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Post FAQ all the Thousand sons psykers can cast smite on a 5. Even characters.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ch
Automated Rubric Marine of Tzeentch



Netherlands

So the FAQ states that the beta smite is through, but psykers with "Brotherhood of sorcerers" don't have to take the penalty.

That's all nice and good for Rubrics, except "Brotherhood of Sorcerers" does not do what GW thinks it does any more. It's not about the Rubric units and their nerfed smite.That was 7th edition. Brotherhood of Sorcerers now is the Thousand Sons Legion trait that gives +6" to the ranges of all spells.

So, every single character in the Thousand Sons codex has the Brotherhood of Sorcerers rule. Even Ahriman and Daemon Princes. Even Magnus. So, because GW can't distinguish between editions, everyone in the TS book can cast smite on a 5. Post FAQ.

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Fireknife Shas'el




Lisbon, Portugal

Perhaps they could release a FAQ-FAQ adding the line "except for Characters" to that rule

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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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Backwoods bunker USA

Why would they exclude characters? Isn’t it the intent that all TS and all GK can cast Smite at 5+ that doesn’t increase each casting?
   
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Longtime Dakkanaut





 KiloFiX wrote:
Why would they exclude characters? Isn’t it the intent that all TS and all GK can cast Smite at 5+ that doesn’t increase each casting?
For baby smites? Sure. For actual smites it can become an issue.
   
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Norn Queen






And here I was about to give them the benefit of the doubt.

I mean I guess it makes sense. They aren't painted Silver thus they don't need to be nerfed!
   
Made in de
Automated Rubric Marine of Tzeentch



Netherlands

"Brotherhood of psykers" in 7th edition was the description of how rubric marines + aspiring sorcerers worked. So only the Rubric Marines (and the Scarab Occults) had it. Incidentally the two units that now have baby smite.

Now I would not bet my firstborn on it, but I would bet my second that they did not even glance into the codex and see whether or not the rule has changed, as in it has gotten a completely new explanation that is now a blanket rule.

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Ork-Hunting Inquisitorial Xenokiller





So the same can be said for Grey Knights then?

I am not sure if this is "as intended, your psychic reliant army got a buff" or "we forgot to read our own rules"

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Longtime Dakkanaut




I thought this was clear, it also couples up with the charictor targeting rules to make untargetable smite spam.
An avarage move of 15inch charictors all with smite and more motral wound powers with 24 inch range, been there and thats not a fun game.
   
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Longtime Dakkanaut




This looks like an intentional balance change. Not much to say rules wise.

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Automated Rubric Marine of Tzeentch



Netherlands

Captyn_Bob wrote:
This looks like an intentional balance change. Not much to say rules wise.


So they nerf smite spam because it's too strong, yet they allow the army with the strongest psykers to use it at will? This is kinda much, even for me, and I'm a TS player for Tzeentch's sake.

Interestingly enough though, you only get this bonus if you build an actual Thousand Sons detachment. So if you take Ahriman as a CSM character, he doesn't get the thing.

But man, Ahriman with +1 and 3 damage spells, Magnus with +2 and super smite, Terminator sorcerer with familiar, exalted sorcerer warlord with +1 to cast trait... There is going to be so much pain. You just forget everything about the baby smite, you give all your buff spells to the unit champions and use the real characters to go home with spreading MW all over the place.

I really think an HQ heavy Thousand Sons army will be a terrifying thing now.

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...heres hoping

DFTT 
   
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Ork-Hunting Inquisitorial Xenokiller





Confimed?

This message was edited 1 time. Last update was at 2018/04/20 16:43:54


TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
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Norn Queen






Err, how?

1) They are talking about Grey Knights, not Thousand Sons. Grey Knights all have a toned down Smite. Magnus etc do not.

2) Facebook is not a rulebook or errata. Literally meaningless especially since the Facebook team is wrong 90% of the time and they even say themselves they don't answer rules questions.

This message was edited 1 time. Last update was at 2018/04/20 16:46:02


 
   
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Longtime Dakkanaut




Please tell me I'm not tge only one wondering how they took some of what they say from the RAW FAQ?
It sounds like they confirm what I think RAI are ment to be, but how do GW not get thats not what the wrote in the FAQ?
   
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Ice_can wrote:
Please tell me I'm not tge only one wondering how they took some of what they say from the RAW FAQ?
It sounds like they confirm what I think RAI are ment to be, but how do GW not get thats not what the wrote in the FAQ?


" we spoke to the studio about that FAQ and they told us that 'treat these units as having arrived from reserves' which really is shorthand for 'these units cannot move again for any reason (including Warptime) and counts as having moved for firing heavy weapons.'."

DFTT 
   
Made in gb
Norn Queen






Captyn_Bob wrote:
Ice_can wrote:
Please tell me I'm not tge only one wondering how they took some of what they say from the RAW FAQ?
It sounds like they confirm what I think RAI are ment to be, but how do GW not get thats not what the wrote in the FAQ?


" we spoke to the studio about that FAQ and they told us that 'treat these units as having arrived from reserves' which really is shorthand for 'these units cannot move again for any reason (including Warptime) and counts as having moved for firing heavy weapons.'."
So why isn't that in the "big" FAQ?
   
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Captyn_Bob wrote:
Ice_can wrote:
Please tell me I'm not tge only one wondering how they took some of what they say from the RAW FAQ?
It sounds like they confirm what I think RAI are ment to be, but how do GW not get thats not what the wrote in the FAQ?


" we spoke to the studio about that FAQ and they told us that 'treat these units as having arrived from reserves' which really is shorthand for 'these units cannot move again for any reason (including Warptime) and counts as having moved for firing heavy weapons.'."

How is it not obvious you can't use shorthand when writing rules.
Rules need to be clear, consise and unambiguous.
   
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Ork-Hunting Inquisitorial Xenokiller





 BaconCatBug wrote:
Err, how?

1) They are talking about Grey Knights, not Thousand Sons. Grey Knights all have a toned down Smite. Magnus etc do not.

Don't GK characters have proper smite???

 BaconCatBug wrote:

2) Facebook is not a rulebook or errata. Literally meaningless especially since the Facebook team is wrong 90% of the time and they even say themselves they don't answer rules questions.

Not even responding to that. Flamebait.

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Read the blog at:
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Longtime Dakkanaut




Ice_can wrote:
Captyn_Bob wrote:
Ice_can wrote:
Please tell me I'm not tge only one wondering how they took some of what they say from the RAW FAQ?
It sounds like they confirm what I think RAI are ment to be, but how do GW not get thats not what the wrote in the FAQ?


" we spoke to the studio about that FAQ and they told us that 'treat these units as having arrived from reserves' which really is shorthand for 'these units cannot move again for any reason (including Warptime) and counts as having moved for firing heavy weapons.'."

How is it not obvious you can't use shorthand when writing rules.
Rules need to be clear, consise and unambiguous.


True fact

DFTT 
   
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Longtime Dakkanaut





 Silentz wrote:
 BaconCatBug wrote:
Err, how?

1) They are talking about Grey Knights, not Thousand Sons. Grey Knights all have a toned down Smite. Magnus etc do not.

Don't GK characters have proper smite???

 BaconCatBug wrote:

2) Facebook is not a rulebook or errata. Literally meaningless especially since the Facebook team is wrong 90% of the time and they even say themselves they don't answer rules questions.

Not even responding to that. Flamebait.
GK's have a special rule "Rites of Banishment" which limits their smite. Characters have this rule aswell, so yes they have baby smite. Unlike TS.

   
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Captain of the Forlorn Hope





Chicago, IL

 Silentz wrote:
 BaconCatBug wrote:
Err, how?

1) They are talking about Grey Knights, not Thousand Sons. Grey Knights all have a toned down Smite. Magnus etc do not.

Don't GK characters have proper smite???

Only 2 of them, both are named characters I believe. Castellan Crowe and another one. Can not remember which other one.

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 DeathReaper wrote:
 Silentz wrote:
 BaconCatBug wrote:
Err, how?

1) They are talking about Grey Knights, not Thousand Sons. Grey Knights all have a toned down Smite. Magnus etc do not.

Don't GK characters have proper smite???

Only 2 of them, both are named characters I believe. Castellan Crowe and another one. Can not remember which other one.


Nope! Crowe has a version of the Purifier smite. Stern's got a special baby-smite too, but baby-smite it remains.

Some people take an Index Librarian because that one had the proper Smite, but no Codex option has it.

This message was edited 1 time. Last update was at 2018/04/20 23:09:01


 
   
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Captain of the Forlorn Hope





Chicago, IL

Yea those 2 do not have rights of banishment, but they have their own weird version of Smite.

Just saw that they did not have rights of banishment and did not read the other rules.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
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Yeah, but all GK have 3 DMG flat against Demons. So maybe its Not even but you have an Advantage Here. I Love to have such small differences between armies.
   
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In My Lab

elodingens wrote:
Yeah, but all GK have 3 DMG flat against Demons. So maybe its Not even but you have an Advantage Here. I Love to have such small differences between armies.


And I find that awful-if GK are properly balanced against most things, they're too good against Daemons. if they're balanced against Daemons, they're not against everyone else.

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 JNAProductions wrote:
elodingens wrote:
Yeah, but all GK have 3 DMG flat against Demons. So maybe its Not even but you have an Advantage Here. I Love to have such small differences between armies.


And I find that awful-if GK are properly balanced against most things, they're too good against Daemons. if they're balanced against Daemons, they're not against everyone else.


Keep in mind that it also comes at the price that we can never D6 Smite on an 11+. Even against Daemons. That brings our average damage way down.

This message was edited 1 time. Last update was at 2018/04/21 01:13:42


 
   
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In My Lab

Audustum wrote:
 JNAProductions wrote:
elodingens wrote:
Yeah, but all GK have 3 DMG flat against Demons. So maybe its Not even but you have an Advantage Here. I Love to have such small differences between armies.


And I find that awful-if GK are properly balanced against most things, they're too good against Daemons. if they're balanced against Daemons, they're not against everyone else.


Keep in mind that it also comes at the price that we can never D6 Smite on an 11+. Even against Daemons. That brings our average damage way down.


No. No it doesn't.

There is a 1/12 chance of getting an 11+... Wait, GK have +1 to cast rolls.

There is a 1/6 chance of rolling an 11+ on 2d6+1, and a 3/4 chance of rolling a 5-10 on 2d6+1.

Average damage is 3.5*1/6+2*3/4=.58+1.5=2.08 damage on average, if they had full smite.

Or, in other words, 3 guaranteed mortal wounds with a 11/12 chance is far better than a slim chance at d6.

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 JNAProductions wrote:
Audustum wrote:
 JNAProductions wrote:
elodingens wrote:
Yeah, but all GK have 3 DMG flat against Demons. So maybe its Not even but you have an Advantage Here. I Love to have such small differences between armies.


And I find that awful-if GK are properly balanced against most things, they're too good against Daemons. if they're balanced against Daemons, they're not against everyone else.


Keep in mind that it also comes at the price that we can never D6 Smite on an 11+. Even against Daemons. That brings our average damage way down.


No. No it doesn't.

There is a 1/12 chance of getting an 11+... Wait, GK have +1 to cast rolls.

There is a 1/6 chance of rolling an 11+ on 2d6+1, and a 3/4 chance of rolling a 5-10 on 2d6+1.

Average damage is 3.5*1/6+2*3/4=.58+1.5=2.08 damage on average, if they had full smite.

Or, in other words, 3 guaranteed mortal wounds with a 11/12 chance is far better than a slim chance at d6.


You misunderstand. I meant our combined average against Daemon and non-Daemon targets when compared to the average of normal Psykers against all targets.
   
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In My Lab

Oh. Well yeah, duh.

GK are not in a good place-but making them better against ONE FACTION does not help them.

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