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Made in us
Regular Dakkanaut




Hey all just came up with this list and wanted opinions. Plan is to alliance of
Agony the +inv succubus trait to the girl without traitors embrace, and the +CP trait to the hemuclus. Uses 4 CP to
Get this and 2 additional relics for a starting total of (14-4) 10 +D3 CP.

++ Spearhead Detachment +1CP (Aeldari - Drukhari) [23 PL, 367pts] ++

+ No Force Org Slot +

Detachment Attribute: Prophets of Flesh

+ HQ +

Haemonculus [5 PL, 70pts]: Haemonculus tools, Splinter Pistol

+ Heavy Support +

Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

++ Battalion Detachment +5CP (Aeldari - Drukhari) [20 PL, 359pts] ++

+ No Force Org Slot +

Detachment Attribute: Cult of the Cursed Blade

+ HQ +

Succubus [4 PL, 60pts]: Archite Glaive, Blast Pistol, Traitor's Embrace

Succubus [4 PL, 60pts]: Archite Glaive, Blast Pistol

+ Troops +

Wyches [4 PL, 57pts]
. Hekatrix: Agoniser, Splinter pistol
. 4x Wych
. Wych with Wych Weapon: Shardnet and impaler

Wyches [4 PL, 89pts]
. Hekatrix: Agoniser, Splinter pistol
. 8x Wych
. Wych with Wych Weapon: Shardnet and impaler

Wyches [4 PL, 93pts]
. Hekatrix: Agoniser, Splinter pistol
. 7x Wych
. Wych with Wych Weapon: Shardnet and impaler
. Wych with Wych Weapon: Razorflails

++ Battalion Detachment +5CP (Aeldari - Drukhari) [66 PL, 1273pts] ++

+ No Force Org Slot +

Detachment Attribute: Kabal of the Black Heart

Prizes from the Dark City (2 Relics)

+ HQ +

Archon [4 PL, 93pts]: Blaster, Huskblade, Labyrinthine Cunning, Warlord (Archon), Writ of the Living Muse

Archon [4 PL, 87pts]: Agoniser, Blast Pistol, Phantasm Grenade Launcher, The Helm of Spite

+ Troops +

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

+ Heavy Support +

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

+ Dedicated Transport +

Raider [5 PL, 85pts]: Dark Lance

Raider [5 PL, 85pts]: Dark Lance

Raider [5 PL, 85pts]: Dark Lance

Raider [5 PL, 85pts]: Dark Lance

Raider [5 PL, 85pts]: Dark Lance

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

++ Total: [109 PL, 1999pts] ++

Plan is to have the warlord hoof it in order to buff the Ravagers. The 2 10 man wych squads go in 2 raiders, the 4 5 man warrior squads go in 2 raiders, and the 6 man wych squad goes with the 2 succubus in the last raider. The non-warlord archon goes in the venom and the heamonculus hoofs it with all of the talos.

   
Made in us
Lethal Lhamean






Venice, Florida

Salt donkey wrote:
Hey all just came up with this list and wanted opinions. Plan is to alliance of
Agony the +inv succubus trait to the girl without traitors embrace, and the +CP trait to the hemuclus. Uses 4 CP to
Get this and 2 additional relics for a starting total of (14-4) 10 +D3 CP.

This sounds fine, though considering the Haem you're running I would probably argue Master Artisan would serve better as a Talos boost. I do like that it functionally makes Alliance free or a bonus to CPs though

Salt donkey wrote:
++ Spearhead Detachment +1CP (Aeldari - Drukhari) [23 PL, 367pts] ++
Detachment Attribute: Prophets of Flesh

+ HQ +

Haemonculus [5 PL, 70pts]: Haemonculus tools, Splinter Pistol

+ Heavy Support +

Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

I like the goal here, Talos are not great, but you are keeping them cheap enough that you can just sprint them up the board for maximum mayhem, and the haywire should help them crack vehicles if they have to, with a 4++ save they'll also be hard to wipe quickly.

Salt donkey wrote:
Detachment Attribute: Cult of the Cursed Blade

I would argue that this Cult trait tends to benefit large squads of wyches moreso than small squads. I think this is exacerbated when you take so many Agonisers, and would start to suggest that you better love the relic quite a bit and have a goal built around it (I am personally neutral on a relic based around the plan of letting yourself die, but I'm a bloodthirsty sort ) I would suggest a different Cult could serve this build better.

Also, what drugs are you planning to take for your Succubi and Wyches? This is something you should have in mind during construction, as it can give various squads different goals. With 5 Wych units with drugs, basically what you're doing is picking the drug that will help you the least (I would suggest that with your current Cult of choice that will be Splintermind) then ruling that out and placing the rest. I softly suggest the move boost to the suicide Succubus to help her position herself into the assault placement you want to hopefully lure in the kill you want. But will admit this isn't a strategy I go for, so maybe the goal is to make her a killing machine and lure in attackers? I dunno

Salt donkey wrote:
Succubus [4 PL, 60pts]: Archite Glaive, Blast Pistol, Traitor's Embrace

Succubus [4 PL, 60pts]: Archite Glaive, Blast Pistol

I usually tend to save the points on Blast pistols for other things, but they are damn good pistols, and never sad to be popping off into people's faces.

Salt donkey wrote:
Wyches [4 PL, 57pts]
. Hekatrix: Agoniser, Splinter pistol
. 4x Wych
. Wych with Wych Weapon: Shardnet and impaler

Wyches [4 PL, 89pts]
. Hekatrix: Agoniser, Splinter pistol
. 8x Wych
. Wych with Wych Weapon: Shardnet and impaler

Wyches [4 PL, 93pts]
. Hekatrix: Agoniser, Splinter pistol
. 7x Wych
. Wych with Wych Weapon: Shardnet and impaler
. Wych with Wych Weapon: Razorflails

The Hydra Gauntlet still slightly maths out better than the Razorflail, but with your current Cult I think it becomes a bit of a wash - I like the builds here fine, though keep in mind these are really just a spread of lockdown units for the coming Talos party.

Salt donkey wrote:
Archon [4 PL, 93pts]: Blaster, Huskblade, Labyrinthine Cunning, Warlord (Archon), Writ of the Living Muse

Archon [4 PL, 87pts]: Agoniser, Blast Pistol, Phantasm Grenade Launcher, The Helm of Spite

Running Index?

Salt donkey wrote:
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Fine.

Salt donkey wrote:
Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

I will argue that there is a lot of value to considering going pure Dissie - they're cheaper and really just as good as lances except in some situations where they're better than lances.

Salt donkey wrote:
Raider [5 PL, 85pts]: Dark Lance

Raider [5 PL, 85pts]: Dark Lance

Raider [5 PL, 85pts]: Dark Lance

Raider [5 PL, 85pts]: Dark Lance

Raider [5 PL, 85pts]: Dark Lance

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

I would argue that the price of the s.cannon upgrade to the Venom is of debatable benefit.

Salt donkey wrote:
Plan is to have the warlord hoof it in order to buff the Ravagers. The 2 10 man wych squads go in 2 raiders, the 4 5 man warrior squads go in 2 raiders, and the 6 man wych squad goes with the 2 succubus in the last raider. The non-warlord archon goes in the venom and the heamonculus hoofs it with all of the talos.

The hoofing Archon is a good plan. I think your Succubus placement will give your opponent a bit too obvious of a 'shoot this one' situation with your Raiders, since you're not bothering with multi Wych weapons in all the squads, you could easily drop one Wych from a 10 man, shift it to the six man, and spread out the Succubi.

I think this list looks pretty fun. I'd argue that competitively you'd probably benefit from dropping the COven and floating in some fliers or more Kabal, but it looks like a solid list otherwise. My above thoughts are mostly minor enhancement opinions.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in it
Waaagh! Ork Warboss




Italy

I like the talos, but I prefer them with splinter cannons. Haywire are too unrealiable and you've got tons of anti tank anyway, while poisoned shots are never enough.

Talos perform well in my lists because they help soaking firepower saving flyers and ravagers, they're decent backfield defenders but they're also good if you rush them towards the enemy as he usually targets the vehicle and spare them and they're fast enough to arrive in turn 3 when they get all the close combat buffs. If he fires at them, good, it's a ravager that survives the turn. They only suffer hordes, but the entire army suffers hordes. With urien they become S8.

I'd save points cutting the second splinter cannon on the venom, 10 points for 1-2 more shots is too much. I think dark lances are needed because they're way better than dis cannons against T7-T8 multiwound armored stuff.

This message was edited 1 time. Last update was at 2018/04/22 06:45:31


 
   
Made in us
Lethal Lhamean






Venice, Florida

 Blackie wrote:
I think dark lances are needed because they're way better than dis cannons against T7-T8 multiwound armored stuff.

I think either your math or my math is wrong.
Pretty sure Lances do outperform vs. T7, but only very slightly.
Against T8 they're so close as to be identical (especially if the unit has an invulnerable save)
When you toss in heavy infantry (which splinter fire struggles with) and also just a general need in a competitive environment for the ability to saw through horde I think the Dissie quickly accelerates into a no-brainer option.

That's my logic, at least.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in au
Regular Dakkanaut




Dark lance against t7 3+ does 1.55
Dis cannon does 1.11

At t8 3+ it is about the same comparing the pair 1.16 to 1.11.

At t7 5+ invulnerable it's also close at 1ish to .9 for the dis cannon.

Where the dis cannon shines is with the rerolls. More shots mean more benefit.

And obviously against infantry it's not close.

   
Made in it
Waaagh! Ork Warboss




Italy

Wyldcarde wrote:
Dark lance against t7 3+ does 1.55
Dis cannon does 1.11

At t8 3+ it is about the same comparing the pair 1.16 to 1.11.



This plus the fact that lances deal D6 damage and we can use CPs to get a better result. So the average should be a bit higher. Having lots of CPs is also quite easy for drukhari.

 
   
Made in us
Purged Thrall





FL

 Blackie wrote:
Wyldcarde wrote:
Dark lance against t7 3+ does 1.55
Dis cannon does 1.11

At t8 3+ it is about the same comparing the pair 1.16 to 1.11.



This plus the fact that lances deal D6 damage and we can use CPs to get a better result. So the average should be a bit higher. Having lots of CPs is also quite easy for drukhari.


I think the math is still correct. I wouldn't count on the CP reroll though, only affecting one lance damage roll is statistically pretty minor. If we had a +wound strat that would be amazing, but that would change a TON of our maths.
   
Made in us
Lethal Lhamean






Venice, Florida

 Blackie wrote:
Wyldcarde wrote:
Dark lance against t7 3+ does 1.55
Dis cannon does 1.11

At t8 3+ it is about the same comparing the pair 1.16 to 1.11.



This plus the fact that lances deal D6 damage and we can use CPs to get a better result. So the average should be a bit higher. Having lots of CPs is also quite easy for drukhari.

Don't get us wrong, I doubt Wyldcarde (and I know I'm not) is arguing that lances are bad.
They're not bad.

What we're arguing is that Dissies cost less.
Are superior vs. infantry (and horde is a thing in the meta at the moment)
And are roughly equivalent vs. vehicles/MCs

Thus making them a superior option TAC wise for that assortment of traits.
I will never argue that taking DLs is a bad decision unless GW does something really narf with them in a new edition.

Also, I know I advocate bringing Blasters, so I can always use re-roll tech on them instead, and still get the Dissie benefits at the same time.

This message was edited 1 time. Last update was at 2018/04/22 23:44:40


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Regular Dakkanaut




thanks for all the replies guys!
After some consideration I’ve decided to drop 1 wych from the weaker 10 man unit (2nd succ goes here) and the splinter cannon from the venom in order to upgrade the Haem into Urian.

Curse blade seems underrated on here. Yeah it has a bad warlord trait and stratagem, but gaining +S is big. Also don’t ignore the moral thing as sometimes it can save a locked in shard-net girl. Combat drugs are + strength on the 9 man unit, + atk on the 10 man unit, + T on the 6 man unit, + 2 move on the relic succubus, and +WS for the warlord trait succubus.

Talos are a top 5 codex unit IMO. Comparing it to thousand son
Daemon prince with wings really shows this. The daemon prince gets 2 powers a turn (massive), 1 denial(minor), 4 more movement (massive), 1 more attack(big) (, +1 to hit (big), a re-roll aura (massive), is a character (pretty big), and an HQ (minor). The talos gets 2 weapons (big), has power from pain (negates the DP’s wound advantage and gives a pretty big advantage due to all of the other bonuses), and gets +strength and toughness if urian is around (massive). The kicker of course being that talos is 55% of DP’s cost. Of course the DP is a force multiplier where as the talos isn’t, but is that force multiplier + spd boost worth that 45%? (as offensively the DP isbetter, and defensively the talos is minorly better) Rember my spearhead detachment is only 27 more points than 2 winged DP’s, so its at least a valid comparison.

I’d love to run a second dis ravager over the 1 of the dark lance one’s, but I’ll have to remodel first. Overall some really good advice here, I’ll just have find a way to replace some dark lances with disintegrators.
   
Made in us
Regular Dakkanaut




haemonculus are 75 points. They don't have a splinter pistols they have stinger pistols (5 points)
   
 
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