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Made in gb
Regular Dakkanaut




What would people like to see in an ulanor campaign using the AOD rulebook?

Mainly what type of missions and what units for orks and what sort of changes from there 7th edition Codex.
   
Made in gb
Sneaky Lictor






This would be really sweet, I'd love to some great crusade era games against Xenos.

I'd love to play against a "unstoppable tide" sort of mission. Something like 2-3 tactical marine squads against unending tide of orks.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in us
Happy We Found Our Primarch




USA

I'm not sure what ork units would be associated with 30k warfare etc. but I would love to see an Ulannor campaign and/or some actual crusade era gaming against xenos armies. Genestealers would be cool and some eldar stuff would be cool too. I don't want to see a new 40k developed but to play some pre-Istvaan campaigns and lists would definitely add a new and exciting dimension to AoD gaming. It might also help some semi-isolated 30k players find some more games and opponents where their community is mostly 40k and 8th edition.I

So I think it is a good idea that has potential. Fortunately, a lot of the info and stats are already available and only need modifying and find tuning. Keep us updated!

This message was edited 1 time. Last update was at 2018/04/24 02:21:57


 
   
Made in gb
Regular Dakkanaut




My plan is to start with orks (they were my favourite army) then move through the list, eventually doing the armies that only appear after the heresy but sort of doing a campaign for the first encounter type of thing.
   
Made in us
Mysterious Techpriest







Have a look see what battlebunnies came up with - they were discussing pre heresy xenos stuff a while back iirc

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in us
Giggling Nurgling




An Ullanor Campaign Allies chart can be redesigned with no Distrusted/Sworn Battle Brothers options. To represent how most of the legions would be meeting for the first time.

This message was edited 1 time. Last update was at 2018/04/25 02:30:04


 
   
Made in gb
Sneaky Lictor






 Arminius_Warbringer wrote:
I'm not sure what ork units would be associated with 30k warfare etc. but I would love to see an Ulannor campaign and/or some actual crusade era gaming against xenos armies. Genestealers would be cool and some eldar stuff would be cool too. I don't want to see a new 40k developed but to play some pre-Istvaan campaigns and lists would definitely add a new and exciting dimension to AoD gaming. It might also help some semi-isolated 30k players find some more games and opponents where their community is mostly 40k and 8th edition.I

So I think it is a good idea that has potential. Fortunately, a lot of the info and stats are already available and only need modifying and find tuning. Keep us updated!


I mean.. the Ullanor campaign was a campaign against "Prime-orks"...

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Callous_Typhon wrote:
An Ullanor Campaign Allies chart can be redesigned with no Distrusted/Sworn Battle Brothers options. To represent how most of the legions would be meeting for the first time.


Ullanor took place at the very end of the Great Crusade, as far as I'm aware most of the grudges/alliances between legions predate that by decades at least.


 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Orks were tougher back then I'm not sure 7th rd codex does them justice.
   
Made in gb
Regular Dakkanaut




hobojebus wrote:
Orks were tougher back then I'm not sure 7th rd codex does them justice.


I personally thought the 7th edition Codex did orks really well, however don’t worry I’m making them the “Threat” they were during the great crusade.
   
Made in us
Bonkers Buggy Driver with Rockets





Houston, TX

I’d love to see this happen. And I’d love to play it. Let me know what you come up with and how it balances out and how it goes. I think the 40k 7th Ed Ork codex would lose to HH Marines so let me know what changes you make to balance it.

I play Orks in 40k and My brother and I are playing HH currently and we’ve been looking for a way to add some diversity to our games so this would be awesome if it happens.

Xhorik 87th Drop Troops P&M blog https://www.dakkadakka.com/dakkaforum/posts/list/775655.page

Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
Made in gb
Regular Dakkanaut




Should have the first draft up within a week
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

I love idea of gaming Great Crusade battles between Orks and Humans (Ullanor isn't the only campaign)

Unfortunately with Forgeworld stopping production of the Mk.II Crusader Armour models that pipe dream is unlikely to happen!

As to Ork forces during the Crusade;
We know that the Ork Klans were formed out of the wreckage of The Beast's legions and therefore they would not exist at the time of the crusade.
We know that greater concentrations of Orks become more technologically advanced and larger in size.
We know that Ork Walkers were inspired by interactions with humans, this could have occurred during The Age of Strife so walkers can be present but probably rarer than in 40k.
   
Made in fi
Locked in the Tower of Amareo





TeAXIIIT13 wrote:
hobojebus wrote:
Orks were tougher back then I'm not sure 7th rd codex does them justice.


I personally thought the 7th edition Codex did orks really well, however don’t worry I’m making them the “Threat” they were during the great crusade.


It was rather weak codex.

Few issues this is going to run into having played legions vs orks.

HH marines can have plenty of tough tanks. Orks absolutely struggle to bust tanks. Especially at range. Land raider alone is near invincible from range. Spartan? Quaranteed delivery and unlikely to go bust in game.

The fury of legion is going to play bigger effect than usual.

Volkite weapons are going to be awesome. They are kept in check by facing often enough 3+ that limits but with orks they are going to murder entire squads at once. Not sure they are fairly pointed with ork heavy meta.

Marine legions being designed more for bigger battles also puts in spanners. 3k of orks is huge army to deploy. Standard gaming table is going to struggle. Then if you give them extra points to balance out the trouble they will have(compounded in bigger battles) this means deploying will be problem. Orks can end up with stuff at off board coming in piece meals but this plays at the hands of marines.

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




tneva82 wrote:
TeAXIIIT13 wrote:
hobojebus wrote:
Orks were tougher back then I'm not sure 7th rd codex does them justice.


I personally thought the 7th edition Codex did orks really well, however don’t worry I’m making them the “Threat” they were during the great crusade.


It was rather weak codex.

Few issues this is going to run into having played legions vs orks.

HH marines can have plenty of tough tanks. Orks absolutely struggle to bust tanks. Especially at range. Land raider alone is near invincible from range. Spartan? Quaranteed delivery and unlikely to go bust in game.

The fury of legion is going to play bigger effect than usual.

Volkite weapons are going to be awesome. They are kept in check by facing often enough 3+ that limits but with orks they are going to murder entire squads at once. Not sure they are fairly pointed with ork heavy meta.

Marine legions being designed more for bigger battles also puts in spanners. 3k of orks is huge army to deploy. Standard gaming table is going to struggle. Then if you give them extra points to balance out the trouble they will have(compounded in bigger battles) this means deploying will be problem. Orks can end up with stuff at off board coming in piece meals but this plays at the hands of marines.


Again I found the ork Codex to be great and I played against tau and eldar more than anything. The point you have raised have already been taken into account.
   
Made in fi
Locked in the Tower of Amareo





Well you are rare one thinking it was "allright". It was seriously underpowered even against 7th ed top builds and legions have several tools that while okay against power armour are absolutely murder against orks. Nevermind stuff that are pretty much invincible against orks.

As it is 2-3 spartans and short of very favourable scenario orks are sure to lose. They have nothing that even CAN take out spartan. Or load up heavily on volkite weapons that will take out units left and right. Ork front line will be taken out faster than they can advance.

Have you TRIED it in practice? I did. First thing with 30k army. Specifically wanted to play great crusade games. Didn't work out that well. And that was without even volkite weapons. With those it would have been even worse.

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




tneva82 wrote:
Well you are rare one thinking it was "allright". It was seriously underpowered even against 7th ed top builds and legions have several tools that while okay against power armour are absolutely murder against orks. Nevermind stuff that are pretty much invincible against orks.

As it is 2-3 spartans and short of very favourable scenario orks are sure to lose. They have nothing that even CAN take out spartan. Or load up heavily on volkite weapons that will take out units left and right. Ork front line will be taken out faster than they can advance.

Have you TRIED it in practice? I did. First thing with 30k army. Specifically wanted to play great crusade games. Didn't work out that well. And that was without even volkite weapons. With those it would have been even worse.


See 3000-4000 points is the norm for me and I’ve found the more points you can throw at the orks the better they are, too many people played the exact same lists so everyone knew how to beat them and they always bought small units with upgrades out the backside which is just stupid. I always write my lists by getting models on the table and then adding upgrades. Also Spartans can’t capture objective and don’t have enough firepower to kill 4 units of 30 boys so slaughter the rest of the army and let them rust.
   
Made in gb
Battleship Captain




The recommendations from the original book:

1) Allow squads to have up to double their normal size.
2) Use the Age of Darkness FOC

And my suggestion
3) Whilst formations don't exist, if you can fit the component elements of a formation in said FOC, let them have the command benefits. Things like fearless and WS5 make (for example) Meganobz work a lot better, and their ability to field massed killsawz (essentially chainfists) make acceptably short work of spartans.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Bonkers Buggy Driver with Rockets





Houston, TX

It just seems like basic boyz will be outmatched pretty easily since regular tactical marines are cheaper and regular guardsmen are cheaper. I would guess a Great Crusade Orks army list for Age of Darkness would have all ork infantry cheaper as well. I was wondering if people have found that to be the case or if the games work with normal priced boyz.

Xhorik 87th Drop Troops P&M blog https://www.dakkadakka.com/dakkaforum/posts/list/775655.page

Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

For orks we did a couple of things that worked well, it may sound odd but bare with me.

All ork boyz gain a 4+ save as standard to represent both the tougher orks and better tech

Boyz are str4 standard

Nobs gain +1 str and +1 toughness

Warboss gains +1 str and +1 toughness

Ork Kans and dreads gain 6++

Lootas gain one of the following special rules
Blind
Deflagrate
Sunder

There were more but that’s all I can remember without looking, we didn’t change the points costs after a lot of playtesting and it made orks play very differently and able to compete very well without getting totally torn apart by volkites.

Hope this helped

This message was edited 1 time. Last update was at 2018/05/28 00:33:36


 
   
 
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