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Made in gb
Regular Dakkanaut





Hi all. So it's a fairly straightforward question but no FAQ covers it yet. The beta rule states that units deployed in the first turn must be placed in your deployment zone - however the hunters from hyperspace rule for Deathmarks allows me to immediately counter-deploy at a specific range when my opponent brings a unit in from reserves.

If my opponent brings a unit in on turn 1 in his deployment area, do my Deathmarks have to be deployed within mine?
   
Made in gb
Norn Queen






Sumilidon wrote:
Hi all. So it's a fairly straightforward question but no FAQ covers it yet. The beta rule states that units deployed in the first turn must be placed in your deployment zone - however the hunters from hyperspace rule for Deathmarks allows me to immediately counter-deploy at a specific range when my opponent brings a unit in from reserves.

If my opponent brings a unit in on turn 1 in his deployment area, do my Deathmarks have to be deployed within mine?
Yes, they do.
Furthermore, in matched play games, any unit that arrives on the battlefield during a player’s first turn must be deployed wholly within the controlling player’s deployment zone (even if its ability would normally let it be set up anywhere).
Emphasis mine. The player going second is still in their first turn, thus the Deathmarks may not deploy outside their own deployment zone.

This message was edited 2 times. Last update was at 2018/04/18 17:58:23


 
   
Made in gb
Stalwart Veteran Guard Sergeant




 BaconCatBug wrote:
Sumilidon wrote:
Hi all. So it's a fairly straightforward question but no FAQ covers it yet. The beta rule states that units deployed in the first turn must be placed in your deployment zone - however the hunters from hyperspace rule for Deathmarks allows me to immediately counter-deploy at a specific range when my opponent brings a unit in from reserves.

If my opponent brings a unit in on turn 1 in his deployment area, do my Deathmarks have to be deployed within mine?
Yes, they do.


That's not what he's asking. The Ethereal Interception rule states you can set up a unit of Deathmarks "anywhere more than 9" away from any enemy models and within 12" of the enemy unit that has just been set up."

So the unit cannot be deployed in your deployment zone as when using the rule it must deploy within 12" of the unit which entered from reserves.
   
Made in gb
Longtime Dakkanaut




That sounds like they can't intercept turn one then as they would need to break a rule to do so
   
Made in gb
Norn Queen






Sure they can, They have to somehow deploy both in your deployment zone and within the 3" circle their rule describes. If you can't for some reason satisfy all those conditions, you can't arrive. The standard deployment maps aren't the be-all and end-all of deployments.

This message was edited 2 times. Last update was at 2018/04/18 19:54:48


 
   
Made in nl
Longtime Dakkanaut





ItsPug wrote:
 BaconCatBug wrote:
Sumilidon wrote:
Hi all. So it's a fairly straightforward question but no FAQ covers it yet. The beta rule states that units deployed in the first turn must be placed in your deployment zone - however the hunters from hyperspace rule for Deathmarks allows me to immediately counter-deploy at a specific range when my opponent brings a unit in from reserves.

If my opponent brings a unit in on turn 1 in his deployment area, do my Deathmarks have to be deployed within mine?
Yes, they do.


That's not what he's asking. The Ethereal Interception rule states you can set up a unit of Deathmarks "anywhere more than 9" away from any enemy models and within 12" of the enemy unit that has just been set up."

So the unit cannot be deployed in your deployment zone as when using the rule it must deploy within 12" of the unit which entered from reserves.
So you can't use that rule during the first turn. Unless you somehow manage to meet all requirements. Seems simple enough.
   
Made in gb
Norn Queen






I just did the maths, the Search and Destroy Deployment zones have 12.77" as the closest any two models can be while still being in their deployment zones. So yeah, Deathmarks can't intercept on the first turn since any opposing models will have to be in their deployment zone, which is out of range for the Deathmarks special rule.

This message was edited 1 time. Last update was at 2018/04/18 19:57:29


 
   
Made in us
Lieutenant General





Florence, KY

GW has mentioned on Facebook that this has been sent up to the studio to see if it needs a FAQ.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Sadistic Inquisitorial Excruciator




Isn't this just a case of specific overides general?

The core rules state you can't do X.
A units dataprofile says it can do X.

Ergo, it can do X.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Lieutenant General





Florence, KY

No. The wording of the rule gives it precedence (emphasis added):

Furthermore, in matched play games, any unit that arrives on the battlefield during a player’s first turn must be deployed wholly within the controlling player’s deployment zone (even if its ability would normally let it be set up anywhere).

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in de
Longtime Dakkanaut




AdmiralHalsey wrote:
Isn't this just a case of specific overides general?

The core rules state you can't do X.
A units dataprofile says it can do X.

Ergo, it can do X.

No, clearly not. I mean, Scions' datasheet says that they can be placed anywhere that's more than 9" from enemy models. Do you think that over-rides the general prohibition against placing them outside of their deployment zone on the first turn?

"Specific overrides general" is not the same as "datasheet overrides core rules". Sometimes the core rules are more specific. The datasheet is telling you -- generally -- how the unit can arrive on the battlefield. The core rules have a specific restriction to how this kind of ability works during the first round.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

AdmiralHalsey wrote:
Isn't this just a case of specific overides general?

The core rules state you can't do X.
A units dataprofile says it can do X.

Ergo, it can do X.

If that we true, than ALL units that can arrive outside 9" of enemy could do so on turn 1, regard of the beta rules, because it is listed on their datasheet

The reason it doesn't override the main rules is because it doesn't SAY it overrides the main rules

-

   
Made in gb
Freaky Flayed One





Considering the whole point of deathmarks is to counter enemy DS I hope they FAQ it and allow them to do it still as they aren't the deadliest DS ever. I think hardly anyone uses them as ethereal interception is very situational
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Aza'Gorod wrote:
Considering the whole point of deathmarks is to counter enemy DS I hope they FAQ it and allow them to do it still as they aren't the deadliest DS ever. I think hardly anyone uses them as ethereal interception is very situational

Actually they still work perfectly fine. Since no one wants to arrive on turn 1 because of restriction, Deathmarks will still be able to come in near an enemy unit on turn 2, when the enemy units all drop in.
If someone wants to exploit the DMs rule and drop in on turn 1 to not get shot by DMs, let them. They won't be anywhere close to the Necron army

-

This message was edited 2 times. Last update was at 2018/04/18 20:57:54


   
Made in gb
Regular Dakkanaut





Thanks all. Happy to see they at least passed it for FAQ consideration but unfortunately that likely means months away. Until then, looks like I can't use the ability on turn 1 in many cases
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Sumilidon wrote:
Until then, looks like I can't use the ability on turn 1 in many cases
And as I am trying to point out, you won't NEED the ability until turn 2 anyway, because players aren't going to want to arrive on turn 1 anymore.
So even if DMs get some special snowflake exception, you will still be using the ability on turn 2.

-

   
Made in gb
Tail-spinning Tomb Blade Pilot




Interesting follow-up:

Can Deathmarks Ethereal Interception outside the DZ during the opponent’s Turn 2 if you’re going second (since you haven’t reached Turn 2 yet, yourself)?
   
Made in gb
Norn Queen






sieGermans wrote:
Interesting follow-up:

Can Deathmarks Ethereal Interception outside the DZ during the opponent’s Turn 2 if you’re going second (since you haven’t reached Turn 2 yet, yourself)?
The beta DS rule doesn't care who's turn it is, just whether it's their first turn or not.
   
 
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