ravenerioli wrote:Does any one know how to do this calculation?
What would do more wounds from a flamer. Being able to reroll the number of shots or being able to reroll failed wound rolls?
This case in question is to shoot an alaitoc crimson hunter, using 10 - 15 flamers to bring it down. You'd be wounding t6 on 5s.
Scions can use orders to reroll wounds against vehicles while catachan can reroll the number of shots from flamers, trying to work out what would be more effective
Great question. The average number of shots on a
D6 is 3.5. What's the average if you can reroll ones twos and threes? I think it's the average of all weighted possible outcomes: (4+5+6+3.5+3.5+3.5) / 6 = 4.25. that's a 21% improvement.
The value of rerolling failed rolls actually increases when the difficulty increases. Rerolls to a 6+ are more valuable than rerolls to a 2+. Here's the math for wounding on 5+:
To keep the numbers round, let's roll 36 hits (six squared). An average roll will yeild 12 successful wounds and 24 failures. Rerolling those failures adds another 8 successes for a total of 20 wounds. That's a big 66% improvement!
What's the break even point? Rerolls on a 2+ is only a 16% improvement, while even rerolling a 3+ yeilds 33% more wounds.
In conclusion, we can say this:
Rerolling wound rolls of 3, 4, 5, or 6+ is more valuable than rerolling number of shots.
Rerolling number of shots is more valuable than rerolling wound rolls of 2+.