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Made in us
Regular Dakkanaut





Back when death from the skies released i wanted to build a wing of flyers for my orks. It got put on the back burner and im glad because 8th dropped and the ork dex is still not released. I am having trouble deciding which plane to build now specifically because templates are gone. I have a wazbom blastajet built already and 2 planes in boxes waiting on a decision. Orks are my army that is just for fun so i guess i am asking for play style differences and speculation on the new dex's plane rules.

Thanks for the help
   
Made in no
Liche Priest Hierophant





Bergen

Just assemble them with everything and change up what they are.

My friend uses burnabombs vs my genestealers. Those are great.

   
Made in us
Decrepit Dakkanaut





The rules will stay mostly the same, but they could get stratagems. Anything that drops bombs without needing a roll to hit is a hero for orks in my opinion.

Anyway, magnets are your friend.
   
Made in no
Liche Priest Hierophant





Bergen

The burna bomb also do damage in the movement face. While one might be unreliable, 2 can be used to clear chaff for your other movement in the same face.

   
Made in us
Nasty Nob





United States

Please, do yourself the favor of magnetizing those models. The wings are all different depending on which model you build, but you can magnetize all the missiles and bombs, and if you use the non dakkajet model I think you might need to make a solution magnetizing it as a dakkajet. But you could probably just undermount the guns in the same place you might magnetize the bombs.

I play Dakkajets with Mechanized Orkz reguarly. The mobility and range they have allow you to deploy them nearly out of range of everything turn one and still allow you to have an influence on the board. It is good for finishing a Razorback, or putting good lead on single wound models, at -1 AP it makes expensive infantry vulnerable. In a list like mine featuring lots of open topped anti tank shooting with tankbustas in trukkz, the Dakkajet is often times the anti infantry weapon with a t6 like a trukk.

I don't play the other two jets because I don't feel like I can guarantee something decent turn one with them. I get a nerdy chuckle at the thought of flying a burna bomma right into enemy lines knowing that it explodes on 4+ instead of a 6+. But, I also know nobody is actually going to prioritize it.

Jets are also good at hogging up the footprint suddenly, when you might want to block someone.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in vn
Battlefortress Driver with Krusha Wheel






I own a dakka jet. Don't ask me why I got a dakka jet over all the cool stuff you can make in that kit but I like the idea of a lone Top Gun Ork who goes on missions (also it was on ebay for £20). His windshield is even painted blue (you can't see the Ork just blue windshield for luck). I call him Lucky Gut. He is somehow the most over the top stupidly lucky model in my entire army. For some damn unknown Morky reason he can do stuff like take out an entire squad of immortals in 1 shooting phase and survive until the end of every match.

Spoiler:

This message was edited 2 times. Last update was at 2018/04/25 08:34:34


 
   
Made in ru
!!Goffik Rocker!!






Dakkajet and both bombers are not amazing but ok in friendly games or when you really need this bit of shooting to clear up bauble wrap before your boyz charge in.
At the moment, i'd say that a burna bomber is slightly better than a blitza bomber but you can take each of those and they'll perform about equally in the long run. It all depends on the opponent.

If you're constantly playing against mellee armies with lots of at least semi-elite troops like genestealers or berzerkers or if your opponent likes to castle up dark reapers or devastators in ruins that you can do nothing against - burna bomber is your pick. Not only it delivers mortal wounds on the bombing runs but it also has decent odds of exploding (4+ and a possible CP re-roll) dealing 3 extra mortal wounds to everything around. Makes your opponent think twice before shooting this plane down amidst his gunline.

If you're consctantly playing against weak but numerous bauble wrap or msu heavy gunners hidden behind enemy lines, dakkajet is decent at putting holes in those things. As you're essentially not limited by range, you can focus on any unit on the board. The damage is not amazing but it's good enough t consider.

As for the blitza bomber, it's essentially the burna bomber but without the explosion fient, with a bit worse regular gun and a bit better bomb vs vehicles in exchange. But it's nothing to write home about - it's only ideal targets are vehicle squadrons that you don't meet very often. So, maybe if you're constantly playing against other orks running walker walls and you for some reason haveproblems with killa kanz?.. I don't know. But still, it's not THAT much worse than a burna bomber, so if you like variety, you can take both.

This message was edited 3 times. Last update was at 2018/04/25 08:52:53


 
   
Made in fi
Locked in the Tower of Amareo





Out of the fliers dakkajet is by far my favourite. Hitting on 4+ with 18 shots with -1AP is surprisingly useful shooting and one of our toughest vehicles thanks to -1 to hit.

2024 painted/bought: 109/109 
   
Made in vn
Battlefortress Driver with Krusha Wheel






I worry about our flyers. As you see a lot... nobody ever really complains too much about Ork flyers. Even me, who complains abiut every Ork unit, admit Ork flyers are fun and can be baddass. They have the perfect balance of risk vs reward with Ork craziness. Even the wazz jet has it's crazy good moments. But I worry because GW might nerf or make them boring because they're good solid Ork units. XD
   
Made in gb
Sneaky Lictor






All about the Dakkajet, because it has Dakka in it's name.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in fr
Lead-Footed Trukkboy Driver





 lolman1c wrote:
But I worry because GW might nerf or make them boring because they're good solid Ork units. XD

How can GW nerf units that miss basically 83% of the time or make a unit more boring than the Dakkajet ?

Ork flyers are average units in an army of mostly terrible units, which makes people think they're actually good. Unfortunately, they're not. Some of them even cost the same points as a freaking Crimson Hunter lol. I laugh just to avoid crying.

Let's hope GW understands that nearly all Ork units are terribad, otherwise they're going right back to the shelves for the next 5 to 8 years.

Deffskullz desert scavengers
Thousand Sons 
   
Made in gb
Norn Queen






Magnets, How do they work?

Seriously, if it's a kit that can be built two ways, pin and/or magnetise everything.
   
Made in vn
Battlefortress Driver with Krusha Wheel






 Nym wrote:
 lolman1c wrote:
But I worry because GW might nerf or make them boring because they're good solid Ork units. XD

How can GW nerf units that miss basically 83% of the time or make a unit more boring than the Dakkajet ?

Ork flyers are average units in an army of mostly terrible units, which makes people think they're actually good. Unfortunately, they're not. Some of them even cost the same points as a freaking Crimson Hunter lol. I laugh just to avoid crying.

Let's hope GW understands that nearly all Ork units are terribad, otherwise they're going right back to the shelves for the next 5 to 8 years.


This is how bad it is though. We have so many terrible units I worry they might nerf the flyers which are not as terrible.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 BaconCatBug wrote:
Magnets, How do they work?

Seriously, if it's a kit that can be built two ways, pin and/or magnetise everything.


Three actually. You don't even need to magnetize the rear gun, as - once primed - the three pieces you can put in there will stay without any help of magnets or pins.

You can put flat magnets inside the wings and the bombs and they will snap to the wings. You can even remove the bombs when you drop them, easily keeping count how many you have left.

The supa-shootas on the nose are also quite easy to magnetize, glue one magnet inside the shoota bit (best use green stuff to do this) and glue the other one inside the hull.

The hardest to magnetize is the shoota on the wings, because the lower bit is very small, but still possible. If you have magnet in both the lower and the higher part, it will hold by itself.

Luckily skorcha rokkits are no longer bought separately or expendable, so you don't need to magnetize them at all. Don

The easy way out is simply glue six shootas to the plane, add the big bombs and the twin shoota in the rear. You can then have your plane count as any of the three. It also looks totally badass.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Nym wrote:
 lolman1c wrote:
But I worry because GW might nerf or make them boring because they're good solid Ork units. XD

How can GW nerf units that miss basically 83% of the time or make a unit more boring than the Dakkajet ?

Ork flyers are average units in an army of mostly terrible units, which makes people think they're actually good. Unfortunately, they're not. Some of them even cost the same points as a freaking Crimson Hunter lol. I laugh just to avoid crying.

Let's hope GW understands that nearly all Ork units are terribad, otherwise they're going right back to the shelves for the next 5 to 8 years.


83%? Dakka jet hits on 4+.

And how? Up the cost. Drop BS. Make weapons -1S. Give them wacky special rule that makes them self-destruct half the time. Plenty of ways.


Automatically Appended Next Post:
 Jidmah wrote:

The easy way out is simply glue six shootas to the plane, add the big bombs and the twin shoota in the rear. You can then have your plane count as any of the three. It also looks totally badass.


And how then to separate 2 planes between each other...And sucks when you enter tournament with WYSIWYG as that's obviously not WYSIWYG.

This message was edited 1 time. Last update was at 2018/04/26 07:15:32


2024 painted/bought: 109/109 
   
Made in vn
Battlefortress Driver with Krusha Wheel






Who the hell plays Orks at a tournament! We're pure narrative casual players... it's why we're da best!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
 Jidmah wrote:

The easy way out is simply glue six shootas to the plane, add the big bombs and the twin shoota in the rear. You can then have your plane count as any of the three. It also looks totally badass.


And how then to separate 2 planes between each other...


Gee, I don't know. Paint them differently? Build them to look different? With just the options for the wings, fin and motor you can have 16 different looking planes - and that's not even considering all the bits on the sprue for customization.
I also wonder how space marines are able to tell their rhinos apart. Probably an unsolvable problem.

You do realize that only the difference between a burna bommer and a blitza bommer is the size of the bombs and a different bit for the rear shoota, right?

I suggest you build the actual model before giving advice on how to build it.

And sucks when you enter tournament with WYSIWYG as that's obviously not WYSIWYG.

Yeah, don't you hate when all those AM and SM players get kicked out at the beginning of each of tournament because their predators/LRBT had sponsons or hull mounted weapons that are not in their list?

The reason I even give this advice is because I have seen it played against me in a WYSIWYG tournament in 6th, where WYSIWYG was actually relevant and enforced regularly. If they kick this model out, they will also remove every other model that has as much as two additional bits glued to it.

This message was edited 1 time. Last update was at 2018/04/27 09:23:59


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





If you put all guns and bombs on all planes that leaves rather thin and would hate to say this plane with this plate is dakkajet and tkhis plane with slightly different plane is burnajet.

Paint is even worse. Red is dakkajet, black burnajet? And then clan differnces...

Weapons are unsurprisingly best way to differ dakkajet from bkrnajet. Gluing all on plane removes that. Magnets don't cost that much so be polite and make it easy for opponent.

And btw i would be out of those sponsons with non-wysiwyg. Ditto plane.

This message was edited 1 time. Last update was at 2018/04/27 09:24:54


2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You obviously do not own a self-magnetized ork jet. I own three.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





How nice of you to assume things(which shows bad about your personality but hey who am i to complain about people making themselves fool) but hey you are making my case stronger as you don't even yourself do what you proposed doing that i opposed.

If you don't do something which is bad idea don't tell others to do it...

Magnets are cheap. You either glue one configuration or magnetize. You do not glue all guns and call it a day

2024 painted/bought: 109/109 
   
Made in vn
Battlefortress Driver with Krusha Wheel






Meh... i'm not a magnet person honestly. I like to play with the rules "if you don't see it on the model but you can pick the option then just pick the option". I have genuinely played people who just had legs on a base. I'm okay with anything as long as your a cool dude to play with.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
How nice of you to assume things(which shows bad about your personality but hey who am i to complain about people making themselves fool) but hey you are making my case stronger as you don't even yourself do what you proposed doing that i opposed.

See, I know that you haven't done the magnetizing on the jets because otherwise you would have mentioned in some way how much of a pain the ass it is to magnetize the supa-shootas on the wings for the dakka jet and the skorcha missiles.

People with little experience in converting models will not be able to do this without ruining their models. It is simply not any easy thing to do. The money to pay for their magnets is utterly irrelevant for this and it's downright idiotic to assume the few cents you pay per magnet is even argument when you can make a 52€ model look like crap because you destroyed one of the main guns when trying to magnetize it.
If you are able to fully magnetize your jets you are also able to magnetize your mek guns for all four options.

I have given this advice to people building for years, always including the warning that magnetizing is always the better option. Many of them have still glued everything to their jet and are very happy with that solution. Not a single one has ever come back to me thought it to be a bad solution.

Magnets are cheap. You either glue one configuration or magnetize. You do not glue all guns and call it a day

Almost every burna bommer I have ever seen is using boom bomms anyways because they look more awesome. I use boom bomms when fielding my planes as burna bommers because they simply look better, despite being able to change bombs at will.
Also, I have never seen anyone besides me magnetize skorcha missiles. You also simply don't need to, because dakka jets and blitza bommer can't have them anyways, they are just some decorative bits on those. If you are fielding it as a burna bommer without those missile, at the beginning of the game you just tell your opponent that it doesn't actually have those missiles and be done with it. Exactly like you with all those pintle-mounted combi weapons on many chaos and space marine vehicles - even at tournaments.
The shoota (blitza bommer), twin shoota turret (burna bommer) or no shoota (dakka jet) in the rear neither needs to be glued nor magnetized. After priming your model, they will just hold in place and can be switched at will.

So it boils down to gluing on the four shootas for the dakka jet or not. You either have a dakka jet with two additional bombs that do nothing (who cares?) or bommer that has four supa-shootas it shouldn't have. Mind you, this is actually kind of an issue since some people identify dakka jets by their six supa-shootas.
If you are fine with sponsons that aren't actually on tanks, you are fine with this. If you magnetize your sponsons, magnetize your dakka jets as well.

So from my own experience, experience playing against ork planes and experience from giving just this advice ever since these planes have been released in 5th, I can tell you, gluing everything to your plane is a perfectly fine thing to do, especially if you aren't confident about cutting and drilling into your model.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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