Switch Theme:

New Player - Sons of Horus  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fully-charged Electropriest






Varying cities in the North

Hi there!

I'm new to this whole 30k thing, but I got 2 boxes of Calth. From that I made 30 Reavers with jump packs because I thought they looked cool. I can add any number of special weapons to these. I also made 20 Tactical Marines and 10 Missile Devastators.

Is this the beginnings of a list? Where can I go from here?

Thanks
   
Made in us
Space Marine Scout with Sniper Rifle




First your going to need 2 troops choices to fill the compulsory number so buy another 10 man tactical squad or remake one of your men into a sargent this will help if you want to take different Row and gives a good base. BUY ABADDON!!! He will allow you to deepstrike your termies as well as giveing you master of the legion. Next run the black reaving ROW allows justerians to deepstrike and to take reaver squads as troops, however you must have a master of signal, and more fast attack then heavy support choices as well as an extra compulsory troops choice. So bring one reaver as a troops choice and the others as fast attack.
   
Made in us
Bounding Assault Marine



Leominster

Welcome to the 16th Legion!

Reavers are a fun fluffy choice, but they are a bit overpriced points wise. I use both Reavers and Weapon Master vets.

I will say with SoH you need to know exactly where you need to go in a game. And we favor up close tactics. Support squads are your friend and plasma or melta supports will drop people fast.

"I was never a Son of Horus. I was and remain a Luna Wolf. A proud son of Cthonia, a loyal servant of the Emperor."

Recasts are like Fight Cub. No one talks about it, but more people do it then you realize.



Armies.
Luna Wolves 4,000 Points
Thousand Sons 4,000 Points. 
   
Made in us
Abel





Washington State

I'd echo what LunaWolvesLoyalist said: Reavers are overpriced, and you really need to know what your SoH are going to do on the table. I'm not talking specialization or anything. If you make a close combat army, then it needs to be a close combat army. If you want an armored column, it needs to be an armored column. Some Legions can go a multi-role, Jack of all Trades list and do very well (Imperial Fists and Ultramarines come to mind). Others are very specialized, such as World Eaters or Emperor's Children. Sons of Horus can do a lot of things depending on the units taken (none of their special units really specialize, but can be built to fulfill just about any role), and the Rite of War. What I mean is, when you look at World Eaters for example, all their special rules are geared towards assault. Their special units gain bonuses in close combat. Their RoW help them in the Assault phase. You could build a shooty or vehicle heavy World Eaters list, but you would be ignoring all their Legion Specific rules.

The Sons of Horus Legion Rules are not focused on one particular phase of the game turn. You get +1 BS at less then 12", so you want to get close and shoot at short ranges, but you also get a bonus for outnumbering your opponent in close combat, so you tend to make all your units with a lot of models in them. You can reroll reserve rolls of 1... so the Legion Specific rules for SoH look to be all over the place until you start focusing on a particular aspect of them. +1 BS at 12"... hmmm. Support squads in Rhinos that move up, jump out and unleash Volkite hell? How about Reavers or Veterans using Outflank? Reroll that 1 means they have a very, very small chance of not showing up on the battlefield, and outflanking should allow them to get within 12" of someone for that +1 BS. Instead of five Justarian Terminators, you take 6-7, and you give them Power Mauls or Lightning Claws instead of P-Fists/T-Hammers so they can strike another Terminator unit at I4, and then hit them again at I1 before their P-Fists hit you. Side note: I like to arm my Sergeants with Lightning Claws just for this contingency in challenges. Maybe you want to load up a Stormbird and Fireraptor... then that reroll Reserve Rolls of 1 could come in handy.

For the Sons of Horus, just think about how you are going to use something and what it's purpose is on the battlefield. While that's important for any army, it's more so for the Sons of Horus.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
 
Forum Index » The Horus Heresy
Go to: