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2018/04/16 18:32:52
Subject: RIP Iron Hands
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Decrepit Dakkanaut
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The new FAQ doesn't allow stacking of multiple FNP benefits. This means Iron Hands don't even benefit their Venerable Dreadnoughts.
There was already almost no incentive to play Iron Hands in the first place. Their Strategem is bad, the Warlord Trait is bad, and the Tactic itself was already meh.
There isn't any point to the army whatsoever now.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2018/04/16 18:34:09
Subject: RIP Iron Hands
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Sadistic Inquisitorial Excruciator
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Slayer-Fan123 wrote:The new FAQ doesn't allow stacking of multiple FNP benefits. This means Iron Hands don't even benefit their Venerable Dreadnoughts.
There was already almost no incentive to play Iron Hands in the first place. Their Strategem is bad, the Warlord Trait is bad, and the Tactic itself was already meh.
There isn't any point to the army whatsoever now.
Doesn't this FAQ literally only prevent the stacking of FNP on that one unit, and possibly stacking with a warlord trait? It's the slightest of slight nerfs.
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Disclaimer - I am a Games Workshop Shareholder. |
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2018/04/16 18:39:32
Subject: RIP Iron Hands
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Decrepit Dakkanaut
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AdmiralHalsey wrote:Slayer-Fan123 wrote:The new FAQ doesn't allow stacking of multiple FNP benefits. This means Iron Hands don't even benefit their Venerable Dreadnoughts.
There was already almost no incentive to play Iron Hands in the first place. Their Strategem is bad, the Warlord Trait is bad, and the Tactic itself was already meh.
There isn't any point to the army whatsoever now.
Doesn't this FAQ literally only prevent the stacking of FNP on that one unit, and possibly stacking with a warlord trait? It's the slightest of slight nerfs.
Nope.
"Some units have abilities that allow them to ignore the damage suffered each time it loses a wound (e.g. Disgustingly
Resilient, The Flesh is Weak and Tenacious Survivor). If a model has more than one such ability, you can only use
one of those abilities each time the model loses a wound."
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2018/04/16 18:45:33
Subject: Re:RIP Iron Hands
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Regular Dakkanaut
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How is this not exactly what Halsey wrote?
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2018/04/16 19:14:22
Subject: Re:RIP Iron Hands
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Decrepit Dakkanaut
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Because it doesn't stack with the Venerable Dreads ability as well, which was the only real thing going for Iron Hands.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2018/04/16 19:17:07
Subject: RIP Iron Hands
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Decrepit Dakkanaut
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Slayer-Fan123 wrote:
Because it doesn't stack with the Venerable Dreads ability as well, which was the only real thing going for Iron Hands.
AdmiralHalsey wrote:Doesn't this FAQ literally only prevent the stacking of FNP on that one unit, and possibly stacking with a warlord trait? It's the slightest of slight nerfs.
The "that one unit" is venerable dreadnoughts.
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2018/04/16 19:17:54
Subject: Re:RIP Iron Hands
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Sadistic Inquisitorial Excruciator
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Slayer-Fan123 wrote:
Because it doesn't stack with the Venerable Dreads ability as well, which was the only real thing going for Iron Hands.
Which is exactly what I wrote...
Except I disagree with the silliness that is 'My Venerable dreads are now 1/6th more likely to take wounds?!' ABANDON FACTION!
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Disclaimer - I am a Games Workshop Shareholder. |
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2018/04/16 19:20:18
Subject: RIP Iron Hands
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Fixture of Dakka
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Do we need a poll for who got it worst?
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2018/04/16 19:20:52
Subject: RIP Iron Hands
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Fixture of Dakka
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Almost certainly.
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2018/04/16 19:27:05
Subject: RIP Iron Hands
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Battlefortress Driver with Krusha Wheel
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Well I used to like squats so...
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2018/04/16 19:35:05
Subject: RIP Iron Hands
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Stubborn Prosecutor
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You should switch to Grey Knights. I heard they didn't even get the Smite nerf so it should be a great community to join ....
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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2018/04/16 19:36:59
Subject: RIP Iron Hands
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Fixture of Dakka
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So the list of options worthy of being in the poll:
GK
BA
Vanilla Marines
Iron Hands (specific chapter)
Chaos Demons
CSM
Celestine
Ynnari
Corsairs
Orkz (because it can't have been good for Orkz - this is 40k!)
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2018/04/16 19:40:17
Subject: RIP Iron Hands
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Beautiful and Deadly Keeper of Secrets
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Bharring wrote:So the list of options worthy of being in the poll:
GK
BA
Vanilla Marines
Iron Hands (specific chapter)
Chaos Demons
CSM
Celestine
Ynnari
Corsairs
Orkz (because it can't have been good for Orkz - this is 40k!)
I'm tilting my head at this list, is this sarcasm or?
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2018/04/16 19:44:54
Subject: RIP Iron Hands
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Fixture of Dakka
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Orkz being on the list was sarcasm. And pointing out that we just had a bunch of changes that may have actually helped Orkz, and it's not even their codex!
The others, I've seen complaints about how bad that particular thing got nerfed.
(I'm the only one who's complained about Corsairs, but I'm fairly sure they got it worst.)
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2018/04/16 20:35:43
Subject: RIP Iron Hands
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Decrepit Dakkanaut
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Unit1126PLL wrote:Slayer-Fan123 wrote:
Because it doesn't stack with the Venerable Dreads ability as well, which was the only real thing going for Iron Hands.
AdmiralHalsey wrote:Doesn't this FAQ literally only prevent the stacking of FNP on that one unit, and possibly stacking with a warlord trait? It's the slightest of slight nerfs.
The "that one unit" is venerable dreadnoughts.
And Venerable Contemptors and Chaplain Dreads. Who now get 0 benefit from the Chapter Tactics. It was an unnecessary nerf for literally NO good reason.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2018/04/16 20:37:29
Subject: RIP Iron Hands
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Stubborn Prosecutor
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You might want to move this to the Salt Containment thread. You aren't going to get much sympathy in the general population for something this corner case. I play Iron Hands and don't even consider it a nerf.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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2018/04/16 20:37:47
Subject: RIP Iron Hands
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Ultramarine Librarian with Freaky Familiar
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Two units lost a 1/6 save.
This makes it an utterly useless Chapter Tactic, I agree. /s
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They/them
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2018/04/16 20:39:56
Subject: RIP Iron Hands
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Fixture of Dakka
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It feels 'unnecessary' until you're hitting things with 2x 5+++ saves, on top of their ordinary saves...
Very necessary change, as they specified this in many of the places they give out a +++, but not all the places.
IH just had 2 units and potentially an HQ that got marginally worse. But a super cheesy and annoying way to run some other factions that impacted the game much more got stopped. Net gain, but I feel bad for IH (but not as bad as I feel for GK or Corsairs).
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2018/04/16 20:40:03
Subject: RIP Iron Hands
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Decrepit Dakkanaut
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Sgt_Smudge wrote:Two units lost a 1/6 save.
This makes it an utterly useless Chapter Tactic, I agree. /s
They lost literally an ability for a Chapter Tactic that was meh in the first place. Automatically Appended Next Post: Bharring wrote:It feels 'unnecessary' until you're hitting things with 2x 5+++ saves, on top of their ordinary saves...
Very necessary change, as they specified this in many of the places they give out a +++, but not all the places.
IH just had 2 units and potentially an HQ that got marginally worse. But a super cheesy and annoying way to run some other factions that impacted the game much more got stopped. Net gain, but I feel bad for IH (but not as bad as I feel for GK or Corsairs).
And that happened HOW often exactly that they needed to blanket hit everyone?
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This message was edited 1 time. Last update was at 2018/04/16 20:40:49
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2018/04/16 21:17:17
Subject: RIP Iron Hands
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Longtime Dakkanaut
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well that is one army i can remove from my todo list.
the fact that their dreads(venerable from gw and several others from FW) could get multiple wound save rolls was the only reason for me to make a dread heavy SM army.
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This message was edited 1 time. Last update was at 2018/04/16 21:17:50
darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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2018/04/16 23:03:41
Subject: RIP Iron Hands
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Stalwart Space Marine
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This may seem like a minor deal to some, but the ven dread and warlord thing were basically the only synergies that existed for IH CTs. When you don't have much to start with, losing that little you do have hurts all the more.
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2018/04/16 23:30:52
Subject: RIP Iron Hands
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Beautiful and Deadly Keeper of Secrets
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Maybe now they'll change their ability to something a fair bit more useful.
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2018/04/16 23:40:59
Subject: RIP Iron Hands
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Bounding Assault Marine
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I'd like to see them change the chapter tactic to provide a FNP, or to increase an existing FNP by (i.e. a 6+++ becomes a 5+++).
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2500 pts Raven Guard, painted |
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2018/04/17 01:14:40
Subject: RIP Iron Hands
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Longtime Dakkanaut
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I'll still use Iron Hands. The chapter tactic in conjunction with techmarines means my dreadnoughts are still quite resilient. Ven dreads are good, but losing a stackable 6+ is not game-breaking.
If you're upset, just play Raven Guard. Strike from the Shadows got amazingly good now.
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2018/04/17 01:15:51
Subject: RIP Iron Hands
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Oozing Plague Marine Terminator
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One of my favorite builds for CSM was an Iron Warriors Daemon Prince with Tenacious Survivor Warlord Trait (+1 Wound, 6+ FNP), the Fleshmetal Relic Armor (2+ Armor, heal a Wound every turn), Delightful Agonies Power (5+ FNP), and the Iron Within, Iron Without Strategem (6+ FNP).
Wish I woulda used that bad boy more often now
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2018/04/17 01:24:09
Subject: RIP Iron Hands
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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Iron Hands have never been competitive.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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2018/04/17 01:24:47
Subject: RIP Iron Hands
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Regular Dakkanaut
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It’s a small nerf sure. But Iron Hands have very little to begin with. GW has pretty much ruined them this edition.
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2018/04/17 06:51:18
Subject: RIP Iron Hands
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Decrepit Dakkanaut
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Did you just kinda forget about 6th and 7th edition? Like, completely?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2018/04/17 08:56:55
Subject: RIP Iron Hands
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Regular Dakkanaut
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Multiple FNP saves are just tedious and slow the game (though they are far from the worst culprit.). From a playability purpose I support this change. Obviously, IH need something to compensate. Personally I'd get rid of the FNP and give them +1T on all infantry and leave it at that.
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2018/04/17 09:26:48
Subject: RIP Iron Hands
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Locked in the Tower of Amareo
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CassianSol wrote:Multiple FNP saves are just tedious and slow the game (though they are far from the worst culprit.). From a playability purpose I support this change. Obviously, IH need something to compensate. Personally I'd get rid of the FNP and give them +1T on all infantry and leave it at that.
+1 to the FNP. So that ven goes from 6+++ rerolled to 5+++. Bit better than before and also faster to roll.
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2024 painted/bought: 109/109 |
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