After a few games (only one post FAQ) I've been pleasantly surprised by the performance of this list:
Sautekh Battalion:
Imotekh
Cryptek + Veil
10 Gauss Immortals
10 Tesla Immortals
10 Tesla Immortals
Tomb Sentinal + Gloom Prism
Doomsday Ark
Doomsday Ark
Nephrek Outrider:
Destoryer Lord + Warscythe
5x Destroyers
3x Scarabs
3x Scarabs
3x Tomb blades + Tesla + 3 Shield Vanes
3x Tomb blades + Tesla + 2 Shield Vanes
2000pts 10 CP
Things I've been impressed by:
-10 CP is very nice (an average of 14 with the Warlord Trait) and this list has a lot of good uses for CP.
-Scoring objectives- Nephrek MSU Scarabs and Tomb blades are great for scoring, the Dlord helps too. Along with the option to Deep Strike the Destroyers and Tomb Sentinel, and Veil a unit of Immortals, I've been able to get all over the board.
-Screening- The Nephrek MSU are great for pushing back Deep Strkies.
-Beta Strike- Destroyers + Tomb Sentinel + Veiled MWBD Gauss Immortals all landing together on T2 have a lot of punch.
-Lord of the storm + Methodical Destruction DDAs- This can be a hell of a slap to any vehicle/monster on turn one: D6 Mortal Wounds + 2D6 DDA shots hitting on 2's. That's an average of about 18 wounds to anything without an invul.
-Tesla screen clear- At 24" the Gauss Immortals can reliably put a wound on a horde unit to trigger Methodical Destruction for 2 units of MWBD Tesla Immortals. 40 shots with Tesla triggering on 4+ is nasty.
-Tomb sentinel- I only put this thing in a list initially because I had the model but I've found it very useful. With the Sautek Code it hits on 3's with it's Exile Cannon and is effectively a 3rd DDA. Sautek also allows it to shoot the cannon after advancing and then charge for 1CP which is nice. It's been a great distraction unit showing up in the enemies backfield, and on one occasion the Gloom Prism saved my bacon. For a non forge world alternative I'd try a Triarch Stalker or 3x Heavy Destroyers.
-Immortals- Actually seem to be a really solid troop choice. Previously I only really used them as Nephrek MSU objective grabbers, but 30 of them can put out a lot of firepower and be very durable.
-Imotekh- I wasn't convinced he was worth it till I gave him a try. On paper he doesn't bring much over 2 Overlords but his storm ability reliably triggering Methodical Destruction is incredibly useful. His shooting attack being 18" has been good for the same reason. When things get messy in the late game he has been able to wade into melee and at the very least not die.
-It's been great fun to play with! Variety is always more fun and this list has a good mix of units. The amount of command points is really great when you have access to all the good stratagems: Methodical Destruction, Destroyer Strat, Deep Strike, Quantum Sheilding strat, Canoptek advance + charge and the resurrect strat on the Dlord. The basic reroll strat for 1 CP has also been very handy with the various D6 shot weapons.
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