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Made in ca
Kabalite Conscript






If Yvraine, the Visarch or the Yncarne is included in a
Detachment, all Aeldari units in that Detachment gain
the Ynnari keyword. These units cannot use any of the
following abilities, and are not considered to have them:
Ancient Doom, Battle Focus, Rising Crescendo, Power
From Pain. Instead, Ynnari Infantry and Biker units
gain the Strength from Death ability, as described below.
The Detachment is still considered to be a Craftworlds,
Harlequins or Drukhari Detachment, and so can use
Craftworlds, Harlequins or Drukhari Stratagems,
Warlord Traits and Relics respectively. Note that these
units will not, however, gain any of the Detachment
abilities listed in their respective codexes (such as The
Path of War, Craftworld Attributes, Masque Forms,
Drukhari Obsessions, etc.).’

"If a Drukhari Character is your Warlord, they can generate a Warlord Trait from the appropriate table below (depending on whether they
have the <KABAL>, <WYCH CULT> or <HAEMONCULUS COVEN> keyword) instead of the one in the Warhammer 40,000 rulebook. You can
either roll on the table to randomly generate a Warlord Trait, or you can select the one that best suits their temperament and preferred style
of waging war."

Here sadly it makes it clear that they couldn't get a drukhari warlord trait because yvraine does not have the KABAL WYCH CULT or COVEN keyword. Note that drukhari character is actually not a keyword here. If she was in a drukhari detachment, she would be a drukhari character by purpose of the rules but not a DRUKHARI model. There is a distinction if it is capitalized or not.

But if we put her in a craftworlds detachment...

If theWarlord of your army is a Craftworlds CHARACTER, you
can either pick theirWarlord Trait from the AsuryaniWarlord
Traits below or roll a dice and consult the table to randomly
generate it.

See CHARACTER is a keyword. Craftworlds is not nor is ASURYANI mentioned. So she could get a craftworlds keyword. Make her bieltan and even though your detachment won't get the trait as per the ynanri rules she will get this warlord trait. I imagine she is a craftoworlds CHARACTER because as per the faq she is in a craftworlds detachment and is a CHARACTER. See, looks like favorable writing

Natural Leader: Tactical acumen and the use
of targeting matrices are second nature to this
battle-seasoned Warlord.
At the start of your Shooting phase, pick a friendly
BIEL-TAN unit within 3" of yourWarlord.
You can re-roll all failed hit rolls for that unit in
that phase.

and suddenly those reapers you are deepstriking thanks to allowing craftworld strats and casting word of the pheonix have a never failing guide...

Running a patrol detachment if this interpretation is correct,
Biel tan
Yvrain
10 dark reapers
160 guardians
webway portal in both reapers and guardians and cast reroll 1's on guardians and use warlord trait on reapers. Only downside is the warlord trait is at the start of the shooting phase so no rerolls in the psychic phase

Am I completely and utterly wrong with this or am I completely a dick but correct?

As a side note...
If you look at chapter approved, all the warlrod traits are given to a <FACTION> CHARACTER and the factions are capitalized, but in the codex they are not

On a different side not, the faq says you can use a codex's warlord traits, stratagems and relics but i this didn't wrk then there is literally NO REASON to mention warlord traits as it would be impossible

On a third side not, I get this may not be in the spirit of the game and would make me a WAAC douche but i I wanted to place in a big tournament I better no what I can or cannot do and the language they use makes me think I can do this. See side note one, why would they allow warlord traits if the characters who HAVE TO BE THE ARMY'S WARLORD cannot take warlord traits

//ALL GLORY TO THE PARTRIDGES

//Just give them the push while I kickstart 
   
Made in gb
Norn Queen






The fact that Craftworlds isn't a keyword, I think it is limited to datasheets found in the Craftworlds codex. The only other reading is that it can be taken on ALL characters (Slaanesh Daemon Princes included) which is ridiculous even for me. Just another example of GW rules teams having less than zero clue what the others are doing.

This message was edited 3 times. Last update was at 2018/04/18 21:14:52


 
   
Made in ca
Kabalite Conscript






Well I think taht'd be wrong since you can't take a demon prince in a craftworlds detachment. But you can take yvraine so she'd be a CHARACTER in a craftworld detachment. I get its wonky but I just don't get why they'd say you can use warlord traits i you can't use them. I just want to find the language to support why this would be a thing...

//ALL GLORY TO THE PARTRIDGES

//Just give them the push while I kickstart 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Man this is a weird one.

The only way to include a Ynnari character is to make one of the 3 your Warlord.
The rule than allows you to use CWE, DE and Harliquin WL traits...that can only be selected by your WL....which is the Ynnari character

I mean, it appears to give you permission.

   
Made in ca
Kabalite Conscript






Yeah but the wording on gaining warlord traits and the keywords used to prevent you from giving it to a character from another codex makes it seem otherwise.

Like what's the deal GW?

//ALL GLORY TO THE PARTRIDGES

//Just give them the push while I kickstart 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Galef wrote:
Man this is a weird one.

The only way to include a Ynnari character is to make one of the 3 your Warlord.
The rule than allows you to use CWE, DE and Harliquin WL traits...that can only be selected by your WL....which is the Ynnari character

I mean, it appears to give you permission.


Of course with the new Battle-forged rules, you can't even take a Ynnari Warlord as they are unable to go in a detachment (only Faction keywords are AELDARI and YNNARI, neither of which are legal fora detachment faction keyword).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Kabalite Conscript






 Happyjew wrote:


Of course with the new Battle-forged rules, you can't even take a Ynnari Warlord as they are unable to go in a detachment (only Faction keywords are AELDARI and YNNARI, neither of which are legal fora detachment faction keyword).


Not true. The ynnari rules got faq'd that a detachment with a ynnari character counts as a detachment of its specific codex so as long as all units in say a spearhead other than yvraine are craftworlds then it is a craftworlds detachment.

Also battle brothers is a beta rule and not a rule so it doesn't strictly apply.

Now from codex craftworlds
\"In the rules described in this section we often
refer to ‘Craftworlds units’ and ‘Craftworlds
Warlords’. This is shorthand for a unit or
Warlord that has the ASURYANI keyword.
Note that other Aeldari, such as the Harlequins
and Drukhari, deviate significantly in terms of
organisation and fighting styles. TheseAeldari
cannot make use of any of the rules or abilities
listed in this section, and instead have their
own rules.
YNNARI is a keyword that some units in this
book can gain when taken as part of a Reborn
army, as detailed in other publications. If a
Detachment includes any YNNARI units, it is
no longer a Craftworlds Detachment and will
not gain either of the abilities listed below."

The faq for ynnari says it is still a craftworlds detachment so even though all the units don't have asuryani keyword (yvraine) it is still a craftworld detachment and this whole block of crap doesn't apply correctly anymore

//ALL GLORY TO THE PARTRIDGES

//Just give them the push while I kickstart 
   
Made in es
Swift Swooping Hawk





It's quite simple.

from the Craftworlds units in pag 116.

In the rules described in this section we often refer to ‘Craftworlds units’ and ‘Craftworlds Warlords’. This is shorthand for a unit or Warlord that has the ASURYANI keyword.


None of the 3 Ynnari characters have the Asuryani Keyword ergo they can't take Craftworld Warlord traits.

This message was edited 1 time. Last update was at 2018/04/19 10:18:43


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

The way I see it, the 3 Ynnari characters FAQ is making an EXCEPTION to the normal rules.

-You must take one of them as your WL to make units <Ynnari>
-Including them in a detachment does not disqualify the detachment from being <Craftworld>,<Drukari> or <Harlequin> as it normally would for the purposes of using stratagems, relics, WL traits, etc.
-Ergo, you are given permission to use those WL traits, and since your WL MUST be one of the Ynnari Characters, permission has thus been given to allow this character to take a WL trait from the Codex

Any other interpretation prevents the Ynnari character from accessing the WL Trait that has been given specific permission to use.

-

This message was edited 1 time. Last update was at 2018/04/19 13:34:30


   
Made in us
Ancient Venerable Dark Angels Dreadnought





Let's just be honest, Ynnari are a total mess. Their rules have changed with every modification that has come out since inception of 8th. I literally have no clue how they operate anymore so I will leave them on the shelf until GW figures it out.

They need a solo identity sharpish to stop all these rules exceptions, inclusions etc. At this point you may as well remove them from the game until GW decides what it wants to do with this army.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 bullyboy wrote:
Let's just be honest, Ynnari are a total mess. Their rules have changed with every modification that has come out since inception of 8th. I literally have no clue how they operate anymore so I will leave them on the shelf until GW figures it out.

They need a solo identity sharpish to stop all these rules exceptions, inclusions etc. At this point you may as well remove them from the game until GW decides what it wants to do with this army.


Agreed. In fact, I'll just quote myself:
 Galef wrote:
What Ynnari need is a codex that includes specific datasheets with ZERO need to refer to another codex.

You could include the 3 Characters, possibly a Farseer, Archon and Shadowseer datasheet
Dire Avengers, Guardians, Kabalites, Wyches and Troupes
And after that, include a small handful of specific units.

All datasheets would be <Ynnari> and have Strength from Death.
No need to pull from other books, no need to create convoluted rules. Easy.
Whole new codex with all its models preexisting

-

This message was edited 1 time. Last update was at 2018/04/19 15:06:08


   
 
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