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Made in gb
Sneaky Striking Scorpion







++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [54 PL, 1003pts] ++

Legion: Night Lords

+ HQ +

Chaos Lord with Jump Pack [6 PL, 105pts]: 5. Lord of Terror, Claws of the Black Hunt, 2x Lightning Claw, No Chaos Mark, Warlord

Sorcerer with Jump Pack [7 PL, 120pts]: Bolt pistol, Force sword, No Chaos Mark, Prescience, Warptime

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

+ Fast Attack +

Raptors [6 PL, 116pts]: Icon of Despair, Mark of Nurgle
. 2x Raptor
. Raptor Champion: Chainsword, Plasma pistol
. Raptor w/ plasma pistol: Plasma pistol
. Raptor w/ plasma pistol: Plasma pistol

Raptors [6 PL, 116pts]: Icon of Wrath, Mark of Khorne
. 2x Raptor
. Raptor Champion: Chainsword, Plasma pistol
. Raptor w/ plasma pistol: Plasma pistol
. Raptor w/ plasma pistol: Plasma pistol

Raptors [6 PL, 116pts]: Icon of Wrath, Mark of Khorne
. 2x Raptor
. Raptor Champion: Chainsword, Plasma pistol
. Raptor w/ plasma pistol: Plasma pistol
. Raptor w/ plasma pistol: Plasma pistol

+ Heavy Support +

Havocs [7 PL, 155pts]: No Chaos Mark
. Aspiring Champion: Bolt pistol, Boltgun
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Autocannon

Havocs [7 PL, 155pts]: No Chaos Mark
. Aspiring Champion: Bolt pistol, Boltgun
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Autocannon

++ Total: [54 PL, 1003pts] ++

Sorry to shove the ‘help the noob’ topic back onto the thread, but I was just conceptualising a 1250 points list for Night Lords, which I want to make my next army, and I am stuck with making a list that won’t get crushed. I am naturally trying to achieve the great negative leadership modifiers that NL bring to the field, but the MSU gives me the worry that my units will be eliminated easily one by one. The list here is only 1000 points so I’ve got points to work with and it’s open to any changes as I have not built most of the list yet. Knowing how it is to fight IG in this edition, it’ll probably need some good armour in the list as well.

There's no turning back... Triumph or oblivion. 
   
Made in us
Regular Dakkanaut





Michigan

One benefit of having nothing but boots is that AT guns won't be efficient against you.

I'd go full lascannons on the havocs because you have so much plasma on the raptors. But overcharge can be a bitch, so it's up to you.

Do you plan on reserving all your JP/Raptors? If so, you may find your havocs being cleared out turn one. And that's a lot of points of lascannons to lose so early. I'd consider bumping up the body count in the havoc squads and possibly the raptors. Also, to get those JPs into reserves you'll need more PL on the ground.

As for units to add? Las/ML Helbrutes are nice, but costly. Rhinos with Comb-plasma are an option. Something big and scary to draw fire first turn wount be a bad option. Something like a couple maulerfiends, a Defiler, etc. Especially if you add in the rhinos, but all that can get pretty costly.

Iron Warriors
Grey Knights

Iron within, iron without! 
   
Made in us
Possessed Khorne Marine Covered in Spikes






Don't your Raptors and Chaos Lord need to have the same Mark of Chaos in order to benefit from the reroll 1s aura, or is it just the Legion that needs to be the same?

Are you really going to keep all of those Raptors within 6" of the Lord? That seems difficult. I play with 3x8 units of Berzerkers and sometimes they don't end up sticking together. Perhaps you could give one of your raptor units meltaguns instead and send them on their own. They already butcher infantry, why not scare the piss out of vehicles, too?

Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in gb
Sneaky Striking Scorpion






I hadn’t really paid attention to the marks because I was trying to make the list. but I do get what you mean about correcting them. Rerolls from a Lord are purely on the Legion keyword. I get what you mean about the Lord and his range and it makes sense, but he’s still fine to use right? Ill give the Raptors meltaguns and still had a squad of havocs with lascannons that would be enough anti-tank.

There's no turning back... Triumph or oblivion. 
   
Made in us
Possessed Khorne Marine Covered in Spikes






 Decay wrote:
I hadn’t really paid attention to the marks because I was trying to make the list. but I do get what you mean about correcting them. Rerolls from a Lord are purely on the Legion keyword. I get what you mean about the Lord and his range and it makes sense, but he’s still fine to use right? Ill give the Raptors meltaguns and still had a squad of havocs with lascannons that would be enough anti-tank.


Yes, the Lord is great. The way I see it, you plan to overcharge all those plasma pistols and use the Lord to reroll the 1s so you don't pop. But, with my experience of trying to squeeze 3 melee units together around a 6" aura character, it doesn't always happen.

If you had 2 units of raptors with the plasma fly around with the lord and sent the 3rd unit with meltas to go hunt tanks/transports I think that'd provide more flexibility.

You have lots of points to play with. Have you considered taking a Demon Prince instead of a lord? It can fly with wings, cast spells if you want it to, and still provide the rerolling 1s aura to the raptors.

I would avoid adding a tank or other vehicle to your list. As it stands, that'd be your only vehicle and it'd likely be targeted by the majority of your enemy's anti-tank weapons. Right now, your foe will have no juicy targets to use their lascannons, etc against. In fact, if I was going to add anything I think it would be more raptors. I just noticed that they're only 5-man squads.

Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in gb
Sneaky Striking Scorpion






I have taken on your advice and produced this updated list. Is this a decent list?

++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [72 PL, 1251pts] ++

Legion: Night Lords

+ HQ +

Daemon Prince with Wings [9 PL, 180pts]: 5. Lord of Terror, Intoxicating Elixir, Malefic talon, Warlord
. Slaanesh: Diabolic Strength

Sorcerer with Jump Pack [7 PL, 120pts]: Bolt pistol, Force sword, Mark of Nurgle, Prescience, Warptime

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

+ Elites +

Helbrute [7 PL, 147pts]: Mark of Nurgle, Missile launcher, Twin lascannon

+ Fast Attack +

Raptors [10 PL, 160pts]: Icon of Despair, Mark of Nurgle
. 5x Raptor
. Raptor Champion: Bolt pistol, Chainsword
. Raptor w/ plasma pistol: Plasma pistol
. Raptor w/ plasma pistol: Plasma pistol

Raptors [10 PL, 153pts]: Icon of Despair, Mark of Nurgle
. 6x Raptor
. Raptor Champion: Bolt pistol, Chainsword
. Raptor w/ plasma pistol: Plasma pistol

Raptors [10 PL, 180pts]: Icon of Despair, Mark of Nurgle
. 5x Raptor
. Raptor Champion: Bolt pistol, Chainsword
. Raptor w/ special weapon: Meltagun
. Raptor w/ special weapon: Meltagun

+ Heavy Support +

Havocs [10 PL, 191pts]: No Chaos Mark
. Aspiring Champion: Bolt pistol, Boltgun
. 2x Havoc w/ boltgun
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon

[b]++ Total: [72 PL, 1251pts] ++

There's no turning back... Triumph or oblivion. 
   
Made in us
Possessed Khorne Marine Covered in Spikes






So, personally I'd remove the Helbrute. I'm not a big fan of them personally, but if you want to use one you'll want a couple other vehicles around otherwise it's going to be the only target for the anti-tank weapons that you opponent takes.

You shouldn't need 2 extra Havocs with bolters, I'm guessing you just had spare points. I'd keep the unit at 4 lascannons and 1 champion. If you have a Predator, you could replace the havocs with the Predator and keep the Helbrute, now your foe would have to choose which one to shoot at. But, keeping the Havocs and dropping the Helbrute, I'd say either A) bring back the other Havoc squad with all lascannons (dropping a Raptor or two if you need), or B) fill out those Raptor squads and bring back the missing plasma pistol of two.

Demon Prince
Sorcerer with Jump Pack
3x10 Cultists
10 Raptors - 2 plasma pistols, combi-plasma and power sword on champ, icon
10 Raptors - 2 plasma pistols, combi-plasma and power sword on champ, icon
10 Raptors - 2 meltaguns, combi-melta and power sword on champ, icon
5 Havocs - 4 Lascannons

Then keep the Demon Prince with the plasma raptors and the Sorcerer with the melta raptors, don't deep strike any of them. I don't know how great this would work, but I think your Helbrute is a sitting duck and I think 30 raptors with a demon prince and sorcerer would be pretty scary. Advance with them and try to hop from cover to cover. If the opportunity presents itself, warptime the melta raptors and pop a tank/transport to charge the people inside.

Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in gb
Sneaky Striking Scorpion






I can get another squad of Havocs with 4 lascannons and give a Raptor a plasma pistol again in exchange for the Helbrute, and it equals 1250 points exactly. However, I would struggle getting combi and power weapons on the Raptor sergeants without sacrificing a Lascannon or two.

This message was edited 1 time. Last update was at 2018/05/22 20:34:18


There's no turning back... Triumph or oblivion. 
   
Made in us
Stoic Grail Knight






Yendor

With three Raptor Squads, you really want to have 3 HQs You are only 1 HQ short of an Outrider Detachment and it would be nice to pick up that extra command point if possible.

I don't really think you benefit much from Mark of Nurgle on your Sorcerer. Taking Mark of Slaanesh offers up Delightful Agonies which is a great spell to throw on your Daemon Prince or your Havoc Squad to make them more Durable. In fact all of your heavily shooting squads should be marked Slaanesh in the current rules for no other reason than the Endless Cacophony stratagem being hands down one of the best stratagems available in the Chaos Dex.

I feel like Raptors are not salvagable in melee. They only have 1 attack base... so even with a Chain Sword they have 2 attacks... this is very poor damage. Honestly you should be cramming as much Plasma into the squad as you possibly can. Your Champion can take 2 Plasma Pistols or a Combi Plasma. 2 guys can take a full fledged Plasma Gun. This *doubles* your Plasma output at close range netting you 6 Plasma shots per squad of Raptors. Potentially shooting twice if you use Endless Cacophony. Its not worth a couple extra s4 Ap- chain sword attacks to give up that much piping hot plasma. And since the unit flies its not like you care about being tied down in combat- just fly out and rapid fire plasma again. Maybe run one larger squad of Nurgle Raptors with the Icon with Plasma Pistols, and two smaller squads of 5 man Mark of Slaanesh Rators with Plasma Guns and Duel Plasma Pistols.

I also don't like the Helbrute in your list where it is the only target for enemy anti tank weapons. To really work I feel like Brutes need some cover in the form of Rhinos, Daemon Engines, Predators, and other high profile more durable tanks to take some of the heat off of them.

This message was edited 2 times. Last update was at 2018/05/22 20:40:41


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My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in gb
Sneaky Striking Scorpion






To add all the proper plasma, melta and combi weapons to the raptors I would have to decrease their unit size a bit, meaning that there are less expendable ones to throw away before the special weapons start taking a hit. I still kind of wanted a thematic army for Night Lords, but if raptors are not that good right now then is it still possible to have a good melee list with them and their leadership modifiers? Or should I be considering World Eaters instead for melee strikes?


Automatically Appended Next Post:

++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [35 PL, 646pts] ++

+ No Force Org Slot +

Legion: Night Lords

+ HQ +

Dark Apostle [5 PL, 76pts]: Bolt pistol, Mark of Slaanesh, Power maul

Sorcerer with Jump Pack [7 PL, 120pts]: Bolt pistol, Force sword, Mark of Slaanesh, Prescience, Warptime

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

+ Heavy Support +

Havocs [7 PL, 165pts]: Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Boltgun
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon

Havocs [7 PL, 165pts]: Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Boltgun
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon

++ Outrider Detachment +1CP (Chaos - Chaos Space Marines) [35 PL, 604pts] ++

+ No Force Org Slot +

Legion: Night Lords

+ HQ +

Daemon Prince with Wings [9 PL, 180pts]: 5. Lord of Terror, Intoxicating Elixir, Malefic talon, Warlord
. Slaanesh: Diabolic Strength

+ Fast Attack +

Raptors [10 PL, 143pts]: Mark of Slaanesh
. 3x Raptor
. Raptor Champion: Chainsword, Combi-plasma
. Raptor w/ special weapon: Plasma gun
. Raptor w/ special weapon: Plasma gun

Raptors [10 PL, 155pts]: Mark of Slaanesh
. 3x Raptor
. Raptor Champion: Chainsword, Combi-melta
. Raptor w/ special weapon: Meltagun
. Raptor w/ special weapon: Meltagun

Raptors [6 PL, 126pts]: Mark of Slaanesh
. 2x Raptor
. Raptor Champion: Chainsword, Combi-plasma
. Raptor w/ special weapon: Plasma gun
. Raptor w/ special weapon: Plasma gun

++ Total: [70 PL, 1250pts] ++

Created with BattleScribe

Less Raptors, more dakka.


Automatically Appended Next Post:
What about Warp Talons this edition? Has the FAQ hit them too hard for them to be effective? I could take a few squads of those instead of Raptors for melee attacks and infantry fighting

This message was edited 2 times. Last update was at 2018/05/23 08:28:17


There's no turning back... Triumph or oblivion. 
   
Made in us
Possessed Khorne Marine Covered in Spikes






Decay, it comes down to what you want....

Don't let these guys tear away your awesome fluffy list. On the other hand, lets try to make your Night Lords the best that they can be. I see your Mark of Nurgle is for the banner to add Ld negative modifiers, which is awesome. Perhaps you should take a unit or 2 of Warp Talons as I believe they are better in melee.

Perhaps:

Raptors w/ combi-plasma and plasma pistol (lol), x2 plasma guns, x2 plasma pistol. That's 5 special weapons, so add at least 1 more raptor, up to 4 more if you can spare the points.
Another Raptor unit like the above one. Escort them with the Demon Prince. If you're really starving for points, take the Lord w/ jump pack and give him a combi-plasma, too, but I think Demon Princes are awesome and it'll be a nice way to assist with melee.

Take a unit of Warp Talons and give them Mark of Khorne for the Icon of Wrath. Deep strike them and reroll the 9" charge so you don't take any damage. Alternatively, run them with the sorcerer and warptime them with whatever mark/icon you want.

Send the Warp Talons against more elite enemies. The Raptors can blast anything with those plasma and then fly into melee for protection.

I love my World Eaters and I love melee, but I'm not going to tell you that you should scrap your Night Lords fantasy. I do think you have more dakka than you need, but I'm also a Khorne fanatic, so what do I know? lol. An Outrider detachment would be good. Maybe scratch the Demon Prince for 2 characters.

Jump Pack Lord w/ melee
Jump Pack Lord w/ plasma
Jump Pack Sorcerer

Warp Talons of Khorne deep striking (join the melee Lord)
Raptors of Slaanesh with plasma (join the plasma lord)
Raptors of Slaanesh with plasma (join the plasma lord)

3x10 Cultists

Boom. 1 Battalion and 1 Outrider detachment. 9 Command Points.

With the remaining points, bring your lascannon havocs. Less dakka, moar raptors! lol. Consider swapping the plasma raptors for meltaguns, but I think all that plasma should be enough for tanks in 1250, especially with 4 lascannons from the havocs.

Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in gb
Sneaky Striking Scorpion






That sounds like a great idea, I’m thinking through movement and such now, like moving the raptors up the table with warptime etc. Just gonna experiment with the amount of raptors etc I could take in each squad and try to make a list with more plasma in the raptors.


Automatically Appended Next Post:
Although I’m not sure you can take two special weapons and two plasma pistols in one raptor squad right?


Automatically Appended Next Post:

++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [32 PL, 560pts] ++

+ No Force Org Slot +

Legion: Night Lords

+ HQ +

Chaos Lord with Jump Pack [6 PL, 115pts]: Combi-plasma, Mark of Slaanesh, Plasma pistol

Sorcerer with Jump Pack [7 PL, 120pts]: Bolt pistol, Force sword, Mark of Slaanesh, Prescience, Warptime

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

+ Heavy Support +

Havocs [7 PL, 165pts]: Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Boltgun
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon

++ Outrider Detachment +1CP (Chaos - Chaos Space Marines) [40 PL, 693pts] ++

+ No Force Org Slot +

Legion: Night Lords

+ HQ +

Chaos Lord with Jump Pack [6 PL, 105pts]: 5. Lord of Terror, Talisman of Burning Blood, 2x Lightning Claw, Mark of Khorne, Warlord

+ Fast Attack +

Raptors [10 PL, 159pts]: Mark of Slaanesh
. 4x Raptor
. Raptor Champion: 2x Plasma pistol
. Raptor w/ special weapon: Plasma gun
. Raptor w/ special weapon: Plasma gun

Raptors [10 PL, 159pts]: Mark of Slaanesh
. 4x Raptor
. Raptor Champion: 2x Plasma pistol
. Raptor w/ special weapon: Plasma gun
. Raptor w/ special weapon: Plasma gun

Warp Talons [13 PL, 270pts]: Mark of Khorne
. 9x Warp Talon: 9x Lightning Claw (pair)
. Warp Talon Champion: Lightning Claw (pair)

++ Total: [71 PL, 1253pts] ++

Created with BattleScribe

This message was edited 5 times. Last update was at 2018/05/24 12:20:46


There's no turning back... Triumph or oblivion. 
   
Made in us
Possessed Khorne Marine Covered in Spikes






That's correct. So take the Raptors with Plasmaguns and the champ with a combi-plasma. I didn't realize Warp Talons couldn't take icons, lame! Give them whatever Mark, it won't matter. Mark of Khorne might be useful for the attack twice stratagem.

You added the cultists because you had an extra 40 points? Is that better than 2 more raptors?


Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in gb
Sneaky Striking Scorpion






Two extra plain Raptors is probably a better choice for each squad than the extra cultist squad. Do you think giving the melee lord a power fist would be a decent idea? Because if I’m giving him the Talisman for better charging and not the Black Claws I’m wondering whether I should just spend the equivalent points from the LCs on th PF instead.

There's no turning back... Triumph or oblivion. 
   
Made in us
Possessed Khorne Marine Covered in Spikes






Power Fist is probably better since it'll add versatility and you'll hit on 3s with rerolling 1s, however I've used the Talisman of Burning Blood many times and you'll probably find that you'd prefer your claws. Your unit doesn't get to advance and charge and you'll probably not want to charge with your Lord alone, so he'll be as fast as the unit. It does let him reroll his charge, but again, the unit won't get to. Plus, those claws are super fluffy!

Giving your Raptor units +1 guy each would be really cool because then they would have 6 guys in their unit with the Mark of Slaanesh. 6 is Slaanesh's sacred number. Then, if you remove 2 Warp Talons you'll have a fluffy 8-man unit with the Mark of Khorne This should free up the points to upgrade your champion weapons (if you want to). If you don't want to and you've got the right number of points, just leave it as is. If you do want to, I think you can give your Raptor champions a combi-plasma and a power fist (or a lightning claw if you prefer).

I don't honestly know how useful those Ld modifiers are, but I know it's the Night Lords' thing and in my head they sound like they'd be helpful. You can only use the shoot twice stratagem once per shooting phase, so perhaps you can make 1 plasma raptor unit MoS (and havocs, too). Make the other plasma raptor unit MoN and take the banner. Now you've got the -1 coming from the melee Lord and the -1 near the Raptor unit.

The other guy said that Raptors can't hold their own in melee, which very well might be true, but as Night Lords you're not entirely looking to kill your enemy, just deal some damage and make them flee. You've got plasma to deal with tanks and infantry. After you shoot your enemy, you can then charge them and deal a wound or two in melee. Take a fist on the raptor champions for more damage against tanks or infantry. Your -1 (perhaps -2 at times) is essentially an extra kill when it comes down to morale time. If your enemy has Ld 8, you'll want to get at least 5 wounds on them. Since you're already dealing 1-2 Ld damage, you only need 3-4 wounds, which should definitely be possible. Even though your raptors are primarily shooting with their plasma, they can feign combat by charging a shooty unit and hopefully they will fall back on their turn. Just don't use the raptors to fight enemy melee units, let the warp talons and melee lord deal with enemy melee, use the raptors to pick off shooty units.

Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in gb
Sneaky Striking Scorpion






But surely, based on the assumption that Raptors are not a dedicated melee unit so to speak the power fist would be best on a melee Lord with the Intoxicating Elixir relic for maximum damage on that front while the Raptor champions have power swords to hold down armoured infantry they may end up against, like marines for example.

There's no turning back... Triumph or oblivion. 
   
Made in us
Possessed Khorne Marine Covered in Spikes






 Decay wrote:
But surely, based on the assumption that Raptors are not a dedicated melee unit so to speak the power fist would be best on a melee Lord with the Intoxicating Elixir relic for maximum damage on that front while the Raptor champions have power swords to hold down armoured infantry they may end up against, like marines for example.


If you take the Intoxicating Elixir and a Power Fist that'd be great, I agree. Lightning Claws would be good, too, depending on what you're hoping to kill.

You could give the Raptors swords, axes, or fists depending on points. Fists are great against heavy infantry (like marines) and also vehicles, but they're thrice the price, so depends on how much you're working with. Just remember that your Raptors can fly out of melee and still shoot (thought not charge). So, this is what I'd guess would be your tactic:

Plasma blast something: A) A vehicle that needs to die, or B) a unit that you're going to charge.
Then charge a unit that is not scary in melee.
Do your melee attacks, take some attacks back. Whatever.
Enemy's turn, maybe he falls back and shoots you with other units (hard to prevent), or maybe he stays in combat and you duke it out again.
On your turn, fly out of combat and shoot more units. You won't be able to charge this turn, so be careful about where you go and what enemy guns might point at you.

Depending on terrain, you could fly behind some cover and hide from most of the enemy army with that combat-escape. Then pop out on the next turn to hurt them more.

Just because you give a power fist to your lord doesn't mean you can't also give them to your Raptor champions. Maybe it's too many eggs in one basket, because if you pop with that plasma that's an expensive guy to die.

I don't know your meta, but lightning claws can reroll to wound and don't have -1 to hit so unless you're fighting things with a high wound count I'd opt for lightning claws over fists on the Lord.

Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in gb
Sneaky Striking Scorpion







++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [29 PL, 522pts] ++

+ No Force Org Slot +

Legion: Night Lords

+ HQ +

Chaos Lord with Jump Pack [6 PL, 115pts]: Combi-plasma, Mark of Slaanesh, Plasma pistol

Sorcerer with Jump Pack [7 PL, 122pts]: Combi-bolter, Force sword, Mark of Slaanesh, Prescience, Warptime

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

+ Heavy Support +

Havocs [7 PL, 165pts]: Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Boltgun
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Lascannon

++ Outrider Detachment +1CP (Chaos - Chaos Space Marines) [39 PL, 728pts] ++

+ No Force Org Slot +

Legion: Night Lords

+ HQ +

Chaos Lord with Jump Pack [6 PL, 105pts]: 5. Lord of Terror, Claws of the Black Hunt, 2x Lightning Claw, Mark of Khorne, Warlord

+ Fast Attack +

Raptors [10 PL, 201pts]: Mark of Slaanesh
. 6x Raptor
. Raptor Champion: Combi-plasma, Plasma pistol
. Raptor w/ special weapon: Plasma gun
. Raptor w/ special weapon: Plasma gun

Raptors [10 PL, 233pts]: Icon of Despair, Mark of Nurgle
. 7x Raptor
. Raptor Champion: Combi-plasma, Power fist
. Raptor w/ special weapon: Plasma gun
. Raptor w/ special weapon: Plasma gun

Warp Talons [13 PL, 189pts]: Mark of Khorne
. 6x Warp Talon: 6x Lightning Claw (pair)
. Warp Talon Champion: Lightning Claw (pair)

++ Total: [68 PL, 1250pts] ++

Created with BattleScribe

Newest idea with more chaff Raptors and plasma.

There's no turning back... Triumph or oblivion. 
   
Made in us
Possessed Khorne Marine Covered in Spikes






I think it looks good.

Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in us
Focused Fire Warrior




NY

I like this last list most. Claws of black hunt are too cool, and it's good to have a 2nd lord for when he charges.

I would trade the plasma pistols for chainaxes or power weapons, take 2 Raptors from first group and add to the talons unit.
   
Made in ca
Regular Dakkanaut




I am back playing after over 5 years and was looking over Night Lords lists online. Oh, to be able to play something fluffy akin to ADB's trilogy...
   
 
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