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Take out the fortress for 2k this list offers the ability to deep strike around 70 plasma shots, getting more shots on a 6+ while basalisks sit on the back edge and shell the enemy and bubble wrap with. Guard and sentinels.
At 2.5k with the wall unless you are.bringing volcano cannons. You can't get the basalisks.
I'm not posting my most "brutal" list; that's not generally the way I think. But I will post the most competitive list that I typically will play; it's slightly unfluffy in that the mechanicus detachment is too large for real "fluff". Here goes:
Astra Militarum Super Heavy Detachment Lord of War: Baneblade w/ 3 twin Heavy Bolters, 2 Lascannons, Demolisher Cannon, Autocannon, Baneblade Cannon, Adamantium Tracks, Pintle Heavy Stubber (528 pts)
Lord of War: Baneblade w/ 3 twin Heavy Bolters, 2 Lascannons, Demolisher Cannon, Autocannon, Baneblade Cannon, Adamantium Tracks, Pintle Heavy Stubber (528 pts)
Lord of War: Baneblade w/ 3 twin Heavy Bolters, 2 Lascannons, Demolisher Cannon, Autocannon, Baneblade Cannon, Adamantium Tracks, Pintle Heavy Stubber (528 pts)
Nah man drop one of the bane blades for the brawler blade.
I think its the banehammer, the one with the cannon that reduces movement, give it 4 heavy flamers and just drive it right into the enemy. Its devastating.
I think its the banehammer, the one with the cannon that reduces movement, give it 4 heavy flamers and just drive it right into the enemy. Its devastating.
It's actually really expensive (604), is a fairly obvious target (being the most expensive superheavy out there and kitted out intimidatingly), and has a useless transport capacity.
It will die Turn 1, because my opponents almost always manage to kill a superheavy instantly if they go first, and being the most obvious, overkitted target out there, it will be this one. That's why I stopped running mixed companies; it makes the opponent's target priority too easy when you have one obvious target.
Better hope that Shadowsword doesn't get instantly deleted like Baneblades are wont to do, or all of your meaningful anti-tank just went up in smoke. If my Baneblades/whatever superheavy I am running that day goes first, I bet I could wipe the Shadowsword and an Executioner in a single go.
Better hope that Shadowsword doesn't get instantly deleted like Baneblades are wont to do, or all of your meaningful anti-tank just went up in smoke. If my Baneblades/whatever superheavy I am running that day goes first, I bet I could wipe the Shadowsword and an Executioner in a single go.
Yeah but at that point, you are winning with a gun line army in a game where majority of the matches are determined by turn one shooting. Its like saying i would win if i rolled all 6's, well duh lol
Better hope that Shadowsword doesn't get instantly deleted like Baneblades are wont to do, or all of your meaningful anti-tank just went up in smoke. If my Baneblades/whatever superheavy I am running that day goes first, I bet I could wipe the Shadowsword and an Executioner in a single go.
Yeah but at that point, you are winning with a gun line army in a game where majority of the matches are determined by turn one shooting. Its like saying i would win if i rolled all 6's, well duh lol
That's 8th edition, now, unfortunately. Being able to survive 1st turn shooting from the enemy is a prerequisite for victory, or you just lose 50% of your games. That's what I'm indicating. My list, with 3 vehicles each mounting quite capable anti-tank, anti-horde, and assault capabilities, will endure his first turn and be able to retaliate, while his list, with concentrated anti-tank in a few units, would be crippled if the situation were reversed.
I condensed it below, because I absolutely hate Battlescribe format (from BCBs list).
9 Mortars
2 BCs 12 Hot Shot
3 Multilasers
5 Catachan/Harker Basilisks
7 HBs 117 bodies for chaff
5 Basilisks The average number of shots for a Catachan Basilisk is 4.8 when rerolling any time there is a 1, 2, or when both rolls are equal.
24 shots * .583 * .666 * .833 * 2 = 15.5 //dead predator plus
Two Commander BCS 14 * .666 * .666 * .666 * 2 = 8.3 //another dead predator with the overflow above
9 Mortars 31.5 * .5 * .5 * .167 = 1.3 //marines in cover...OR 2.6 NOT in cover
12 Hot Shot 24 * .666 * .333 * .5 = 2.7 //marines in cover...OR 3.5 NOT in cover
3 Multilasers 9 * .5 * .666 * .167 = 0.5 //marines in cover...OR 1 NOT in cover
7 HBs 21 * .583 * .666 * .333 = 2.3 //marines in cover...OR 3.5 NOT in cover
Lasguns //The number in range would be quite variable, but i'll throw 60 in fro good measure
60 * .333 * .333 * .167 = 1.1 //marines in cover...OR 2.2 NOT in cover
The final tally:
2 Predators // 300 to 380 points
8 to 13 marines (or 4 to 7 Primaris) // roughly 200 to 250 points
Factually IG would not clear what is on the table, however, how is it possible for the remainder to punch through 90 conscripts and some IS to get at the tanks? I realize my list isn't fully optimized, but I don't think there would be enough to drastically change the outcome.
Do you?
This message was edited 1 time. Last update was at 2018/04/17 14:14:57
Factually IG would not clear what is on the table, however, how is it possible for the remainder to punch through 90 conscripts and some IS to get at the tanks? I realize my list isn't fully optimized, but I don't think there would be enough to drastically change the outcome.
Do you?
Yes. IIRC I fought a Blood Angels army where each Sanguinary Guard was swinging at Str 6, -1 AP with like 3-4 attacks. Your Sanguinary Guard should be able to blenderize 16-21 IG per assault phase (16 for 3 attacks, 21 for 4) meaning it should be fairly trivial to wipe ~30 guardsmen in two fight phases and punch a wide hole in the enemy screens in a single battle round.
This message was edited 1 time. Last update was at 2018/04/17 14:18:21
Yes. IIRC I fought a Blood Angels army where each Sanguinary Guard was swinging at Str 6, -1 AP with like 3-4 attacks. Your Sanguinary Guard should be able to blenderize 16-21 IG per assault phase (16 for 3 attacks, 21 for 4) meaning it should be fairly trivial to wipe ~30 guardsmen in two fight phases and punch a wide hole in the enemy screens in a single battle round.
But they can't do that any more. Those lists had WAY more points in DS than were on the table. And you just step back and shoot them off before the second assault.
This message was edited 1 time. Last update was at 2018/04/17 14:21:58
Yes. IIRC I fought a Blood Angels army where each Sanguinary Guard was swinging at Str 6, -1 AP with like 3-4 attacks. Your Sanguinary Guard should be able to blenderize 16-21 IG per assault phase (16 for 3 attacks, 21 for 4) meaning it should be fairly trivial to wipe ~30 guardsmen in two fight phases and punch a wide hole in the enemy screens in a single battle round.
But they can't do that any more. Those lists had WAY more points in DS than were on the table.
You absolutely could, just wait till turn 2, meaning the screens are clear turn 3, hide your scouts, use your Primaris to pluck away at enemy screens and absorb bullets. And IIRC it's not points in DS, but power level, right? IDK the power level of BA units.
AND no you absolutely could not step back. Assault units with fly are 100% able to surround enemy models and prevent them from falling back. They're literally the best at that tactic. I pull it off with Daemonettes consistently and don't even get to fly over enemy models like SG.
This message was edited 2 times. Last update was at 2018/04/17 14:23:57
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
Lol wow what a bad list. Only 60 screening models; those infantry will get shredded by damn near any shooting T1 and then the enemy's Turn 2 assault deepstrike will come steaming through the gap that their Turn 1 shooting opened. GG indeed.
This message was edited 1 time. Last update was at 2018/04/17 14:55:12
Please stop making these bad guard armies that waste a buttload of points on a Brigade. The only 'scary' thing in that list is 3 Manticores.
3 command russ isn't scary at all - sure.
This message was edited 1 time. Last update was at 2018/04/17 15:10:34
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
A list very similar won war-zone Atalanta. So laughing at this list just makes you look stupid. This list is actually better. Trading stupid horses for 3 command russ really makes it sting.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
Xenomancers wrote: A list very similar won war-zone Atalanta. So laughing at this list just makes you look stupid. This list is actually better. Trading stupid horses for 3 command russ really makes it sting.
You do realize the game has gone through some major upheavals since November, 2017?
Or are you just being disingenuous or willfully ignorant?
Xenomancers wrote: A list very similar won war-zone Atalanta. So laughing at this list just makes you look stupid. This list is actually better. Trading stupid horses for 3 command russ really makes it sting.
You do realize the game has gone through some major upheavals since November, 2017?
Or are you just being disingenuous or willfully ignorant?
Xeno is known for being...over-excitable...about certain armies/lists.
Yes. IIRC I fought a Blood Angels army where each Sanguinary Guard was swinging at Str 6, -1 AP with like 3-4 attacks. Your Sanguinary Guard should be able to blenderize 16-21 IG per assault phase (16 for 3 attacks, 21 for 4) meaning it should be fairly trivial to wipe ~30 guardsmen in two fight phases and punch a wide hole in the enemy screens in a single battle round.
But they can't do that any more. Those lists had WAY more points in DS than were on the table.
You absolutely could, just wait till turn 2, meaning the screens are clear turn 3, hide your scouts, use your Primaris to pluck away at enemy screens and absorb bullets. And IIRC it's not points in DS, but power level, right? IDK the power level of BA units.
AND no you absolutely could not step back. Assault units with fly are 100% able to surround enemy models and prevent them from falling back. They're literally the best at that tactic. I pull it off with Daemonettes consistently and don't even get to fly over enemy models like SG.
The BA list mentioned in the other thread would be 52 something PL so fairly close, but it will depend on the rest of the list. Does anyone have a full example of such a BA list?
Yes. IIRC I fought a Blood Angels army where each Sanguinary Guard was swinging at Str 6, -1 AP with like 3-4 attacks. Your Sanguinary Guard should be able to blenderize 16-21 IG per assault phase (16 for 3 attacks, 21 for 4) meaning it should be fairly trivial to wipe ~30 guardsmen in two fight phases and punch a wide hole in the enemy screens in a single battle round.
But they can't do that any more. Those lists had WAY more points in DS than were on the table.
You absolutely could, just wait till turn 2, meaning the screens are clear turn 3, hide your scouts, use your Primaris to pluck away at enemy screens and absorb bullets. And IIRC it's not points in DS, but power level, right? IDK the power level of BA units.
AND no you absolutely could not step back. Assault units with fly are 100% able to surround enemy models and prevent them from falling back. They're literally the best at that tactic. I pull it off with Daemonettes consistently and don't even get to fly over enemy models like SG.
The BA list mentioned in the other thread would be 52 something PL so fairly close, but it will depend on the rest of the list. Does anyone have a full example of such a BA list?
I don't know what 'other thread' or anything, but yeah, it's 50% PL, not points, IIRC.
Backspacehacker wrote: Normally I can agree with xeno but...that's a really bad guard list. Anyone with large amounts of s4 -1 or better is going to shread that list.
Somehow these other lists with half as many infantry are going to get less shredded?
How? They can't even deep strike turn 1 anymore. I took all the new FAQ into account when I made the list. What are your scions going to shoot? My infantry?
This message was edited 1 time. Last update was at 2018/04/17 15:30:10
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
The only anti tank you have are vets which again will die turn one from basalisks. And 3 Russ tanks which will die shortly after if not half killed from basalisks and over charged plasma.
Your army is mostly just guardsmen, sure your Russ tanks will do work, but it's hard to win a game with 3 tanks.
Backspacehacker wrote: Normally I can agree with xeno but...that's a really bad guard list. Anyone with large amounts of s4 -1 or better is going to shread that list.
Somehow these other lists with half as many infantry are going to get less shredded?
It's literally impossible to lock up Baneblades, so at least in the case of my list, my screens being almost immediately shredded doesn't matter.
How? They can't even deep strike turn 1 anymore. I took all the new FAQ into account when I made the list. What are your scions going to shoot? My infantry?
If only there were turns in the game other than Turn 1!