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Made in us
Regular Dakkanaut




Colorado

Took the suggestions from the last list I posted and incorporated them into this one. The blasters on the Kabalites and the re-rolls from the Archon in the webway portal should make for an effective little skirmishing, harassing unit. I like the complement to the shining spears a lot. I think the reaper launcher on the Autarch will be fun for the first couple turns. The Heart of the list is still 3 Fire Prisms and 3 Ravagers, backed up by 8 Shining Spears and character support.

Any other suggestions?

Kabal of the Black Heart Battalion: +5 CP

87 – Archon w/ Agoniser, Blast Pistol, Phantasm Grenade Launcher {Warlord: Labyrinthine Cunning, Writ of the Living Muse} – hangs with the Ravagers

94 – Archon w/ Agoniser, Blaster, Phantasm Grenade Launcher (Webway Portal, Helm of Spite)

47 – 5 Kabalite Warriors w/ Blaster
47 – 5 Kabalite Warriors w/ Blaster
30 – 5 Kabalite Warriors

125 – Ravager w/ 3 Disintegrators
125 – Ravager w/ 3 Disintegrators
140 – Ravager w/ 3 Dark Lances


Alaitoc Craftworld Spearhead: +1 CP

135 – Farseer Skyrunner

180 – Fire Prism w/ Shuriken Cannon, Spirit Stones, CTM
180 – Fire Prism w/ Shuriken Cannon, Spirit Stones, CTM
180 – Fire Prism w/ Shuriken Cannon, Spirit Stones, CTM

Alaitoc Craftworld Battalion: +5 CP

130 – Autarch Skyrunner, laser lance, reaper launcher, banshee mask, Shimmerplume of Achillrial
70 – Warlock Skyrunner

60 – 5 Rangers
60 – 5 Rangers
60 – 5 Rangers

250 – 8 Shining Spears w/ Exarch and Star Lance (Webway Strike)

2000 – Total – 14 CP (-1 WWP, -1 WWS, -1 Treasure of the Dark City, -1 Treasure of the Craftworld)

While the wicked stand confounded
call me, with thy saints surrounded 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, its a pretty straightforward list.
I'd give the 3rd Warrior unit also a blaster.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut




Colorado

Thanks for the reply. I had considered putting a third blaster on the warrior squad and changing the third Ravager to disintegrators as well. My thought behind the Dark Lance Ravager is that some of the biggest threats to my army are other anti-tank weapons. So being able to hand out Dark Lances can be handy.

However, I've now considered that if I go second, one of the first things to die will be that ravager. It may play better as you suggest, to take the choice out of my opponent's hands, and just present three disintegrator Ravagers instead.

Any thoughts on the Reaper Launcher Autarch skyrunner?

While the wicked stand confounded
call me, with thy saints surrounded 
   
Made in us
Stoic Grail Knight






Yendor

If you are taking a Reaper Launcher Autarch he should be your warlord. Mark of the Incomparable Hunter Warlord Trait lets you snipe characters with a rocket. Makes him one of the best character assassins in the game. He still has Path of Command baked in, so he can regenerate your own command points on a 6. Its not as good as Labyrinth Cunning, but are the extra chances at command points more valuable to you than sniping with a rocket?.

I would take a different Craftworld for that final battalion. Saim Hann would let your Autarch move and shoot his reaper launcher without penalty, as well as re-roll his charges. Rangers are already generally low priority targets. It also gives your Shining Spears a re-roll to charge, which they like.

I don't think you need webway strike though, as you can use quicken on your Warlock to charge anything turn one with your Spears regardless.


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Regular Dakkanaut




Colorado

Streamlined this list a bit with the inclusion of a Raider to carry the two Blaster squads, and dropping the Warlock and Spearhead detachment. Played around with the wargear as well. I think the combination of the two Blaster Squads in Raider and the second Archon with Blaster popping out of the Webway could make for a nasty little surprise. LMK what you think? Is the Raider stronger in this list than the Warlock?

Kabal of the Black Heart Battalion: +5 CP

94 – Archon w/ Agoniser, Blaster, Phantasm Grenade Launcher {Warlord: Labyrinthine Cunning, Writ of the Living Muse} – hangs with the Ravagers

96 – Archon w/ Huskblade, Blaster, Phantasm Grenade Launcher (Djin Blade)

47 – 5 Kabalite Warriors w/ Blaster
47 – 5 Kabalite Warriors w/ Blaster
30 – 5 Kabalite Warriors

125 – Ravager w/ 3 Disintegrators
125 – Ravager w/ 3 Disintegrators
125 – Ravager w/ 3 Disintegrators

80 – Raider w/ Disintegrator (Screaming Jets)

Alaitoc Craftworld Battalion: +5 CP

125 – Autarch Skyrunner, laser lance, fusion gun, banshee mask, Shimmerplume of Achillrial
135 – Farseer Skyrunner

60 – 5 Rangers
60 – 5 Rangers
60 – 5 Rangers

250 – 8 Shining Spears w/ Exarch and Star Lance (Webway Strike)

180 – Fire Prism w/ Shuriken Cannon, Spirit Stones, CTM
180 – Fire Prism w/ Shuriken Cannon, Spirit Stones, CTM
180 – Fire Prism w/ Shuriken Cannon, Spirit Stones, CTM

1999 – Total – 13 CP (-1 Screaming Jets, -1 Webway Strike, -1 Treasure of the Dark City, -1 Treasure of the Craftworld)

Edited to Remove Splinter Cannon and add Djin Blade and Blaster to the Archon.

This message was edited 4 times. Last update was at 2018/07/10 14:54:14


While the wicked stand confounded
call me, with thy saints surrounded 
   
Made in ca
Fresh-Faced New User




That Archon is not worth investing 2CP in before the game has even started, in my opinion, nor should you really need a Helm of Spite in a list with a Farseer for Deny.

You can re-roll the Archon's Advance on Turn 1, so you shouldn't really need to use Webway Portal to get you in a position to harass enemy units and cause problems.

I might try Webway Portalling an Archon equipped to be a beatstick, but 1CP and almost 100pts just to put an 18" Blaster somewhere on Turn 2 isn't worth it, and keeps you from protecting your Ravagers with Screaming Jets.

Also, 5 Kabalites can't have a Splinter Cannon - that's only accessible to units of 10 or more.
   
Made in ca
Wicked Wych With a Whip




Can you webway strike your shining spears if you screaming jets ypur ravengers?
   
Made in au
Annoyed Blood Angel Devastator





Drop at least one CTM for a spear on the farseer, and if the 10 points buy anything else, drop the other two.
   
Made in us
Regular Dakkanaut




Colorado

lcfr wrote:
I might try Webway Portalling an Archon equipped to be a beatstick, but 1CP and almost 100pts just to put an 18" Blaster somewhere on Turn 2 isn't worth it, and keeps you from protecting your Ravagers with Screaming Jets.

Also, 5 Kabalites can't have a Splinter Cannon - that's only accessible to units of 10 or more.


Thanks for the catch, and the points I saved allowed me to bump up the Archons a bit with the Djin Blade instead of the Helm of Spite.

Headlss wrote:Can you webway strike your shining spears if you screaming jets ypur ravengers?


Yes. Webway Strike is not Webway Portal. But I believe you can only Screaming Jets one Ravager. The Stratagem can only be used once before the game, correct? But Screaming Jets may be worth considering for the Raider with Blaster Squads inside or maybe the Djin Blade Archon.

Puganaut wrote:Drop at least one CTM for a spear on the farseer, and if the 10 points buy anything else, drop the other two.


The Spear shooting is pretty bad compared to say a Blaster on the Warlord Archon (where I spent the points). Crystal Targeting Matrix is great on moving Fire Prisms. Even with re-rolls (either from Autarch or Stratagem), not losing the -1 is a significant number of the hits.

This message was edited 1 time. Last update was at 2018/07/10 14:39:01


While the wicked stand confounded
call me, with thy saints surrounded 
   
Made in ca
Wicked Wych With a Whip




I think you can screaming jets asmuch as you want. Its not used during a phase so the once per-phase limit doesn't apply.

I'll have to check when I get home.
   
Made in au
Annoyed Blood Angel Devastator





 Ebon wrote:


Puganaut wrote:Drop at least one CTM for a spear on the farseer, and if the 10 points buy anything else, drop the other two.


The Spear shooting is pretty bad compared to say a Blaster on the Warlord Archon (where I spent the points). Crystal Targeting Matrix is great on moving Fire Prisms. Even with re-rolls (either from Autarch or Stratagem), not losing the -1 is a significant number of the hits.


CTM is only for the closest enemy unit. Pulsed laser discharge and linked fire really reward more static play with at least one of your prisms. If you're moving <8 inches it's unlikely you'll be able to change the closest enemy unit to your desired target, and not needing LoS to the target ensures your second or third prism can sit back near an objective happily screened by rangers.

I still stand by dropping at least one CTM for a farseer spear.

This message was edited 2 times. Last update was at 2018/07/11 04:31:18


 
   
Made in us
Regular Dakkanaut




Colorado

I see what you're saying, but I've often found it is the other way around. One fire Prism moves (often a lot) to line up the shot, and the other two stay slow to contribute their firepower. But it's often hard telling which Prism will have to move from turn to turn. It often changes after the removal of targets. I like three Fire Prisms over just two as well, because it means the opponent has to kill two tanks, instead of just one, to get rid of Linked Fire.

While the wicked stand confounded
call me, with thy saints surrounded 
   
Made in au
Annoyed Blood Angel Devastator





 Ebon wrote:
I see what you're saying, but I've often found it is the other way around. One fire Prism moves (often a lot) to line up the shot, and the other two stay slow to contribute their firepower. But it's often hard telling which Prism will have to move from turn to turn. It often changes after the removal of targets. I like three Fire Prisms over just two as well, because it means the opponent has to kill two tanks, instead of just one, to get rid of Linked Fire.


Each to their own gl with it, let us know how you go!
   
 
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