower of Amareo





CassianSol wrote:
Multiple FNP saves are just tedious and slow the game (though they are far from the worst culprit.). From a playability purpose I support this change. Obviously, IH need something to compensate. Personally I'd get rid of the FNP and give them +1T on all infantry and leave it at that.


+1 to the FNP. So that ven goes from 6+++ rerolled to 5+++. Bit better than before and also faster to roll.

2024 painted/bought: 109/109 
   
 
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