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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Bionics:
When a model with the Bionics special rule suffers an unsaved Wound or Mortal Wound, roll a D6. On a 5+ that Wound is ignored.


Onager Dunecrawlers:
An Onager Dunecrawler is a single model equipped with an Eradication Beamer. You may add up to 2 additional Onager Dunecrawlers to the unit. After deployment, each Onager operates as an individual unit for all purposes.

-Crawler special rule:
This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon. Additionally, it can move over terrain as though it has the Fly keyword.

Emanatus Force Field:
Models with an Emanatus Force Field grant a 6+ Invulnerable Save to friendly <Forge World> infantry models within 3" of them. Friendly Onagers within 3" add +1 to their Invulnerable Saves, to a maximum of a 3+ Invulnerable Save


Transauranic Arquebus:

60" Heavy 1 S7 AP-2 2 Damage

This weapon cannot be fired if the firing model moved during the Movement phase. This weapon may target a Character even if it is not the closest enemy unit. Each time you make a Wound roll of 4+ for this weapon, it inflicts a Mortal Wound in addition to its normal damage. When fired at a Monster or Vehicle, it inflicts 2 Mortal Wounds in addition to its normal damage.


Galvanic Rifle:
30" Rapid Fire 1 S4 AP0 1 Damage. This weapon may target a Character even if it is not the closest enemy unit. Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1.


I'm trying to come up with some more ideas but not finessed them enough yet to post them. I'll keep updating this though.

   
Made in gb
Lord of the Fleet






London

I like the changes, maybe not so sure about the Galvanics. Having an entire gunline that can snipe characters may be a bit much, but they're only S4 so it may balance it out.

I'd also like to contribute with a couple of unit ideas I've been thinking about recently.


HQ Choice - Skitatii Primus - 40pts

M6" WS3+ BS2+ S3 T3 W4 A3 LD9 SV3+/5++
Weapons
Galvanic Rifle
Radium Pistol

This model may replace his Galvanic Rifle with a Radium Carbine or a single weapon from the Special Weapons section of the Armoury.
This model may take a single weapon from the Melee Weapons section of the Armoury, including Power Fists.

Special Rules
Canticles of the Omnissiah

Primus Doctrines: When this model is set up, you must choose one of the following doctrines for this model, which affect all friendly <FORGE WORLD> SKITARII units within 6". Each doctrine can only be taken once per army.
- Enhanced Munitions: units within range may +1 to any wound rolls they make during the Shooting Phase
- Hardened Data-Tethers: units affected automatically pass Morale checks on a roll of 6.
- Terrain Analysis: units affected may roll an additional dice when Advancing and choose the highest result.
- Augmented Shields: units affected may add +1 to any Invulnerable saves they make.

Basically a Skitarii version of the IG Company Commander, a cheaper HQ that boosts your troops rather than spending around 130 points for a Dominus.




Transport - AdMec (Insert name here) Walker - (points still to be determined).

M10" WS5+ BS3+ S7 T7 W12 A3 LD9 SV3+

Weapons
2 Heavy Phosphor Blasters

Special Rules
Crawler: May move+fire Heavy Weapons with no penalty but may only Advance D3".

This model may transport up to 12 <FORGE WORLD> Infantry models. Kataphron Destroyers and Breachers take the place of 2 other models. Belisarius Cawl takes the place of 3.

Pretty simple, imagine two Dunecrawler chassis fused. Longer vehicle, 6-8 legs, transport cap. Done.




And finally, some Skitarii-Artillery (Skitartillery?) - No idea on points.

Gun: M0" WS- BS3+ S6 T6 W4 A0 LD8 SV3+
Crew: M6" WS4+ BS3+ S3 T3 W1 A1 LD7 SV4+/6++

Weapons
Crew: Galvanic Rifle
Gun: Phased Plasma Cannon

Phased Plasma Cannon
Standard: Range 36" S7 Ap-3 D1 Heavy D6
Overcharge: Range 36" S8 Ap-3 D2 Heavy D6. If you roll a 1 to hit, one crew member within 3" is slain.

Neutron Lance
Range 48" S10 Ap-5 D3 Heavy 2.

Shredshell Launcher
Range 48" S4 Ap- D1 Heavy 2D6. If a wound roll with this weapon is 6+, the hit is resolved with Ap-1

You may replace the Phased Plasma Cannon with either a Neutron Lance or Shredshell Launcher
Each gun may take up to 2 additional crew members.

Special Rules
Standard "you may only fire the gun if there's a crew member within 3" etc etc etc"
   
Made in gb
Regular Dakkanaut




I like the idea of rangers being able to become a sniper unit, but i would possibly insist they have to have some bit of equipment to do so or insist the squad is equipped a Transauranic Arquebus to offer a tax to the unit.
i do love the idea of a Primus, would be nice to have some more HQ options, I would love to see some sort of Skitarii stalker HQ option (dare i suggest on the back of a dragoon?)
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Valkyrie wrote:
I like the changes, maybe not so sure about the Galvanics. Having an entire gunline that can snipe characters may be a bit much, but they're only S4 so it may balance it out.

There's not really a way to do things like "Precision Shots" anymore so the best way to do things is just giving them the sniper rules.

I'd also like to contribute with a couple of unit ideas I've been thinking about recently.

For the moment, I'm trying to keep this as just revamps without adding new units. It's a bit less messy and can stay on message a bit.

If you'd put them in your own thread, I'll gladly talk about them there!

Brass eye wrote:I like the idea of rangers being able to become a sniper unit, but i would possibly insist they have to have some bit of equipment to do so or insist the squad is equipped a Transauranic Arquebus to offer a tax to the unit.

The issue is that the Transauranic Arquebus isn't really a "sniper rifle". It was/is meant to be something for dealing with vehicles or monsters. It just can be used as a sniper rifle.

I don't know exactly what you could do to put a 'tax' given that the unit is equipped with that weapon, Maybe have it being tied to a Stratagem would work, but it should be an expensive stratagem applying to all Ranger units.
   
Made in gb
Snivelling Workbot





Oof, what have I walked into here ... my dream thread lets get started ...with some feedback on existing ideas.

1.
When a model with the Bionics special rule suffers an unsaved Wound or Mortal Wound, roll a D6. On a 5+ that Wound is ignored.

At best this needs to be a 6+ but its basically just a better version of Graia's Feel no pain forge world trait on characters .... however i don't think we actually need our characters to be harder to kill...
My opponents have a hard enough time killing my TPD's as it is, I would rather our Advanced Refractor field's just gave a 6+ save against mortal wounds.

2.
Onagers in a squadron operating like Carnifex broods,
I'm onboard, but I would limit it slightly ... Either the Squadrons must share a weapon type ... Eg all Icarus, or all Neutron/ Eradication beamer
Or just give us different datasheets, ala lemon Russ but this is too much work.


3.
Revised Crawler
, I'm actually ok with our dune crawler mobility, Used correctly we can hide in Los blocking terrain and make pop out attacks . While this rule fits flavor wise it's too abusable in game,
I'd be happier with, crawler just allowing you to fall back from combat at shoot at -1


4.
Revised Emmantis force field save

What Ad mech unit is this supposed to buff, even our rangers and Vanguard have a 6+ inv I would extend the re-roll ones for Invulnerable saves instead not too powerful but fun and fluffy.


5
Transuranic Arq changes
I like these but i'd actually be happy with just a 5 point cost drop on the Gun and its much more likely to happen, I'd actually also like to add the " Ignores Cover Phospher rule" ... that's what an Anti-material
rifle is designed for, after all, light armor and blasting at units in cover , Or taking out IED's from range

6.
Galvanic Rifle being able to target characters
I like this change, but I would make it some kind of Skitarii Equipment upgrade IE pay 10 points and have the ranger team be able to do this with galvanic rifles.
Lets call it " Arquebus augmentation " The unit is equipped with modified Arquebus rifle scopes which change the weapon type to heavy 1 Can target characters.

This message was edited 2 times. Last update was at 2018/05/09 14:00:49


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

synthaside wrote:
Oof, what have I walked into here ... my dream thread lets get started ...with some feedback on existing ideas.

1.
When a model with the Bionics special rule suffers an unsaved Wound or Mortal Wound, roll a D6. On a 5+ that Wound is ignored.

At best this needs to be a 6+ but its basically just a better version of Graia's Feel no pain forge world trait on characters .... however i don't think we actually need our characters to be harder to kill...
My opponents have a hard enough time killing my TPD's as it is, I would rather our Advanced Refractor field's just gave a 6+ save against mortal wounds.

The thing you're forgetting is that Bionics are on virtually every Infantry unit in the AdMech book. That's the intention here. To make the army a bit more tanky.

I'd make an argument that maybe there should be varying degrees of it, but ideally the Bionics rule should be doing stuff like this. It'd also be something we could spread over to Iron Hands for some more love there.

2.
Onagers in a squadron operating like Carnifex broods,
I'm onboard, but I would limit it slightly ... Either the Squadrons must share a weapon type ... Eg all Icarus, or all Neutron/ Eradication beamer
Or just give us different datasheets, ala lemon Russ but this is too much work.

Leman Russ is all one datasheet. It's just different weapon options now. And squadrons can have anything.


4.
Revised Emmantis force field save

What Ad mech unit is this supposed to buff, even our rangers and Vanguard have a 6+ inv I would extend the re-roll ones for Invulnerable saves instead not too powerful but fun and fluffy.

It's supposed to go with the revised Bionics. That's what this is supposed to be.


5
Transuranic Arq changes
I like these but i'd actually be happy with just a 5 point cost drop on the Gun and its much more likely to happen, I'd actually also like to add the " Ignores Cover Phospher rule" ... that's what an Anti-material rifle is designed for, after all, light armor and blasting at units in cover , Or taking out IED's from range

Strictly speaking, anti-material rifles are for just that: anti-material work. We already get "Ignores Cover" from the Omnispex.

The actual fluff for it talks about how the round leaves gaping holes in organics and vehicles alike. It should be doing a hell of a lot more damage than sniper rifles.

6.
Galvanic Rifle being able to target characters
I like this change, but I would make it some kind of Skitarii Equipment upgrade IE pay 10 points and have the ranger team be able to do this with galvanic rifles.
Lets call it " Arquebus augmentation " The unit is equipped with modified Arquebus rifle scopes which change the weapon type to heavy 1 Can target characters.

The Arquebus has no scope attached to it.

I thought a bit about having a requirement for the upgrades, but given that Rangers don't have a forward deploy/infiltrate mechanic at this point--I don't think it necessary.

This message was edited 1 time. Last update was at 2018/05/09 14:24:57


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

A touch of math, on the Galvanics.

Against, let's say, a Space Marine Captain (Power Armor) you need...

Each shot has a 2/3 chance of hitting, a 1/3 chance of wounding at AP0 and a 1/6 chance of AP-1, and then a 3+ or 4+ save.
That is (2/3)*(1/3)*(1/3)+(2/3)*(1/6)*(1/2)=.074+.056=.13 points of damage per shot.

With 5 wounds, that's 38 Rangers to kill a Captain from outside Rapid Fire range.

I'm not sure how I feel about it, since Rangers aren't a half-bad unit to spam, but... I mean, that's a LOT more points than the Captain to kill him. Might be okay.

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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