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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

++ Patrol Detachment (Chaos - Chaos Space Marines) [17 PL, 239pts] ++

+ No Force Org Slot +

Legion: Alpha Legion

+ HQ +

Chaos Lord [5 PL, 79pts]: Bolt pistol, Chainsword, Mark of Khorne, Axe of Blind Fury (-1 CP)

+ Troops +

Chaos Cultists [12 PL, 160pts]: 39x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

++ Battalion Detachment +3CP (Chaos - Daemons) [35 PL, 668pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Daemon Prince of Chaos [9 PL, 180pts]: Malefic talon, Nurgle, Wings, Miasma, Horn of Nurgle (-1 CP)

Poxbringer [4 PL, 70pts]: Fleshy Abundance

Spoilpox Scrivener [4 PL, 75pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 235pts]: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden, PLague Banner (-1 CP)

++ Battalion Detachment +3CP (Chaos - Death Guard) [60 PL, 1089pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 1. Revoltingly Resilient, 4. Blades of Putrefaction, Malefic talon, The Suppurating Plate, Warlord, Wings

Typhus [9 PL, 175pts] - Plague Wind, Vitality

+ Troops +

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

Poxwalkers [6 PL, 90pts]: 15x Poxwalker

Poxwalkers [6 PL, 90pts]: 15x Poxwalker

+ Elites +

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

++ Total: [112 PL, 1996pts] ++

Total CP: 13 - 3 = 10

Gameplan: Poxwalker blob shambles up the midfield trailing Typhus, both PBC's, and Spawns. Poxbringer will hang out between the tanks. Plaguebearers and Scrivener take one side, cultists on the other side. I also have the option to DS the Bearers. Nurglings take up positions hiding for late game objectives, or to prevent other deep strikers from getting behind me (based on the army). The Warlord prince is a tank; 2+/5++/4+ DR, can blades itself to become a lawnmower. The other DP will regen dead Plaguebearers, which will soak up a ton of flack; but with the new ruling on the Plague Banner, having 4 damage blades for a turn is gross. The Chaos Lord will trail behind the cultists, who will make use of Tide of Traitors when needed, and the Lord will chop up fools who come in close (pop ToT, then charge the lord in).

Thoughts?

This message was edited 1 time. Last update was at 2018/04/17 11:17:35


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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Any feedback?

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Made in au
Flashy Flashgitz






Zid there are some pretty unfluffy elements in here, I didn't expect that from you! A Khorne lord, goodness.

I'm not a fan of the poxwalkers without a noxious blightbringer. And you won't be able to capitalise on the regenerating horde strategy at all with the size of poxwalkers you bring (since max unit size now matters). I'm just not a fan, I'd mix in more nurglings or cultists in that detachment to be honest.

Have you considered a 20man all melee plague marine bomb? It's actually only 40 points more than the amount of poxwalkers you're bringing, will be much more durable since you can drop cloud of flies on them, and will decimate in melee rather than just be meh (like poxwalkers). Big disadvantage is that you wont fill the batallion anymore.

edit: but you'll get to throw the infinite mortal wound grenade strategy, if you include a biologus instead of one of those foul blightspawns.

This message was edited 2 times. Last update was at 2018/04/21 02:14:32


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 hollow one wrote:
Zid there are some pretty unfluffy elements in here, I didn't expect that from you! A Khorne lord, goodness.

I'm not a fan of the poxwalkers without a noxious blightbringer. And you won't be able to capitalise on the regenerating horde strategy at all with the size of poxwalkers you bring (since max unit size now matters). I'm just not a fan, I'd mix in more nurglings or cultists in that detachment to be honest.

Have you considered a 20man all melee plague marine bomb? It's actually only 40 points more than the amount of poxwalkers you're bringing, will be much more durable since you can drop cloud of flies on them, and will decimate in melee rather than just be meh (like poxwalkers). Big disadvantage is that you wont fill the batallion anymore.

edit: but you'll get to throw the infinite mortal wound grenade strategy, if you include a biologus instead of one of those foul blightspawns.


I can see your point about Walkers without a NBB, especially with mobility being more important now. Perhaps shifting the 40 cultists into the DG brigade, then taking 2 max poxwalker units?

The PM bomb is a great strategy, my main issue with it: $$$$$$$$ cost. Seriously, the kit doesn't come with nearly enough CCW's... I guess you could mix Bolters with the CCW's, and still get the same effect (plus the obligatory first wound pulls). I really like the spawns though... herm. I'd think you would want a Warptime Sorcerer for that to work as well?

Some interesting thoughts... if I did do the PM bomb, I would have to rebuild the list with that in mind. As well, Arch Contaminator would be a must.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
 
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