Switch Theme:

Can you move/deploy on a vsg  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut



Glasgow

Can you move/ deploy on a void shield generator - it has flat platforms and no battlements rule like a bastion that would prevent it.
   
Made in gb
Norn Queen






U02dah4 wrote:
Can you move/ deploy on a void shield generator - it has flat platforms and no battlements rule like a bastion that would prevent it.
The core rules prevent it. "It doesn't say I can't" is not a valid rules argument. It doesn't say I can't slap my buttocks with aged brie in order to automatically pass morale checks either.

Models cannot be placed on top of or walk through other models. This includes fortifications, unless a special rule of the fortification says otherwise. The Void Shield Generator does not say otherwise.

This message was edited 4 times. Last update was at 2018/05/16 12:03:29


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 BaconCatBug wrote:
U02dah4 wrote:
Can you move/ deploy on a void shield generator - it has flat platforms and no battlements rule like a bastion that would prevent it.
The core rules prevent it. "It doesn't say I can't" is not a valid rules argument. It doesn't say I can't slap my buttocks with aged brie in order to automatically pass morale checks either.

Models cannot be placed on top of or walk through other models. This includes fortifications, unless a special rule of the fortification says otherwise. The Void Shield Generator does not say otherwise.


Agreed. It's a model, not terrain. No models are allowed on models without express permission.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

That said, if you're not using it in your army, you could absolutely use the model as a neutral terrain piece the way you might woods or ruins, in which case, clarify with your opponent.
   
Made in gb
Longtime Dakkanaut



Glasgow

Just wondering in the context of discusions elsewhere was does it say you can't move ontop of another model

"It cannot be moved through other models or through terrain features such as walls," however it doesnt say that you can't move on top of.

It also gives you permission to go up and a long "-A model can be moved in any direction, to a distance, in inches, equal to or
less than the Move characteristic on its datasheet"

For deployment it says "Models must be set up in their
own deployment zone, more than 12" from the enemy
deployment zone." But doesnt specify a distance from own models so why not on top.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

So, I deploy a Dreadnought on top of a Rhino.

I then move the Rhino forward farther than the Dreadnought can move.

What happens? Does the Dreadnought stay floating in the air? Does it move with the Rhino? What happens?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Norn Queen






 JNAProductions wrote:
So, I deploy a Dreadnought on top of a Rhino.

I then move the Rhino forward farther than the Dreadnought can move.

What happens? Does the Dreadnought stay floating in the air? Does it move with the Rhino? What happens?
I know what it can't do, move vertically down because that counts as movement.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 JNAProductions wrote:
So, I deploy a Dreadnought on top of a Rhino.

I then move the Rhino forward farther than the Dreadnought can move.

What happens? Does the Dreadnought stay floating in the air? Does it move with the Rhino? What happens?


What do you mean what happens? Of course it moves with the Rhino, why wouldn't it? The rules are pretty clear: The Dreadnought hasn't been chosen to move, and so isn't the unit in question, and it would be impossible to keep stationary because it can't hover, so the only logical option left is that it stays atop the rhino.

Then, after the Rhino moves, the Dreadnought can be selected to move - just make sure you measure the vertical distance when hopping off the Rhino.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Unit1126PLL wrote:
 JNAProductions wrote:
So, I deploy a Dreadnought on top of a Rhino.

I then move the Rhino forward farther than the Dreadnought can move.

What happens? Does the Dreadnought stay floating in the air? Does it move with the Rhino? What happens?


What do you mean what happens? Of course it moves with the Rhino, why wouldn't it? The rules are pretty clear: The Dreadnought hasn't been chosen to move, and so isn't the unit in question, and it would be impossible to keep stationary because it can't hover, so the only logical option left is that it stays atop the rhino.

Then, after the Rhino moves, the Dreadnought can be selected to move - just make sure you measure the vertical distance when hopping off the Rhino.


Can't tell if sarcasm...

If serious... Consider the implications of that.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 JNAProductions wrote:
 Unit1126PLL wrote:
 JNAProductions wrote:
So, I deploy a Dreadnought on top of a Rhino.

I then move the Rhino forward farther than the Dreadnought can move.

What happens? Does the Dreadnought stay floating in the air? Does it move with the Rhino? What happens?


What do you mean what happens? Of course it moves with the Rhino, why wouldn't it? The rules are pretty clear: The Dreadnought hasn't been chosen to move, and so isn't the unit in question, and it would be impossible to keep stationary because it can't hover, so the only logical option left is that it stays atop the rhino.

Then, after the Rhino moves, the Dreadnought can be selected to move - just make sure you measure the vertical distance when hopping off the Rhino.


Can't tell if sarcasm...

If serious... Consider the implications of that.


1) I'm serious, as it's a logical conclusion.

2) I understand the implications and reserve the right to not play anyone using this "logical" interpretation, so it's not going to be a problem. Even at tournament's I'll outright concede and then look for a pickup game on the table - but only after my erstwhile opponent has finished deploying.
   
Made in gb
Norn Queen






So, if you move the Dreadnought on top of the Rhino, then move the Rhino, what happens? You can't select the Dread to move again. The game breaks, welcome to club, Celestine is your barlady.

This message was edited 1 time. Last update was at 2018/05/23 17:18:36


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Unit1126PLL wrote:
 JNAProductions wrote:
 Unit1126PLL wrote:
 JNAProductions wrote:
So, I deploy a Dreadnought on top of a Rhino.

I then move the Rhino forward farther than the Dreadnought can move.

What happens? Does the Dreadnought stay floating in the air? Does it move with the Rhino? What happens?


What do you mean what happens? Of course it moves with the Rhino, why wouldn't it? The rules are pretty clear: The Dreadnought hasn't been chosen to move, and so isn't the unit in question, and it would be impossible to keep stationary because it can't hover, so the only logical option left is that it stays atop the rhino.

Then, after the Rhino moves, the Dreadnought can be selected to move - just make sure you measure the vertical distance when hopping off the Rhino.


Can't tell if sarcasm...

If serious... Consider the implications of that.


1) I'm serious, as it's a logical conclusion.

2) I understand the implications and reserve the right to not play anyone using this "logical" interpretation, so it's not going to be a problem. Even at tournament's I'll outright concede and then look for a pickup game on the table - but only after my erstwhile opponent has finished deploying.


Where in the rules does it tell you what to do when the ground under a model moves? If you can point that out, I'll concede you have a point. If not... That's just wrong.

Especially since this is basically a guaranteed first-turn charge for anything on top of a vehicle.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

You can not deploy on top of another model...

On top of a rhino is not in the deployment zone it is above it. (Ruins are a part of the terrain so you should be able to deploy on the upper levels of them).

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Longtime Dakkanaut





 JNAProductions wrote:
 Unit1126PLL wrote:
 JNAProductions wrote:
So, I deploy a Dreadnought on top of a Rhino.

I then move the Rhino forward farther than the Dreadnought can move.

What happens? Does the Dreadnought stay floating in the air? Does it move with the Rhino? What happens?


What do you mean what happens? Of course it moves with the Rhino, why wouldn't it? The rules are pretty clear: The Dreadnought hasn't been chosen to move, and so isn't the unit in question, and it would be impossible to keep stationary because it can't hover, so the only logical option left is that it stays atop the rhino.

Then, after the Rhino moves, the Dreadnought can be selected to move - just make sure you measure the vertical distance when hopping off the Rhino.


Can't tell if sarcasm...

If serious... Consider the implications of that.


Or, take it the other way. A unit of Fire Warriors climb on top of a Wraithknight, who then moves forward to get everyone in range to blast a juicy target.

A corollary to the dread/rhino situation would be a Wraithlords surfing on top of a Falcon or Fire Prism. If somebody modeled a Wraithlord in a proper surfing pose I'd even be tempted to let them do it.

This of course, all ends up with Warbosses standing on top of Deffdreds or Meka Dreds. Not as funny as watching an Ork character ride on top of a Grot Tank to get into battle, however.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

BaconCatBug wrote:So, if you move the Dreadnought on top of the Rhino, then move the Rhino, what happens? You can't select the Dread to move again. The game breaks, welcome to club, Celestine is your barlady.


Why can't you select the Dread to move? It hasn't been selected yet this turn, and you have explicit permission to select a unit that hasn't already been selected.

JNAProductions wrote:
 Unit1126PLL wrote:
 JNAProductions wrote:
 Unit1126PLL wrote:
 JNAProductions wrote:
So, I deploy a Dreadnought on top of a Rhino.

I then move the Rhino forward farther than the Dreadnought can move.

What happens? Does the Dreadnought stay floating in the air? Does it move with the Rhino? What happens?


What do you mean what happens? Of course it moves with the Rhino, why wouldn't it? The rules are pretty clear: The Dreadnought hasn't been chosen to move, and so isn't the unit in question, and it would be impossible to keep stationary because it can't hover, so the only logical option left is that it stays atop the rhino.

Then, after the Rhino moves, the Dreadnought can be selected to move - just make sure you measure the vertical distance when hopping off the Rhino.


Can't tell if sarcasm...

If serious... Consider the implications of that.


1) I'm serious, as it's a logical conclusion.

2) I understand the implications and reserve the right to not play anyone using this "logical" interpretation, so it's not going to be a problem. Even at tournament's I'll outright concede and then look for a pickup game on the table - but only after my erstwhile opponent has finished deploying.


Where in the rules does it tell you what to do when the ground under a model moves? If you can point that out, I'll concede you have a point. If not... That's just wrong.

Especially since this is basically a guaranteed first-turn charge for anything on top of a vehicle.


The Rhino does not count as the ground under the Dreadnought. The Rhino moved, the Dreadnought also "moved" in the physical space sense, but has not moved according to the Warhammer rules, as to move a unit must first be selected by definition. It's deductive.
   
Made in gb
Longtime Dakkanaut



Glasgow

once the rhino moved you called always use the wobbly model rule as the dreadnaught cannot balance on a rhino thats no longer there
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

U02dah4 wrote:
once the rhino moved you called always use the wobbly model rule as the dreadnaught cannot balance on a rhino thats no longer there

Since it can not be there in the first place, this is a moot point.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
 
Forum Index » 40K You Make Da Call
Go to: