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Made in us
Fixture of Dakka





What would you think of this:

Fight phase - models may only attack units that are within 2" of themselves.

This is only a theory, and would need to be refined.

The idea is, if you have 5 Vanguard Vets or ASM charge an IG blob, only so many members of the IG blob could then actually strike back. Or Banshees. Or Termies.

This would make smaller, more skilled units (more expensive, not harder to play) have a better chance at fighting larger, less skilled units - while not taking away the benefit of having more guys. It also allows for more tactical play - if you can force the CC into an alley, or a gulch between terrain pieces, you can get more mileage out of elite-er units. Conversely, if you're facing something that you need to swarm, you'd need to ensure you had enough space to engage them.

This is just a thought, and not one I expect to get great reception for. I don't expect people to ever play with this rule. But it's how I originally read the rule and was disappointed when I reread it - in my first 8th ed game way back when, there were a number of cases where I had wished it were the rules.

So, once again, just looking for what people think. Why shouldn't it be a rule. Etc.

(Edit: Missstated, meant within 2")

This message was edited 1 time. Last update was at 2018/05/18 13:01:14


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Isn't it already like that, except at 2"? That already limits how many can fight.

This message was edited 1 time. Last update was at 2018/05/17 12:55:22


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Norn Queen






No, that's how 3rd edition did it and there is a reason why we don't do it anymore.
   
Made in au
Regular Dakkanaut




I feel like this would just devalue assault units even further because it would be harder to get them into combat.
   
Made in us
Fixture of Dakka





Sometimes, I have bad ideas, and post them, and are quickly shown to be dumb.

Sorry.
   
Made in us
Fixture of Dakka





Bharring wrote:
Sometimes, I have bad ideas, and post them, and are quickly shown to be dumb.

Sorry.


The concept isn't terrible. It's just that I think the ends you're going for are already achievable with good positioning. Around here, we already see elite assault units charging the "sides" of larger chaff squads to prevent all the chaff from swinging. The "within an inch of a model within an inch" thing seems to work pretty well as is. What you're proposing would just be tweaking the exact distances involved.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Fixture of Dakka





I also mis-stated my proposal. I meant within an inch of being directly in CC - so within 2 inches.

"Within an inch of a model within an inch" tends to be very generous. So you've got, what, 4 ranks of chaff fighting? And that's assuming there aren't a couple bigger bases mixed in.

It seems like units should be able to charge the 'sides' of chaff, to limit who they're fighting. An ASM squad, for instance, should be able to use their mobility to get stuck in tight together, limiting the footprint of those who fight them - basically fighting 'back to back'. If you've got 5 guys fighting back to back and sholder-to-sholder, for instance, it seems like the surface area for who's attackign them while they're overrun should be something more in the 10-20 models than the 20-50 models the current rules allow.

If casualties needed to be from those directly in CC instead of anyone in the unit, and there was no pilein before casualties, more give in "who can attack" would make more sense.

I suppose I have two driving concerns (although neither is major):
1. Elite units should be better able to position to corral larger units into more favorable fights. Conversely, larger horde-y units should put more consideration into where and how they fight to maximise their benefit (swarming a unit in the open should be more effective than swarming a unit in a hallway/alley).
2. The "within an inch of a model" seems generous, and makes the base sizes of models in CC matter a bit more. While it does correct somewhat for bigger based units that would otherwise get fewer models in CC, not only should those units get fewer models into a small area, but also mixed-based CC gives odd benefits for crazy reasons.

Not a big concern, of course. Much bigger things about the game to worry about.


Automatically Appended Next Post:
(BCB - I'm not ignoring your comment. I'm inquiring further.)

This message was edited 1 time. Last update was at 2018/05/18 13:01:40


 
   
Made in us
Fixture of Dakka





We might just have different tastes in specifics then. I've never felt that "within an inch of a model within an inch" was that huge of a footprint where ork boyz and guardsmen are concerned, but I've definitely been annoyed when one of my more elite models was just barely out of range because they'd had to make a long charge or something.

Unless my opponent is really bunched up, I can generally keep at least a few models form a large unit from swinging with a well-placed charge. "Hallways" already do what you're describing. It's just that a roughly 1" wide hallway might allow up to 3 models in a horde to swing rather than 2.

So I think I agree with the intent, but I also feel that the goal, as I understand it, has been met by the base rules. But to each their own.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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