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Made in fr
Focused Dark Angels Land Raider Pilot






This is purely a what if scenario if you had choice.

If you could have a whole new brand new army not seen before to 40K what would it be and sort of back ground. How would it advance for future editions.

For me I'd have something from another Galaxy. After the whole Cadia incident with the tear, this created a ripple to another Galaxy, who looked over and saw what we were doing and sent a scouting party to check. This army would be small in numbers but very technological advanced.

They would be similar to custodes in terms of numbers, wounds and toughness etc. As this race is so confident in their technology far superior to anything we have seen even to TAU standards. Everything has a 4++. and a 3+. However the AP would have no affect due to a rule of "primitive force". Because this race is so advanced they have built all their shields and armour to fight against light and energy state weapons. So a las canon AP-3 would not change their 3+ armour. But a giant metal ball form a leman russ would affect their 3+ or -1 from heavy bolters.

For future editions after realise threats in our galaxy are bigger than initially thought proper forces cna be sent through from their home galaxy.

But to begin the force would be small but tough. a few HQ's, 1-2 choice of troops, 1-2 each of others. But no heavy tanks only transports, but transports are VERY advanced.

I think narrative wise this could force other races into forcing their tehcnology development. Primaris/imperium would have more narrative to escalate their tech moreso bringing more interesting units. Chaos would be forced to spawn some interesting things.

This is all just a though, i like the idea of this super advanced race more pompus than Eldar, being absolutely baffled by Orks.

What do you guys think? what kind of faction would you create?

5500
2500 
   
Made in us
Dakka Veteran




So basically Custodes Eldar.

We don't need more armies that are...elite of the elite of the...

And to answer your question - I'm not sure there IS room to add a new race to the mix; without having some serious lore/gameplay issues. There's so much already written... and while you CAN always add new stuff, making it meaningful/interacting with others is the hard part.

Tau worked only because they were Xenos IG; albeit with suits instead of tanks. Also, their lore was perfectly 40k, with the Caste system and "For the Greater Good" ideaology.

They were supposed to be our window into a new race interacting with the older ones, and how it all played out.

Gameplay wise - does any new faction add anything that isn't already there?

I don't want more main factions, there are too many. I want more sub-factions, that can ally with existing races.
   
Made in fr
Focused Dark Angels Land Raider Pilot






fe40k wrote:
So basically Custodes Eldar.

We don't need more armies that are...elite of the elite of the...

And to answer your question - I'm not sure there IS room to add a new race to the mix; without having some serious lore/gameplay issues. There's so much already written... and while you CAN always add new stuff, making it meaningful/interacting with others is the hard part.

Tau worked only because they were Xenos IG; albeit with suits instead of tanks. Also, their lore was perfectly 40k, with the Caste system and "For the Greater Good" ideaology.

They were supposed to be our window into a new race interacting with the older ones, and how it all played out.

Gameplay wise - does any new faction add anything that isn't already there?

I don't want more main factions, there are too many. I want more sub-factions, that can ally with existing races.


I'm on about a dream what if scenario. I know the logistics of it wouldn't work without getting rid of something. It's a bit of fun. So you had free reign to build whatever you wanted new army/faction wsie what would you do?

5500
2500 
   
Made in us
Shas'ui with Bonding Knife






Megarachnids

They already have background and lore from the Horus Heresy. So, I don't see why it would be much of an issue to extend the lore and create models in 40K.

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in fr
Focused Dark Angels Land Raider Pilot






 ServiceGames wrote:
Megarachnids

They already have background and lore from the Horus Heresy. So, I don't see why it would be much of an issue to extend the lore and create models in 40K.

SG


I think this lore has skipped over me, what is a Megarachnid?

5500
2500 
   
Made in us
Shadowy Grot Kommittee Memba






I would definitely release an army of genetically enhanced, morally self-superior heavily ornamented human super soldiers using relic weaponry. I'd pay really careful attention to make them both aesthetically and narratively completely identical to space marines so that there's no reason to release them other than "just so that they exist."

Then I'd either name them "Female space marines" so I could watch one half of the fanbase cheer rabidly and buy a million and the other half lose their collective gak in a giant ragestorm...or I'd name them "Adeptus Custodes" so I could watch the other half cheer rabidly and buy a million while the first half lost their collective gak.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Shas'ui with Bonding Knife






 SeanDavid1991 wrote:
I think this lore has skipped over me, what is a Megarachnid?
http://warhammer40k.wikia.com/wiki/Megarachnids

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Kroot Mercenary Army. We already have the Shaper (HQ, they were actually HQ at one point), Carnivores (Troops), Hounds (Fast Attack) and Krootox (Heavy Support). Add in Elder Carnivores (Elites), some of FW's stuff remade in plastic (Knarloc Riders, Greater Knarloc), Sniper variant of the Carnivores and flying Knarlocs and you have a decent and serviceable army.

Their shtick could be that they could ally with any army without sharing a keyword (mercenaries) and without breaking their faction keyword, but would not be affected by command points of any kind (they fight for you, but won't listen to you) nor contribute to the compulsory choices. Of course, this would not apply if they were with the Tau (who get special rates).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in fr
Hallowed Canoness





fe40k wrote:
Also, their lore was perfectly 40k, with the Caste system and "For the Greater Good" ideaology.

That's what made them popular at the time of release. Everyone was praising how well their lore fitted in 40k .
(I'm kidding because at the time a lot of people complained that it wasn't fitting for 40k at all)

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

I'd really like to see a mercenary codex similar to that of Fantasy's Dogs of War. It would be cool to see lots of dirty rotten scoundrels from across the galaxy.

I think it would open up lots of cool lore opportunities, as rather than a specific area of the galaxy, there could be lots of Valerian type pirate city space docks filled with the weird and wonderful.

Humans who do not believe in the Imperial ideology or the emperor. Some surviving squats etc... Lots of different sculpting opportunities similar to the amazing Necromunda models just released by Forgeworld.

As for existing factions which could be seriously fleshed out. Eldar exodites, Kroot. Demiurg Brotherhood. Could all bring something new and unique to the game.

Something completely new? An interdimensional race which can play with time. The race the Nids are running from.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Shadowy Grot Kommittee Memba






 Hollow wrote:
I'd really like to see a mercenary codex similar to that of Fantasy's Dogs of War. It would be cool to see lots of dirty rotten scoundrels from across the galaxy.

I think it would open up lots of cool lore opportunities, as rather than a specific area of the galaxy, there could be lots of Valerian type pirate city space docks filled with the weird and wonderful.

Humans who do not believe in the Imperial ideology or the emperor. Some surviving squats etc... Lots of different sculpting opportunities similar to the amazing Necromunda models just released by Forgeworld.

As for existing factions which could be seriously fleshed out. Eldar exodites, Kroot. Demiurg Brotherhood. Could all bring something new and unique to the game.

Something completely new? An interdimensional race which can play with time. The race the Nids are running from.


A combined Mercenary codex with the necromunda gangers, new rogue traders, the usual merc scum that Inquisitors usually hire, kroot, maybe some dark eldar...that'd be pretty sweet.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Spawn of Chaos




Besides of the Tyranids(Demons) there are no real Aliens on the table.
It just humans with diffrent heads/hands/feets.
Maybe its the problem of the gameplay it self and that the designer just use ww1/ww2/lotr/starwars as scource material for the war scenarios.

12000p
 
   
Made in pl
Wicked Warp Spider





Except fro Tyranids we don't have anything immaterial/ethereal, actually alien and non-humanoidal in form and goals. But given the total Necron lore rewrite to accomodate for human like intra-faction agendas, limited popularity of Tyranids, popularity of all sorts of rainbow marines/imperial subfactions and success of Horus Heresy I don't think we can expect anything trully unhuman anytime soon.

Other than ethereal species, I would like to see is something like aliens from Edge of Tomorrow or something that don't rely on typical jointed limbs mobility, something techno-cephalopodal gives so much unexploited design potential.

Rules wise, etheral species with only movement and psychic phases with relocating and subtle abilities affecting the whole table could prove fun and demanding challenge to play with and against. But given a whole lot of people preferring flattened Index era 8th ed over anything with fleshed out individuality of factions/units this won't happen either. Just look at all the hate about Ynnari turning turn sequence inside out...

Other than such fundamentally different factions I don't think there is need for anything that is just a different aesthetics but typical horde/elite/vechicle/melee/ranged based function. Every niche of the current mechanics already has factions that specialise in it.
   
Made in fr
Pyromaniac Hellhound Pilot





France

No need for a new army. Actually there are way to many of them, personnaly i doslike the subfaction thing that looks more like a faction bloat, mostly since i hate playing alliances.

But if i could have an only less slowed choice for a faction release, i'd like to see another truly alien race, like the tyranids. But i believe they should reign on like a tiny realm or empire and not be overly aggressive so as not to set the fluff even more upside down. Also tatics wise I wonder what hasn't been dealt with in the various armies lores and tgat could be represented on a table. Genestealers are stealth, orks close combat hordes, EN glasscannons, IG armour, SM elite and so on and so on. I mean what can you imagine that would bring anything?

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

Maybe hrud. Or something with units that can mind controll enemy units just to brake the game.

Brutal, but kunning!  
   
Made in us
Ancient Venerable Dark Angels Dreadnought





i want them to do something unique to Ynnari to make them an actual army with specific units. Maybe the devotion to the God of death changes the aeldari that chose to follow them....not sure how, just different.
   
Made in us
Stubborn Prosecutor





A Xenos based merc faction. Something morally neutral that could be fielded with Eldar, Tau or Necrons (maybe even tyranids a la GSC)

Hrud, Vargyr Dogmen, etc. Something to represent those races that are scraping by under imperial oppression and without a mighty star empire of their own to help them out.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Shas'ui with Bonding Knife






 bullyboy wrote:
i want them to do something unique to Ynnari to make them an actual army with specific units. Maybe the devotion to the God of death changes the aeldari that chose to follow them....not sure how, just different.
I'm a strong believer that the Ynnari need their own codex. But, I don't believe they should add additional units. The Ynnari are a bringing together of all of the Eldar factions and their current gear/vehicles. So, while I believe they should have their own rules, I don't think they should have their own models other than The Yncarne, The Visarch, and Yvraine.

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in gb
Aspirant Tech-Adept




UK

Something completely Alien like the Saruthi would be good. 5 legged reality shifting monsters.

Imperial Soup
2200pts/1750 painted
2800pts/1200 painted
2200pts/650 painted
217pts/151 painted 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Imo instead of the three dexes we have now, they should have just released Index: Aeldari and put all four factions in one place. Not one army mind you, just one publication with all four factions in a single book. This is different from the Imperium in that the Ynnari is actually dependent on units from all other factions, unlike Imperium where it's merely allying across platforms and each individual army could still theoretically function on it's own.

Although to be fair, Chaos and the Imperium could both use this treatment as well.

As for Mercenaries, Before getting into wacky stuff I think they should address existing Mercenary stuff in the fluff first, like Ork Bloodaxes and freebooters, Eldar corsairs, Renegade marines, etc (along with kroot). It'd require almost no investment beyond the codex for GW, since they can just repurpose much of their existing range for it. It would also be interesting to field a pure mercenary army, where you give up command points and stratagems (cuz let's be honest, these guys ain't listening to you, just your dollar) for a vastly diverse army.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in pl
Wicked Warp Spider





 ServiceGames wrote:
 bullyboy wrote:
i want them to do something unique to Ynnari to make them an actual army with specific units. Maybe the devotion to the God of death changes the aeldari that chose to follow them....not sure how, just different.
I'm a strong believer that the Ynnari need their own codex. But, I don't believe they should add additional units. The Ynnari are a bringing together of all of the Eldar factions and their current gear/vehicles. So, while I believe they should have their own rules, I don't think they should have their own models other than The Yncarne, The Visarch, and Yvraine.

SG


With time, hybrid units/tactics should emerge and Ynnari followers should deviate from both Aspect Paths and DE ways. Both are there because of fear of Slaanesh and should cease to exist when Ynnead can protect Eldar souls. So maybe not in this edition, but with further plot advances Ynnari should have more options of their own.
   
Made in gb
Fixture of Dakka




Ynnari could go full on with the rebirth army and have some spirits added.

Personally I was going to say Chaos Eldar but megarachnids are much better.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 ServiceGames wrote:
 bullyboy wrote:
i want them to do something unique to Ynnari to make them an actual army with specific units. Maybe the devotion to the God of death changes the aeldari that chose to follow them....not sure how, just different.
I'm a strong believer that the Ynnari need their own codex. But, I don't believe they should add additional units. The Ynnari are a bringing together of all of the Eldar factions and their current gear/vehicles. So, while I believe they should have their own rules, I don't think they should have their own models other than The Yncarne, The Visarch, and Yvraine.

SG


I think the Ynnari offer a unique opportunity to redo the Eldar aspect warriors in plastic. Make the kits multi-use that cover a couple of aspect warriors and a Ynnari version, so 3 different units from one kit.

Fire Dragons/Striking Scorpions/Ynnari unit
Dark Reapers/Warp Spiders/Ynnari unit
Howling Banshees/Swooping Hawks/Ynnari unit

Each Ynnari unit could have components similar to the aspects of the kit but just be different enough. Would kill several birds with one stone.
   
Made in us
Loyal Necron Lychguard





Just port Nighthaunt over to 40k. I don't care if it doesn't make any sense give me my spooky ghosts
   
Made in us
Regular Dakkanaut




I would not want any new armies/factions in 40k. There's already arguably too many to support and they already made new ones (Custodes).
   
Made in us
Powerful Phoenix Lord





I'm still strongly against the number of factions we have now. I'd vastly prefer the loss of 25-30% of the factions we have, in trade for better supported factions (i.e. modern and proper kit release and support), and simply put; better rules. I enjoy 8th, but when you "need" so many factions and models it's a sign of how generally shallow your rules have become.

   
Made in us
Longtime Dakkanaut





I would flesh out the Rak'Gol further. They have an interested aesthetic and lots of room to be expended to be made into something really unique from a lore and gameplay perspective. We already have some good lore on them already so the foundation is there. http://warhammer40k.wikia.com/wiki/Rak%27Gol

 
   
Made in no
Hurr! Ogryn Bone 'Ead!






I too like the idea of an alien mercenary faction.

Ideally a faction compromised of more than one species, it would be species A, B and C banded together, with different abilities to balance each other.
   
Made in us
Stubborn Prosecutor





 Arachnofiend wrote:
Just port Nighthaunt over to 40k. I don't care if it doesn't make any sense give me my spooky ghosts


The necrons get their souls back, but the souls rebel and instead feed on the living. Done.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Longtime Dakkanaut




We need sisters army first and then slannesh army redone as well and then a rogue trader/inqusiton agents of the imperium codex and then we can talk about making another army like dark mechanium or tau allies that all exist currently but are mostly forgotten in game... there is also room to bring out a blood raven codex that I’m sure people would love to hear more about. I think 6 completely new or reworked from ground up armies would take enough time for GW.

This message was edited 2 times. Last update was at 2018/05/24 19:36:05


 
   
 
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