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Made in us
Regular Dakkanaut




Parshall, ND

I think I am right, RAW here, but want confirmation

If you make a custom Regiment, the regiment as a whole gets to choose a single Regimental Doctrine to use (ie they play like Cadians or whatever)

However the characters do not get the Character specific regiment options (orders, relics, Warlord traits, stratagems, anything else I cannot think of)

This message was edited 2 times. Last update was at 2018/04/22 14:03:48


   
Made in se
Fresh-Faced New User




You can play Cadian in every aspect except colour scheme and then call them something different, as long as you're clear about the fact they are functionally cadians, including characters, stratagems and relics. What you can't then do is include non-cadian characters/things, but it does leave you open to using them as any other regiment later with the same caveats.

An example where things such as characters and other stuff is restricted is Minotaurs space marines. As they do not have a Chapter Tactic they get to pick one "that fits", but they are still <Minotaurs> and not <Salamanders> or whatever. So they can't use Salamander relics, characters or stratagems.

Hope that helps clear it up
   
Made in us
Regular Dakkanaut




Parshall, ND

RejjeN wrote:
You can play Cadian in every aspect except colour scheme and then call them something different, as long as you're clear about the fact they are functionally cadians, including characters, stratagems and relics. What you can't then do is include non-cadian characters/things, but it does leave you open to using them as any other regiment later with the same caveats.

An example where things such as characters and other stuff is restricted is Minotaurs space marines. As they do not have a Chapter Tactic they get to pick one "that fits", but they are still <Minotaurs> and not <Salamanders> or whatever. So they can't use Salamander relics, characters or stratagems.

Hope that helps clear it up


What I "want" to do is: Use Cadian Minatures, call them something else, use a custom color scheme and use the rules for a different Regiment (note not talking about what I think of as army specifics however, so no special characters, etc...)

   
Made in nl
Longtime Dakkanaut





JmOz01 wrote:
I think I am right, RAW here, but want confirmation

If you make a custom Regiment, the regiment as a whole gets to choose a single Regimental Doctrine to use (ie they play like Cadians or whatever)

However the characters do not get the Character specific regiment options (orders, relics, Warlord traits, stratagems, anything else I cannot think of)
Yes, I believe so.
Note you only want to do this if your going "Storm Trooper" Doctrine. Any other and your better of just playing the actual regiment with different models.
   
Made in ca
Secretive Dark Angels Veteran



Canada

JmOz01 wrote:
RejjeN wrote:
You can play Cadian in every aspect except colour scheme and then call them something different, as long as you're clear about the fact they are functionally cadians, including characters, stratagems and relics. What you can't then do is include non-cadian characters/things, but it does leave you open to using them as any other regiment later with the same caveats.

An example where things such as characters and other stuff is restricted is Minotaurs space marines. As they do not have a Chapter Tactic they get to pick one "that fits", but they are still <Minotaurs> and not <Salamanders> or whatever. So they can't use Salamander relics, characters or stratagems.

Hope that helps clear it up


What I "want" to do is: Use Cadian Minatures, call them something else, use a custom color scheme and use the rules for a different Regiment (note not talking about what I think of as army specifics however, so no special characters, etc...)


What Regiment do you want to play? Call your force that "Regiment" regardless of the models and you unlock everything that goes with that Regiment (stratagems, characters, warlord traits, relics, etc). So you could have all "Cadian" models, paint them as you please with a cool scheme while dreaming up exciting fluff background and call them Catachans. Or Mordians. Or Tallarans. As long as its clear to your opponent you are good to go.


All you have to do is fire three rounds a minute, and stand 
   
Made in us
Regular Dakkanaut




Parshall, ND

Thinking Mordians (sp)...MY Version, are actually a weird offshoot of my Space Marine Chapter (details else when & where). The guardsman detachment are primarily a defensive force, stay back and guard the Warlord (who is a Company Commander) while firing mortors and reaping CP

   
Made in ca
Secretive Dark Angels Veteran



Canada

JmOz01 wrote:
Thinking Mordians (sp)...MY Version, are actually a weird offshoot of my Space Marine Chapter (details else when & where). The guardsman detachment are primarily a defensive force, stay back and guard the Warlord (who is a Company Commander) while firing mortors and reaping CP


Cool. So call them <Regiment=Mordians> and your force is now Mordians. They get access to everything Mordian!


All you have to do is fire three rounds a minute, and stand 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Do Mordians have anything besides a Relic?

But yeah, your paint scheme and models do NOT have to match the "official" ones. I mean, obviously don't plop down a green army man and say "This is my Company Commander", but Catachan guardsmen as Mordians? Eh, who cares.

The one thing is, SHOULD YOU MIX REGIMENTS, make sure it's clear who's part of what regiment.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut




Parshall, ND

5+ Overwatch


The Battalion is going to be EXTREMLY small

3 companies of guardsmen (w/special weapon & mortars)
1 Company Commander (warlord, 5+ Reclaim & steal CP)
1 Primaris Psycher

probably a few weapon upgrades (Bolt Pistols type stuff)

approx. 225 points

This message was edited 2 times. Last update was at 2018/04/22 16:12:25


   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

JmOz01 wrote:
5+ Overwatch


The Battalion is going to be EXTREMLY small

3 companies of guardsmen (w/special weapon & mortars)
1 Company Commander (warlord, 5+ Reclaim & steal CP)
1 Primaris Psycher

probably a few weapon upgrades (Bolt Pistols type stuff)

approx. 225 points


I meant in terms of what you can't get if you have, say, Mabblehauzers that use the Mordian Regimental tactic.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in se
Fresh-Faced New User




As long as you aren't using an official Spin-off like Crimson Fists there is nothing restricting how you paint your models and what regiment they belong to.

Heck, you can play Cadians, call them The Muppets 63rd Regiment, and then have a custom Creed model that you call "General Fluffers" who is a counts-as Creed in every way.
   
Made in gb
Norn Queen






Previously discussed here: https://www.dakkadakka.com/dakkaforum/posts/list/754939.page#9928853

Basically the only time you'd ever want a custom regiment is if you REALLY REALLY wanted the Storm Troopers Doctrine. Otherwise you're better off just running them with a proper keyword, thus getting their Orders, Traits, Characters, Stratagems etc.
   
Made in us
Regular Dakkanaut




Parshall, ND

Just to confirm one last detail (thought of starting a new thread but that seemed redundant)

Your selection of Regiment influences the following:
* Regimental Doctrine
* Warlord Trait
* Orders
* Relics
* Special Characters allowed

Is there anything else?


   
Made in gb
Norn Queen






JmOz01 wrote:
Just to confirm one last detail (thought of starting a new thread but that seemed redundant)

Your selection of Regiment influences the following:
* Regimental Doctrine
* Warlord Trait
* Orders
* Relics
* Special Characters allowed

Is there anything else?

Correct. Selecting a "real" Regiment (i.e. CADIAN, CATACHAN, VALHALLAN, VOSTROYAN, ARMAGEDDON, TALLARN or MORDIAN) nets you all of those. Selecting a "custom" regiment nets you only a Regimental Doctrine, although doing so lets you select the Storm Troopers Doctrine which normally could only be selected for a MILITARUM TEMPESTUS detachment.

This message was edited 1 time. Last update was at 2018/04/25 14:24:14


 
   
Made in us
Regular Dakkanaut




Parshall, ND

So for my needs, VOSTROYAN would be best I think. Primarily using them for CP, but also want to be able to fire off some mortars and defend my backlines. +6" range and being able to fire in melee w/rapid fire (I think that is how that works) seems good to me

   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

JmOz01 wrote:
So for my needs, VOSTROYAN would be best I think. Primarily using them for CP, but also want to be able to fire off some mortars and defend my backlines. +6" range and being able to fire in melee w/rapid fire (I think that is how that works) seems good to me


The Vostroyan order allows 'any of its weapons' 'regardless of the weapons type' to be used to fire even if within 1". Which would include mortars, missile launchers and other such silly things one would never (realistically) want to fire at someone standing right in front of them!

Its not clear, if this would include frag grenades, and override the restrictions on one per unit to be fired - which would be hilarious to attempt!

This message was edited 2 times. Last update was at 2018/04/25 15:00:43


 
   
Made in gb
Horrific Hive Tyrant





 Kcalehc wrote:
JmOz01 wrote:
So for my needs, VOSTROYAN would be best I think. Primarily using them for CP, but also want to be able to fire off some mortars and defend my backlines. +6" range and being able to fire in melee w/rapid fire (I think that is how that works) seems good to me


The Vostroyan order allows 'any of its weapons' 'regardless of the weapons type' to be used to fire even if within 1". Which would include mortars, missile launchers and other such silly things one would never (realistically) want to fire at someone standing right in front of them!

Its not clear, if this would include frag grenades, and override the restrictions on one per unit to be fired - which would be hilarious to attempt!


I'd say it's very clear. All the order does is allow you to shoot while within 1", the weapon type still remains and so any other effect of the weapon type applies. So only 1 grenade still I'm afraid!
   
Made in us
Regular Dakkanaut




Parshall, ND

But Yes on Rapid Fire, so yah lots of Dakka for my Warlord guard...

   
 
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