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Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Im thinking GSC and DC. What else is out there?

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in ch
Devastating Dark Reaper



Rovaniemi

Banshees and Shining Spears with "Quicken" cast on them.
   
Made in au
Regular Dakkanaut




Drukhari reavers still can. Possibly wyches as well but a lot more dependent on good advance roll and deployment.

A chunk of aeldari stuff can with ynarri and word of the Phoenix
   
Made in ca
Longtime Dakkanaut





Toronto

Heldrakes, Renegade bikers, plenty of Slaanesh daemon/daemon engines (maulers, decimators).
Anything moderately fast with warptime can still catch misplaced targets.

This message was edited 1 time. Last update was at 2018/04/17 03:19:03


   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

What are the hardest hitting first turn chargers?

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in au
Stalwart Tribune





20 stygies fulgurite electro priests with infiltrate
   
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Willing Inquisitorial Excruciator




Alpha Legion stuff can probably still turn 1 charge. Their stratagem is great.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Nephrekh wraiths using Adaptive Subroutines can pull it off.

11,100 pts, 7,000 pts
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Surrender to the machine incarnate. Surrender and die.
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Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Wraiths are a hard hitting unit and resilient. Nice.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in gb
Regular Dakkanaut




Nids can still slingshot genestealers using the swarmlord, only difference is the stealer have to start on the board and kraken their way up
   
Made in fi
Locked in the Tower of Amareo





Anything imperial guard wants to put around in valkyrie. Like 3 bullgryn, priest(for extra attack) and 2 company commanders(or maybe commander+lord commisar) with fist+heirloom power sword.

2024 painted/bought: 109/109 
   
Made in au
Flashy Flashgitz






 meleti wrote:
Alpha Legion stuff can probably still turn 1 charge. Their stratagem is great.
Looks like I'm paying a CP tax to bring obliterators now.
   
Made in gb
Daring Dark Eldar Raider Rider





Wyldcarde wrote:
Drukhari reavers still can. Possibly wyches as well but a lot more dependent on good advance roll and deployment.

A chunk of aeldari stuff can with ynarri and word of the Phoenix


Adding to this, Harlequins can, especially with Twilight Pathways.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





I might be wrong, but BA can forlon's fury a squad of DC forward ane re-deploy another unit 9" from the enemy with upon wings of fire stratagem. Getting most out of Lemartes reroll charges buff, is harder though.

BA just needs to be played like gunline with a counter-attack element. Are we in mid-tier dunno, but eldars seem tough nuts.. Like in every edtion before
   
Made in us
Furious Fire Dragon




USA

Xirax wrote:
I might be wrong, but BA can forlon's fury a squad of DC forward ane re-deploy another unit 9" from the enemy with upon wings of fire stratagem. Getting most out of Lemartes reroll charges buff, is harder though.

BA just needs to be played like gunline with a counter-attack element. Are we in mid-tier dunno, but eldars seem tough nuts.. Like in every edtion before

Wings of Fire does not allow you to bypass the beta rule limiting placement of units outside an your own deployment zone in turn one. You could do it in turn two and beyond, but at that point, why not just leave the unit in reserves until you want to drop it in?

Edit: Per the new guidance, WoF does allow a unit to bypass the beta rule. Happy Hunting

This message was edited 1 time. Last update was at 2018/04/20 19:09:49


We mortals are but shadows and dust...
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2k
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Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Actually I've used upon wings of fire late game on my captain slam who has been giving 1-2 turns of reroll 1's to my gunline.

BA doesn't have a DA's darkshroud or -1 to hit of RG, but have a company ancient giving a 5+ FnP for devs and hellblasters, not the same but it's something atleast.

Back to the topic, ok BA can spent 2CP for Forlon's fury, but spent 2CP to withdraw from aggressive position just to avoid those glass jaws from shattering if you don't get first turn. Terrain and LOS is what we use, just need more careful deploying. Still nerf bat hit cc armies.

Off the topic.. For me soup lists were different detachments in same army.. Apparently I've been wrong. Why not still take a spearhead of DA, vanguard of BA and a RG batallion... Super soupy to me, but still totally valid.. Weird..
   
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Bonkers Buggy Driver with Rockets





Indianapolis, IN

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Not easy. Stormboyz do the 12 plus d6 and 2d6 charge. 22.5 plus whatever reroll adds to average. Not enough often enough. What's faster than that? Da jump faqed out, kommandos ditto

2024 painted/bought: 109/109 
   
Made in gb
Mekboy on Kustom Deth Kopta






tneva82 wrote:



Not easy. Stormboyz do the 12 plus d6 and 2d6 charge. 22.5 plus whatever reroll adds to average. Not enough often enough. What's faster than that? Da jump faqed out, kommandos ditto

Assuming common sense prevails Da Jump will be confirmed as not affected by the tactical reserves ruling and so will be easy enough to get first turn charge.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Common sense... this is Dakka man.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Bounding Assault Marine





Baltimore, MD

Raven Guard can, especially if you use SftS on jump pack troops.

2500 pts Raven Guard, painted 
   
Made in fi
Locked in the Tower of Amareo





 An Actual Englishman wrote:
tneva82 wrote:



Not easy. Stormboyz do the 12 plus d6 and 2d6 charge. 22.5 plus whatever reroll adds to average. Not enough often enough. What's faster than that? Da jump faqed out, kommandos ditto

Assuming common sense prevails Da Jump will be confirmed as not affected by the tactical reserves ruling and so will be easy enough to get first turn charge.


Well of course GW might change the FAQ which would nice enough. Still 9" roll on one unit is not easy. Even with reroll. Is that even 50-50 chance? Either way not something that you can rely on. If it was multiple units you could count on getting something but one unit is not something to count on with that low odds.

This message was edited 1 time. Last update was at 2018/04/17 20:34:06


2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




Any Dark Eldar unit from the Red Grief can do a first turn charge, with reavers being pretty much guaranteed. Plus, with grav talons the reavers hit hard
   
Made in gb
Mekboy on Kustom Deth Kopta






tneva82 wrote:
Well of course GW might change the FAQ which would nice enough. Still 9" roll on one unit is not easy. Even with reroll. Is that even 50-50 chance? Either way not something that you can rely on. If it was multiple units you could count on getting something but one unit is not something to count on with that low odds.

They don't really need to change the FAQ, just clarify it for those.....interesting individuals who believe something utterly bizarre.

I think the chance of making a 9" charge with Ere we go and reroll is something like 49%. Start Stormboyz in vehicles if you want a more guaranteed charge chance - you can now add 3" to the calculation you did before! 12 plus 3 plus d6 and 2d6 charge. 25.5 plus whatever reroll adds to average - better?
   
Made in ca
Regular Dakkanaut





Guard. Power lifter sentinels.

9Inch scout. 8 inch movement. Hasnt been a game where I couldnt get into combat unless its a pure DS army.
   
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Hooded Inquisitorial Interrogator





 An Actual Englishman wrote:
tneva82 wrote:
Well of course GW might change the FAQ which would nice enough. Still 9" roll on one unit is not easy. Even with reroll. Is that even 50-50 chance? Either way not something that you can rely on. If it was multiple units you could count on getting something but one unit is not something to count on with that low odds.

They don't really need to change the FAQ, just clarify it for those.....interesting individuals who believe something utterly bizarre.

I think the chance of making a 9" charge with Ere we go and reroll is something like 49%. Start Stormboyz in vehicles if you want a more guaranteed charge chance - you can now add 3" to the calculation you did before! 12 plus 3 plus d6 and 2d6 charge. 25.5 plus whatever reroll adds to average - better?


I don't know orks well but how are you disembarking after psychic?

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He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in fi
Locked in the Tower of Amareo





 An Actual Englishman wrote:
tneva82 wrote:
Well of course GW might change the FAQ which would nice enough. Still 9" roll on one unit is not easy. Even with reroll. Is that even 50-50 chance? Either way not something that you can rely on. If it was multiple units you could count on getting something but one unit is not something to count on with that low odds.

They don't really need to change the FAQ, just clarify it for those.....interesting individuals who believe something utterly bizarre.

I think the chance of making a 9" charge with Ere we go and reroll is something like 49%. Start Stormboyz in vehicles if you want a more guaranteed charge chance - you can now add 3" to the calculation you did before! 12 plus 3 plus d6 and 2d6 charge. 25.5 plus whatever reroll adds to average - better?


Utterly bizzare being rules which even GW's own FAQ says so.

And 50% chance is pretty darn unreliable so not appropriate for thread title "reliably 1st turn charge". And transports...Hah. Well apart from trukks making small units which don't work orks that's tons of points on crap units. Might just as well surrender before dice is rolled. At least that way you have saved time from the inevitable result.

This message was edited 1 time. Last update was at 2018/04/17 20:53:50


2024 painted/bought: 109/109 
   
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Daemonic Dreadnought





Eye of Terror

Any unit can make a first turn charge against another one that infiltrates on your side of the board. You can even deep strike in against them.

   
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Regular Dakkanaut





I would say Grey Knights with GoI and Interceptors but there is an whole discussion going on in the GK threads about the wording. Imo they can but hopefully GW will gives us an FAQ errata soon.

This message was edited 1 time. Last update was at 2018/04/18 11:29:44



 
   
Made in it
Longtime Dakkanaut





Pretty much all tyranid units can turn 1 charge between Kraken and onslaught.

Stuff like carnifex needs a 6" charge, Hormagaunts a 4".
   
 
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