Switch Theme:

[2000] - Astra militarum - Tanks and infantry for tournement  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Boom! Leman Russ Commander





Ohio

Alright been a while since I’ve been on here. But as some may know Leman russes are my favorite model and unit, and now that they are good in 8th edition I’m pretty happy about using them. I go to tournements here and there and play in a variety of formats. The biggest tournament I’ve done is nova. So I’m building this list to kinda be an all comers type of list.

Alright so the core of this army is focused around my partial armored company of russes.

1992 points
BRIGADE-CADIAN
HQ:
Company commander
Company commander
Primaris psyker
Tank commander-vanquisher, plasma cannons, lascannon

TROOPS:
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun

ELITES:
platoon commander
Platoon commander
Tech-priest enginseer

FAST ATTACK:
Scout sentinel-heavy flamer
Scout sentinel-heavy flamer
Scout sentinel-heavy flamer

HEAVY SUPPORT:
Heavy weapons squad-x3 mortars
Heavy weapons squad-x3 mortars
Heavy weapons squad-x3 mortars

SPEAR HEAD-CADIAN
HQ:
Pask- battle tank, lascannon, multimeltas
Tank commander- executioner, plasma sponsons

HEAVY SUPPORT:
Punisher
Punisher
Battle tank

Any and all comments are much appreciated. I do lack some psychic support. Usually I cast -1 to hit on pask as he’s usually a big target. What suggestions do y’all have?!

This message was edited 3 times. Last update was at 2018/04/27 03:54:11


 
   
Made in us
Guard Heavy Weapon Crewman





Houston

Love the list!

My only issue is the vox. You have a lot of them and I am not sure why. You only have so many people who will be issuing orders with them. I also notice you have a squad with grenade launcher and I was a bit confused. If it is an issue of points, I would suggest dropping one vox to free up the points for that last plasma gun.

For clarification, what regimental doctrines will you be taking? My guess would be the brigade with Cadian, and the Spearhead with Catachan or something else. Depending on the spearhead doctrine, I would suggest switching the tank commander from the Brigade, to the Spearhead. To make up for the lack of the HQ, drop two more vox, to throw in a naked commander, which further decreases the need for all those vox.


I've fought in this endless hateful war for eight months now, night and day. In that time I've aged a decade. My hair has turned grey, nearly all my squad have died, and I doubt I'll ever smile again. I've fought next to heroes and strangled men in their sleep. But I'm still alive and by the Emperor I plan to stay that way. - Acting-Captain Haines,47th Armageddon Steel Legion 
   
Made in us
Boom! Leman Russ Commander





Ohio

Ahhh yes I knew I forgot some things.

Alright so both detachments are cadian. I’ve always liked the cadian fluff and story before 8th and I’m happy with the rules they got so I run my russes and infantry as cadian.

As for the voxes, it’s just how I have them modeled. If I do any tournaments I’m not sure if people would call me out for having them modeled this way. Which is why there is 1 grenade launcher. I was short on points and cut 1 plasma gun. If I dropped the voxes I would surely add another commander for order and bump bump the grenade to plasma.

The reason for me running voxes is so my officers can usually stay in the back. Infantry die so easily even when there’s so many layers so I’ve learned to have voxes with officers in the back. This way I’m not losing officers as well as my infantry squads.

I appreciate the comments!

 
   
Made in us
Guard Heavy Weapon Crewman





Houston

Ah ok all that makes sense.

As far as the modeling, I rarely find people complain when you have something modeled on a model and don't use it (just state there are no vox casters in x squad and don't use them as if they were there. ) The grenade launcher is a different story. That would be a problem, so I follow that.

I follow the stagey of keeping officers in the back, that is why I suggested dropping some vox, that way the squads in the back have the megaphone for orders, while the grunts on the firing line do not.

I've fought in this endless hateful war for eight months now, night and day. In that time I've aged a decade. My hair has turned grey, nearly all my squad have died, and I doubt I'll ever smile again. I've fought next to heroes and strangled men in their sleep. But I'm still alive and by the Emperor I plan to stay that way. - Acting-Captain Haines,47th Armageddon Steel Legion 
   
Made in us
Boom! Leman Russ Commander





Ohio

It does make sense what you’re saying. I also gave it a shot and ditched the voxes, ran all plasma, and added another company commander.

It seemed to run alright but I will have to play test it a few more times.

One issue I’m running into is my main opponent plays craftworlds. I run into multiple wave serpents, a hemlock with a pair of crimson hunters, and this jet bike Death Star that has an insane amount of buffs through psychic powers.

The serpents are hard to take down with anything that’s 3damage or less. Battle cannons and plasma do little to nothing so the vanquisher and parks with his lascannon/multimeltas have to do heavy lifting.

With only 1 psyker I cant stop my opponent from just super buffing this bike unit.

 
   
Made in us
Sure Space Wolves Land Raider Pilot





Leman russ conqueror over battle tank. Superior.
No vox casters for sure. For the same cost you can put a mortar squad in each of those groups. Mortar party!


Automatically Appended Next Post:
Got 17 mortar teams?

This message was edited 1 time. Last update was at 2018/04/26 04:33:14


 
   
Made in us
Boom! Leman Russ Commander





Ohio

That would be an insane amount of mortars! Sadly I only have my 3 heavy weapon squads of mortars.

What does the leman russ conqueror do? I’ve not really experimented much with forgeworld.

 
   
Made in us
Ferocious Blood Claw



Michigan

 tankboy145 wrote:
That would be an insane amount of mortars! Sadly I only have my 3 heavy weapon squads of mortars.

What does the leman russ conqueror do? I’ve not really experimented much with forgeworld.

Same stats as battlecanon with 48" range, but if target is within 2 4" you get to refill all misses. 1-3 pts more than battlecanon.
The only way to get that tank is to 3d print the turret. Either with home printer and free files from thingiverse, or from shapeless ($13 a turret).
I just ordered a bunch of them.
Ps: 3d printed mortars are dirt ship

This message was edited 1 time. Last update was at 2018/04/27 02:26:36


Bits box, I ain't got no bits box...I have a bits room...
 
   
Made in us
Boom! Leman Russ Commander





Ohio

Well dang certainly sounds like a better option of the russ. Just wish it was so much to gain access to the turret.

The initial list above has been updated!

Any comments are much appreciated!

 
   
Made in us
Bounding Assault Marine



Providence, RI

You could move two of the infantry squads from the brigade to the spearhead. Then, for just one more infantry squad, you could get 4 more command points by turning it into a battalion.

You only need 32 more points, since you have 8 to spare already. You could start by converting Pask's multimeltas to plasma cannons. Or replacing the sentinels' heavy flamers with autocannons (great at hitting tough units with invul saves!). And then you'd only have 7 more points to cut.

I would just drop one of the russes, but I get the feeling that's not something you want to do...

10,000+ points
3000+ points 
   
Made in us
Boom! Leman Russ Commander





Ohio

I’ve certainly been considering dropping another russ but I’m not sure if I want more infantry.

I am considering looking into maybe a set chamber of scions and seeing if maybe that will give me some mobility.

The reason I typically leave the russes in spear heads is just to get the obsec out of them.

 
   
Made in gb
Pyromaniac Hellhound Pilot






Why the vanquisher? They're generally considered one of the worst variants of russ, point per damage. They're generally inferior to the battle cannon Russ for taking on most armour (which they're supposed to be good at). If you're taking a tank commander and paying the points for the better BS it makes sense to have them firing the best guns.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Boom! Leman Russ Commander





Ohio

The reason he’s in the list is for certain targets like wave serpents. D3 and 2D weapons do little to nothing to serpents. And most of the time my infantry are moving around so doesn’t make sense to put lascannons with them.

 
   
Made in gb
Regular Dakkanaut





 tankboy145 wrote:
The reason he’s in the list is for certain targets like wave serpents. D3 and 2D weapons do little to nothing to serpents. And most of the time my infantry are moving around so doesn’t make sense to put lascannons with them.


If youre worried about them, have you considered the anniahlator. It is superior to vanquisher in every way, apart from no tc

Owz it work.
Coz I sez it doz, dats why 
   
Made in us
Bounding Assault Marine



Providence, RI

You need some infantry that can do a wee bit of damage, and here's why: Overlapping Fields of Fire. It is a super-useful stratagem. It takes your basic russes and turns them into commanders, or cancels out the benefits of something like Alaitoc. A lot of armies bring one, super-killy unit: Plague drones, baneblades, magnus/mortarion...

The deal is that you want ALL your tanks to get the benefit of OFoF, which means something else has to take a wound off it, first. A little bit of infantry can help out there.

10,000+ points
3000+ points 
   
Made in us
Boom! Leman Russ Commander





Ohio

I actually haven’t considered the Annihilator. My only issue there would be getting the turret. But I will surely make an attaempt. It fires 2 lascannon shots and 4 if it moves under half right? Plus 1 more for a possible hull lascannon?


Automatically Appended Next Post:
Celerior wrote:
You need some infantry that can do a wee bit of damage, and here's why: Overlapping Fields of Fire. It is a super-useful stratagem. It takes your basic russes and turns them into commanders, or cancels out the benefits of something like Alaitoc. A lot of armies bring one, super-killy unit: Plague drones, baneblades, magnus/mortarion...

The deal is that you want ALL your tanks to get the benefit of OFoF, which means something else has to take a wound off it, first. A little bit of infantry can help out there.


What would you suggest for the infantry then? I usually like them to stay cheap to screen and just receive frfsrf. I used to run them with lascannons but the weapon being almost as many points as the squad seemed a bit pricey.

This message was edited 1 time. Last update was at 2018/04/29 13:54:10


 
   
 
Forum Index » 40K Army Lists
Go to: