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Made in gb
Irked Necron Immortal




Swansea

Never played a game, never read a rule, had some LIMITED experience with WHFB, Avid 40k Player, though I've always enjoyed the lore for WHFB, still need to read up on what happened fluff wise between WHFB and AoS.

Long story short, I've found that 40k 8th ed is not scratching my gaming itch as much as it used to, the whole movement element of the game seems to have flown out o the window in favour of my Necrons slowly marching up the field towards an imperial gun line while we toss dice at each other till one side falls over (And in my Necron's case, STAY fell over) So I thought I would venture forth to a realm of sword and sorcery. My conundrum is this, i have no idea how AoS plays, there seems to be different rule sets, I have no idea what a battletome is or how it applies, what have is some skaven left over on sprue from island of blood and a friend with some dwarves (Mix of KoW and WHFB).

Oh and what are skirmish rules and how do they compare and what is a generals compendium?

Sorry if these questions have been answered before but I find its often better to ask learned gamer's than trawl through databases trying to find answers to questions similar to mine.

Check out my Facebook store for more custom made metal Gaming Accessories

War Forged Studios 
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

Skirmish rules are effectively 'each guy is an individual' gang-sized games.

The Generals' Handbook is effectively the BRB. Yes, the core rules are free, but this is the set used for tournament, and it has the points etc in it. Will be an annual release.

Battletomes override the rules in any preceding Generals' Handbook. They're effectively the codex you use to pick your army. Again, these include points for matched play.

The key thing to remember is combat is taken in turns during EACH players turn, one unit at a time. The order you attack in can be critically important - especially if you're using glass cannon type units. There's no 'initiative' any more.

There are a LOT of special rules and abilities - each unit has a 'warscroll' detailing these.

Heroes very often offer powerful buffs to nearby units.

The free rules and warscrolls are enough to learn the system, for sure.

 
   
Made in us
Clousseau




AOS I think is in a better place than 40k but still has its issues. A lot of the movement phase in AOS is not as important either, since alpha striking is still faiirly popular. Just not as potent as 40k.

Also you have to deal with the double turn in AOS, wherein a player can get back to back turns before his opponent can respond, which many times will decide the game due to the initiative roll that happens every turn.

   
Made in es
Brutal Black Orc




Barcelona, Spain

You can always try shadespire, 'tis a solid game.
   
Made in no
Longtime Dakkanaut






In general AoS has a better position becouse it is a brand new game system created from scratch whit rules made from scratch. 40k is the same old game but made simpler.

Mutch of 40k will feel the same to you in AoS, cuz 8th 40k is made from the first version of AoS.
The only big difference is that who goes first per turn is decided by the dice. this can produce a bit of unfairness but it could allso be to an advantage.

AoS is allso mutch more casual and thus overall seen down upon by 40k players, its popularity depends on the club.

Battletome is basicly AoS version of 40k codex, while generals handbook is considered the main rule book as it has all the points for units plus cenarios.

There are a few starte boxes for AoS to get your teeth in, and skimirsh rules for AoS is a great way to play the game as you make your army, but if you dont want to blow money on a test, find a GW shop/local club that supports AoS, and ask for a demo game.

You allso have various stand alone games based on AoS sutch as shadespire(board game/skirmish hybrid) and warhammer quest; silver tower.(board game)

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in jp
Longtime Dakkanaut





You can get started with AoS without any books. The rules are available for free and you can check points on warscroll builder which is attached to the warhammer community site. All the warscrolls can be downloaded from the GW website or viewed on the age of sigmar app.
One thing that us not available for free but adds considerably to the enjoyment of the game is the battleplans which provide the scenarios. Tabling your opponent is very much a secondary consideration in AoS.
I would recommend trying out a few games using the free stuff then if you like what you see you can buy the generals handbook and a battletome which will give you access to army special rules, magical items, battalions etc.
Here is an example of a battleplan
[Thumb - AoSGenHandbookBalance_Battleplan2ncgs.jpg]

This message was edited 1 time. Last update was at 2018/04/19 02:32:53


 
   
Made in us
Fresh-Faced New User




Shadespire is one of my personal favorites when I was getting into it.

   
Made in us
Jovial Plaguebearer of Nurgle





Kansas, United States

As far as fluff goes, is there anything like a two-page summary of what's happened since the end of WHFB? I know Chaos done blowed up the Old World, and now there's a bunch of Mortal Realms, but I don't know much more than that. Individual battletomes seem to give fluff history that's relevant to their army, but is there a basic primer for fluff anywhere?

Thanks!

Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Octopoid wrote:
As far as fluff goes, is there anything like a two-page summary of what's happened since the end of WHFB? I know Chaos done blowed up the Old World, and now there's a bunch of Mortal Realms, but I don't know much more than that. Individual battletomes seem to give fluff history that's relevant to their army, but is there a basic primer for fluff anywhere?

Thanks!

Your best bet is actually the Malignant Portents book and website, I think. It did a good job of "Previously on Warhammer Fantasy Battles..."ing the whole deal.
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

 auticus wrote:
AOS I think is in a better place than 40k but still has its issues. A lot of the movement phase in AOS is not as important either, since alpha striking is still faiirly popular. Just not as potent as 40k.

Also you have to deal with the double turn in AOS, wherein a player can get back to back turns before his opponent can respond, which many times will decide the game due to the initiative roll that happens every turn.



Pretty sure the double turn will be going bye bye as soon as this summer and the Aos FAQ.
   
Made in us
Dakka Veteran




Seattle, WA USA

 Sal4m4nd3r wrote:
 auticus wrote:
AOS I think is in a better place than 40k but still has its issues. A lot of the movement phase in AOS is not as important either, since alpha striking is still faiirly popular. Just not as potent as 40k.

Also you have to deal with the double turn in AOS, wherein a player can get back to back turns before his opponent can respond, which many times will decide the game due to the initiative roll that happens every turn.



Pretty sure the double turn will be going bye bye as soon as this summer and the Aos FAQ.
I kinda hope they don't remove the double turn. I know some folks hate it, but I actually kinda like it.

Of course, similar rumors of "they're totally going to change shooting into combat" and "you won't be able to target characters" changes back when 40k dropped circled around, and those didn't happen. While the two games have a lot of similarities, I think there's going to be some definite differences kept intentionally, and I think the double-turn is likely one of those differences.
   
Made in gb
Fixture of Dakka




 Sal4m4nd3r wrote:
 auticus wrote:
AOS I think is in a better place than 40k but still has its issues. A lot of the movement phase in AOS is not as important either, since alpha striking is still faiirly popular. Just not as potent as 40k.

Also you have to deal with the double turn in AOS, wherein a player can get back to back turns before his opponent can respond, which many times will decide the game due to the initiative roll that happens every turn.



Pretty sure the double turn will be going bye bye as soon as this summer and the Aos FAQ.

Why?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Clousseau




While I think the double-turn is a cancer that really offers nothing except a quick end to the game when it goes off (I hate IGOUGO in the first place, the double turn pours lemon juice into the wound and then sets it on fire for good measure... I mean standing around for 30-45 minutes waiting for your opponent to do his turn is bad enough, having to do that twice in a row is the direct polar opposite of fun), I seriously doubt that its going away.

I seriously doubt there will be much to AOS 2.0 to be honest other than cleaning some inconsistencies up. GW has built up a fan following that enjoys CCG / Board game mechanics and have created a game that is basically a CCG / Board game only one that uses a lot of their expensive models.

Getting rid of the gimmicks that attracted those people in the first place (double turn, not needing much of a movement phase anymore, being able to shoot whatever you want no matter how locked into combat it is or how many enemy models and terrain pieces are in the way) would kill the game because the fan following that it has attracted that love those things would be put off and would leave.

Unless they've been doing some research and think that they can pull in more people by making the game operate like a normal wargame would operate.

But at Adepticon, talking to the studio heads that were there ddidn't give me any warm and fuzzies as to that happening because they seem quite happy with the board game style game that AOS is and the direction it is going.
   
Made in us
Auspicious Aspiring Champion of Chaos






"AOS 2.0" is just speculation anyway. It's far more likely that GHB 2018 will be more minor tweaks to the rules and another pass at points adjustments like last year's version.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Clousseau




Yeah that's what I'd expect. AOS 2.0 seems like wishlisting to me.
   
Made in us
Clousseau





East Bay, Ca, US

Shooting into combat is very strange to me, coming from 40k.

To me shooting in a game like AOS should be far weaker than it is in 40k land, or you've got problems.

Of course I have no intent to play AOS competitively. It doesn't seem like a game that's suited to having a high meta.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Clousseau




Shooting in AOS can be pretty deadly. The way the rules are, if you have access to models with high quality shooting, you are gimping yourself if you don't since you can always shoot at whatever you want no matter what circumstances your guys are in.

The Kunnin Rukk formation was once a nasty thing before things got tamed a bit... allowing for 300+ shots in a turn maxed out. The weight of dice alone was enough to erase most armies barring really bad luck on the shooter or good luck on the one making saves.
   
Made in gb
Fixture of Dakka




Shooting is very weird in AoS because of how shooting into combat and line of sight works. I can have my Irondrakes spray fire all over the enemy but my units fine and my Thunderers fire volleys of bullets through my army without any issue.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
 
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