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Anyone use Culexus Assassins with their Librarians or Imperium Psykers? How'd it do?`  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Death-Dealing Devastator




Subject says it all. I've had some pretty decent success in small friendly games with a Culexus +Libby/Greyfax/Voldus, but was wondering if anyone had more experience with it and if there are many other players using that combo. I haven't seen it played in my area and not even on batreps. Obviously doesn't mean as much if you're not facing psykers, but still. Thanks.

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
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McCragge

I use Tiggy and a Culexus. They practically never even see each other except for my case.

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Longtime Dakkanaut





Denies become a lot easier when the enemy has a -2 to their roll.
Not much else to say.
   
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Steadfast Ultramarine Sergeant




That would make your army not battle forge after the FaQ I think? They don't have a common keyword outside "Imperium".
   
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Longtime Dakkanaut





You need to run it in multiple detachments now.
   
Made in gb
Ship's Officer



London

I think it's become pretty difficult to field assassins. Don't you have to go for either 1 as an auxiliary or 3+ as a vanguard? Gives you either -1 or 0 CPs.

That said, maybe taking the -1 CP hit for an auxiliary detachment isn't such a big deal, now we're getting 5 for each battalion.
   
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Fresh-Faced New User




Ive faced them recently often with Grey knights who bring an additional -1 to casting.
In the area they are in casting is allmost zero against grey knights.

You get a -3 to cast and grey knights get a +1 to dispel... that is HUGE!

Killing them is also difficult except with flamers when even smites dont work on them.
   
Made in fi
Locked in the Tower of Amareo





Mandragola wrote:
I think it's become pretty difficult to field assassins. Don't you have to go for either 1 as an auxiliary or 3+ as a vanguard? Gives you either -1 or 0 CPs.

That said, maybe taking the -1 CP hit for an auxiliary detachment isn't such a big deal, now we're getting 5 for each battalion.


Biggest issue than the -1CP is going to be it costing one of the 3 detachments you can soup up with.

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Plastictrees






Salem, MA

Per the new FAQ, you can now take a vanguard detachment with no HQ that contains assassins, legion of the damned, or sisters of silence. The detachment is 0 CP.

So it's actually easier now to include an assassin, just add the detachment with one or more assassins to the army and no CP penalty. But it still uses up one of your detachments.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
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Longtime Dakkanaut





It uses a detachment and means you need to bring 3 minimum. I wouldn't call that easier then before by any means.
   
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Plastictrees






Salem, MA

You have to bring three of some kind of Imperium elite, not necessarily assassins.

Astropaths? Park them out of LoS at the middle of the board and use them to deny the powers that the Culexus is causing -2 on.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in gb
Ship's Officer



London

 Flavius Infernus wrote:
You have to bring three of some kind of Imperium elite, not necessarily assassins.

Astropaths? Park them out of LoS at the middle of the board and use them to deny the powers that the Culexus is causing -2 on.

Nope, because you can't use "imperium" as the keyword for your detachment any more. They've removed the requirement for an HQ so that you can still field these units at all outside of auxiliary detachments.

You can field 3 assassins, 3 units of sisters of silence and/or 3 units of LotD - but they would each need to be in separate detachments.

As a marine player I don't get all that close to the detachment limit, so fielding an auxiliary isn't too big a problem. And to be honest the deep strike nerfs seriously reduce the effectiveness of most assassins, so I doubt I'd be using them for long. A vindicare or Culexus might still be handy, as these are pretty happy to start in your deployment zone.
   
Made in nl
Longtime Dakkanaut





 Flavius Infernus wrote:
You have to bring three of some kind of Imperium elite, not necessarily assassins.

Astropaths? Park them out of LoS at the middle of the board and use them to deny the powers that the Culexus is causing -2 on.
Battle Brothers means all units in a detachment need to share a keyword that is not Imperium
Sisters of Silence and Assassins do not share a keyword outside of Imperium.
The added rule only allows you to ignore the HQ requirement on a Vanguard. You still all need to share a keyword.
   
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Plastictrees






Salem, MA

Mandragola wrote:
 Flavius Infernus wrote:
You have to bring three of some kind of Imperium elite, not necessarily assassins.

Astropaths? Park them out of LoS at the middle of the board and use them to deny the powers that the Culexus is causing -2 on.

Nope, because you can't use "imperium" as the keyword for your detachment any more. They've removed the requirement for an HQ so that you can still field these units at all outside of auxiliary detachments.

You can field 3 assassins, 3 units of sisters of silence and/or 3 units of LotD - but they would each need to be in separate detachments.

As a marine player I don't get all that close to the detachment limit, so fielding an auxiliary isn't too big a problem. And to be honest the deep strike nerfs seriously reduce the effectiveness of most assassins, so I doubt I'd be using them for long. A vindicare or Culexus might still be handy, as these are pretty happy to start in your deployment zone.


Bummer

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Death-Dealing Devastator




The issue of not losing a CP was where I stumbled across using a Detachment led by Greyfax. She is a pretty awesome unit for the points, and I can group her with assassins. Never hurts to have 1 or 2 Eversors around, another awesome unit for the points. Was making a "Psyker Kill Team" that was Voldus, Greyfax, and round it out to just over 500pts with Culexi and Eversors. Either 2 Culexi and 1 Eversor or vice versa. Seems hella fluffy to boot. Intended to screw with Chaos but works pretty darn well vs. Nids too. I really need to playtest it more though.

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
Made in us
Plastictrees






Salem, MA

Can you even make a detachment with inquisitors and assassins together anymore?

Assassins only have the Imperium and Officio Assassinorum keywords. So that means now they can only ever be auxilliary, or a detachment with other assassins only?

(And this is kind of a side issue, but does this mean inquisitors can now only be in detachments with other inquisitors, acolytes, and space monkeys?)

How does that follow GW's stated purpose of making it easier to take assassins?

Or am I misunderstanding how the new rule works?

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in nl
Longtime Dakkanaut





 Flavius Infernus wrote:
Can you even make a detachment with inquisitors and assassins together anymore?

Assassins only have the Imperium and Officio Assassinorum keywords. So that means now they can only ever be auxilliary, or a detachment with other assassins only?

(And this is kind of a side issue, but does this mean inquisitors can now only be in detachments with other inquisitors, acolytes, and space monkeys?)

How does that follow GW's stated purpose of making it easier to take assassins?

Or am I misunderstanding how the new rule works?
GW has not said its easier to take assassins.
And yes you have the rules correct.
   
Made in gb
Ship's Officer



London

You're understanding it correctly. A detachment of Greyfax, Voldus and some assassins would not be legal now, under the proposed rules.

Note that this part of the rules are in "beta" form. Personally I think that Inquisitors ought to be able to join any detachment, without breaking things like chapter tactics and regimental doctrines, as part of the "authority of the inquisition" rule. I'd say that right now it's definitely not worth bringing an inquisitor right now. if you need to "spend" one of your detachments to do so.
   
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Death-Dealing Devastator




Mandragola wrote:
You're understanding it correctly. A detachment of Greyfax, Voldus and some assassins would not be legal now, under the proposed rules.

Note that this part of the rules are in "beta" form. Personally I think that Inquisitors ought to be able to join any detachment, without breaking things like chapter tactics and regimental doctrines, as part of the "authority of the inquisition" rule. I'd say that right now it's definitely not worth bringing an inquisitor right now. if you need to "spend" one of your detachments to do so.


I like that a lot actually, and yes I'm a bit behind on the latest rules, still working from the 8th Core book like a sucker. Good lord it's hard to keep up.

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
Made in us
Plastictrees






Salem, MA

 Ordana wrote:
 Flavius Infernus wrote:
Can you even make a detachment with inquisitors and assassins together anymore?

Assassins only have the Imperium and Officio Assassinorum keywords. So that means now they can only ever be auxilliary, or a detachment with other assassins only?

(And this is kind of a side issue, but does this mean inquisitors can now only be in detachments with other inquisitors, acolytes, and space monkeys?)

How does that follow GW's stated purpose of making it easier to take assassins?

Or am I misunderstanding how the new rule works?
GW has not said its easier to take assassins.
And yes you have the rules correct.


I understood the following quote from the FAQ as saying they wanted to make it easier to take assassins (among other currently difficult-to-include units):

There are a few units in certain Index books that would be dif cult to include in a matched play army following these restrictions, so we have written errata to enable players to more easily include these units in their army.



Automatically Appended Next Post:
Battle Brothers is a beta rule, but the Errata that allows the vanguard detachment with no HQ is not beta.

Giving more things an inquisition keyword would solve the problem.

This message was edited 1 time. Last update was at 2018/04/21 00:41:55


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in gb
Ship's Officer



London

Good point. The rule letting you include them is a "full" rule, to get around a problem in the beta rules.

For now, if not using the beta rules, things are easier. You've got the option of the 3 assassin (or whatever) detachment without needing an HQ. And if playing the beta rules you can actually use them, outside of auxiliary support detachments.
   
 
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