Q: If a unit declares a charge against an enemy unit that is entirely on the upper level of a terrain feature such as a ruin, Sector Mechanicus structure, etc., but it cannot physically end its charge move within 1" of any models from that unit (either because there is not enough room to place the charging unit, or because the charging unit is unable to end its move on the upper levels of that terrain feature because of the expanded terrain rules for it – as with ruins, for example), does that charge fail? A: Yes.
This is a new addition to the
FAQ for the CRB, but seems at odds with the rules in the book in other places. Specifically, these ones:
Ruins (
pg 248)
Infantry are assume to be able to scale walls and traverse through windows, doors and portals readily. These models can therefore move through the floors and walls of a ruin without further impediment.
Wobbly Model Syndrome (
pg 177)
In cases like this, we find it perfectly acceptable to leave the model in a safer position, as long as both players have agreed and know it's 'actual' location.
We already know that you don't require
LoS to fight in the Fight Phase, so my question is this; how does this new addition to the
FAQ, which doesn't actually touch either of the above rules, interact with fighting across multiple levels inside a ruin?
If the top floor is occupied entirely with the defending squad, such that there is no space for the attacker, can they still successfully charge? Considering that the attackers can pass/fight through the floor and can climb the walls, with wobbly model meaning that we don't need to precariously hook our models onto the wall somehow but still have them count as being there?
Presumably the line about 'expanded rules preventing you from ending movement on the upper levels' refers to monsters, cavalry and the like, but what about Infantry? The rules still appear to permit them to climb up and engage units on upper levels, but it's really quite poorly worded.