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Made in gb
Is 'Eavy Metal Calling?





UK

Surprised no one is talking about this here already. DICE recently revealed that this year's Battlefield is going to return to a WW2 setting, and so far, I have high hopes.

While it does seem that they're fully embracing the disregard for actual history that crept into Battlefield One, I actually don't mind that. These games have never been 'realistic' and I'm far more interested in a slick, fun shooter with a WW2 paintjob on it than I am a true simulation of that period of history, and assuming they're building on what was achieved in BF1, they should certainly deliver that.

BF1 is still the best FPS on the market for my money (closely rivalled by Titanfall 2, it's a matter of taste as to whether you want to run 40 yards before being clobbered by a tank or by a giant robot... ) and I like the sound of some of the upcoming changes, such as a new response/animation set allowing for things like diving sideways while going prone or more dynamic movement through rough terrain, and so long as it doesn't go to silly extremes the combination of a returning 'Bad Company' style destruction feature and the ability to deploy your own cover via sandbags ect should offer a nice tactical element without going to Forenite extremes.

Further good news includes the ditching of the season pass/paid expansions, while they have since been offered cheaper/even free (the Russia DLC pack for BF1 is currently free on Xbox, incidentally) the paid DLC maps/modes did split the player base of BF1 significantly, so hopefully it should have a little more longevity if everyone has access to the same content.

There's also a ton of rumours about a PUBG-esque Battle Royale mode, though purportedly it's coming after the launch in October. Honestly, I reckon that could end up being the king of that genre if done well; Battlefield already handles large player counts well and has top-notch gunplay and vehicle mechanics, so as long as they get the pace/tone right we could get something far more polished than PUGB. The new CoD also has one, but unlike Battlefield, there's no track record of large player counts there, whereas BF has been handling 64-player maps with ease for some time, and could probably push closer to the standard Battle Royale 100 with the latest tech.

Here's the trailer in case anyone hasn't seen it, and an article with a compilation of what we know so far.



https://www.eurogamer.net/articles/2018-05-23-bad-company-2-style-destruction-and-a-dash-of-fortnite-everything-we-learnt-from-battlefield-vs-reveal


Anyone else looking forward to it?

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Absolutely am. Just in case anyone wants to whine about it though, the trailer isn't showing campaign or MP stuff. It's showing the coop--where 4 players are acting as 'pathfinders' for an invasion force.

Grand Operations make a return for MP proper, with varied game modes being the order of the day rather than "It's all conquest!" which is great. They learned from BF1's issue with that, where they had all these cool things like the Naval mode(each side got a pair of Dreadnoughts they had to defend while you also had Conquest going on) that would have been awesome for Operations, but didn't make an appearance there.
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

I'll keep an eye on it, but I'm not sure I can trust EA to not EA it up.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Tannhauser42 wrote:
I'll keep an eye on it, but I'm not sure I can trust EA to not EA it up.

Free DLCs.
Events planned to keep the game going.
Only paid content will be cosmetics.

"I can't trust EA!" while Activision is planning yet another yawnfest of a COD.

To put things into context a bit more:
Battlefield is looking to take what they learned from Titanfall 2's MP. Hence the free DLCs and cosmetics.
It looks to be taking from PUBG in that "people want to mess around with their character's look". There's a lot of stuff to unpack right now for the game and the trailer was just some of the marketing team picking random stuff and going from there. They didn't show off any MP or Campaign details(aside from saying there's a number of them--including one based around a Norwegian resistance fighter; the woman on the cover of the game).

This message was edited 1 time. Last update was at 2018/05/24 23:47:20


 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Battlefield: We Saw Call of Duty went back to WWII so we thought we should 2

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 LordofHats wrote:
Battlefield: We Saw Call of Duty went back to WWII so we thought we should 2

Totally in agreement here. I was really bummed that they didn't opt to do something truly unexplored(which is what they hinted at as their objectives) and start spinning us out into the timeframe between Now and 2142.

At least the development team is genuinely excited over it, that bodes well with DICE. They weren't too enthusiastic over Hardline and BF1943(the polishing up of 1942 that was an Arcade title for Xbox) and both of those were just awful.
   
Made in us
Guardsman with Flashlight





North Bay

Hey! I'm totally interested in how this game plays out, the trailer was.... well, hectic and less than pleasant, but in about 2 minutes they fit in as much details as they could into the features they are working on. I'm pretty stoked, and had to jump out of the Battlefield subreddit as its literally a ship on fire with rage and tears.

So let's break this trailer down and see what we can spot in this and what they talked about in the live reveal.




0:10 - A horse head, a teddy bear, and some bottle strapped to what looks like a Churchill tank, talked about in the live reveal, this is part of the personal customization you can do to your vehicles and shortly your soldiers in just a moment

0:19 - Stumbling off the tank, this is also something they mentioned, all bodies are now client side, so when they fall, jump, land, wade through water, theyll have custom animations in third person which other can experience and notice

0:20 - A female soldier with prosthetic arm, man oh man, this is currently quite the rage on the subreddit and twitter, I never took Battlefield for its historical accuracy, so I don't really mind, it looks believable, the arm looks like prosthetic from its time, so it fits, it fits, and I am pleased

0:24 - A guy explodes in the kitchen, possible hint of either claymore/mines/booby traps?

0:26 - the female gets shot while distracted, and just as mentioned before, the body falls, and interacts with the environment, which we will see in a few seconds when the body of the german falls down the stairs and knocks over a painting, that can all happen in game with their new ragdolls

0:29 - Bullets start entering through the small cottage, this can happen in game now too, most noticeable they mentioned the mg42 is perfect for ripping through light cover to hit the juicy people behind

0:32 - Soldier noticeable calls out for aid, also mentioned in the live reveal, soldiers when wounded either die outright or lay on the ground and call towards nearby allies to pick them up, bodies can be dragged back into cover if its too risky to heal them in the open, and only your SQUAD can revive you, with the squad revive being noticeable longer with less health on revive, and the medic being quicker, with full health on revive

0:35 - Takedown, looks like a piano wire or something, also all the rage is the sword on the back of the one soldier that looks like he's supposed to be in WW2. That much I get, the katana seems a bit much, but it could also fit in with their unique weapon and takedowns akin to BF1

0:40 - Jump and rolling out windows, as mentioned in live reveal, its part of a movement overhaul revamp, you can now dive left, right, or back, and promptly fire shortly after, as well as jump out windows,

0:45 - Churchills! They break through the building, buildings have been a little overhauled as well, rather than instantly being destroyed, they have a small progressive system where youll see it crack, break, bend, and eventually collapse

0:53 - We can see a flak cannon being towed by another customized tank, with the view being from the British Female riding the kettengrad, all of this is doable in game, you can now tow defensive building to designated areas on the map, driver has a netted M1 and a slick leather jacket

1:07 - Plane crashlands, is this now possible in game rather than breaking into bits and causing no visible impact? Only time will tell

1:20 - Alright, finally, the juicy bits, the soldier picks up the MG42, might not seem like much, but this is intentional, and so is the soon to be thrown ammo pack, everything now must have a physical input for response, no longer are there imaginary auras for bullets and health, you have to press a button to get what you need. Here we also see the toolbox in action, long gone are the days of the gasmask from BF1 and instead we have the toolbox, all classes have it, you can build sandboxes, sandbags, barbed wire, mg nests, tank traps, foxholes, etc etc. Support class gains additional defense and offense emplacements it c an build and can build everything quicker. Also noted is the anti-tank gun, the soldier with a PIAT launcher on his back, and the broadied soldier on the far left.

1:27 - Again, showcasing the new diving animation and mechanics, also noticed is how low ammo the guy has, thats intentional, ammo has been significanlty lowered to promote teamplay, the use of supports, and also now supply depots and the such can be built

1:30 - Hectic firefight, I'm not even sure whats going on, but you can see a sturmtiger in the backgroud, thats a special squad call-in, so to promote teamplay, when squads work together they can accrue points that only the squad leader can use to call in certain abilities, V1 Rockets, Sherman Crocs, Smoke Barrage, Supply Drops, etc etc.

1:35 - Grenades can be tossed back! And additionally they can be shot in the air, see here as the plane goes down after the 'nade explodes right next to it

1:43 - Random firefight, showcasing some more weapons, the broadie, the bren, looks like a bazooka on the back of another, plus reiterating how scarce ammo is when he need to use a sidearm

1:50 - V1 Rocket, squad call in, also showing two new things in the process, one being that the impact would leave behind a noticeable divot in the earth, and the other being that explosions that are non lethal will actually knock you on your arse, as seen here

1:57 - A unique takedown as a result of the shockwave? This was the shot teased the other day too, they also made mentioned that before you'll be getting up close with other player characters avatars in certain animations like take downs and revives

2:05 - Final shot, another screengrab that people use to start churning their pitchforks, personally I don't get it, I think she looks cool as hell, but it seems like I'm in the minority

Whew! There's a lot more out there, if you want to find the most tidbits, I'd turn to Jackfrags, and Angryjoe, both who were very pleased with the private showing they were both giving along with a handful of other game influences, they said this teaser didn't give what they were shown ANY justice at all.


Oh and last thing, my favorite of course, fully customization characters, face, features, face paint, hair, clothes, etc etc. They have little to no impact on gameplay rather than how you look.

Guns too! Each gun has four to five different parts that can be swapped out to personalize the look of your guys, want the Tommy with the drum mag? Do it! They as well have no effect on how the gun handles/performs.










This message was edited 1 time. Last update was at 2018/05/25 03:14:22


 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Initially thought that they'd finally dropped trying to go for any historical pretext and were setting it in a steampunk world. Unfortunately not. Queue the comments sections of Forgotten Weapons videos being flooded with spam, again.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Zontarz wrote:
0:20 - A female soldier with prosthetic arm, man oh man, this is currently quite the rage on the subreddit and twitter, I never took Battlefield for its historical accuracy, so I don't really mind, it looks believable, the arm looks like prosthetic from its time, so it fits, it fits, and I am pleased

The rage, from what I can tell, is stupidity gone amok. The video shown was (as I've mentioned) the marketing team playing with customization options and playing the new coop mode. The coop has four players serving as pathfinders for the main invasion.

It also stems from the people assuming that the woman on the cover of the game is the woman from the reveal trailer which she's not--the woman on the cover is one of the War Story(campaign) characters. It's a fictionalized account of Norwegian resistance fighters going after the heavy water manufacturing facilities associated with atomic weapons programs.
   
Made in gb
Norn Queen






New leaked screenshots of Battlefield V, the most authentic and historically accurate WW2 game of all time! https://i.imgur.com/vmtMDLz.jpg

In all seriousness, it's another BF game, what do people expect? It's going to be lowest common denominator sparkly lights for the Call of Duty Shoot-a-Man generation in order to milk the consumer, with a dash of the ever present identity politics thrown in.

One can only hope this helps continue the collapse of this kind of business model, the way Disney's Star Wars is causing the model of "any old gak and slap a licence on it" of film to collapse in on itself.

This message was edited 4 times. Last update was at 2018/05/25 16:54:53


 
   
Made in ca
Stormin' Stompa






Ottawa, ON

About the lack of historical accuracy; is it possible this is set in an alternate history? The soldiers seem particularly ragged and the equipment seems cobbled together, such as the american vehicle riding along with Churchill tanks. War amputees on the front line would also be a strong indicator of armies in short supply of fresh manpower. I also don't remember V1 rockets being used so accurately in the real world, but that would have changed if Germany had more time to research rocket technologies.

Thoughts and theories?

Ask yourself: have you rated a gallery image today? 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Mr Nobody wrote:
About the lack of historical accuracy; is it possible this is set in an alternate history? The soldiers seem particularly ragged and the equipment seems cobbled together, such as the american vehicle riding along with Churchill tanks. War amputees on the front line would also be a strong indicator of armies in short supply of fresh manpower. I also don't remember V1 rockets being used so accurately in the real world, but that would have changed if Germany had more time to research rocket technologies.

Thoughts and theories?

I've said it several times now:
This has nothing to do with historical accuracy or inaccuracy. This was something that the marketing team did to show off the customization that is available in the game. The game mode shown was specifically called out during their hour long live reveal as being for the cooperative mode which is 4 players serving as 'pathfinders' for an incoming invasion force and then completing an objective.
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

They released a picture of a German tank painted grey in 1944. Historical accuracy!

This message was edited 1 time. Last update was at 2018/05/25 23:48:26


 
   
Made in us
Executing Exarch




 Wyrmalla wrote:
They released a picture of a German tank painted grey in 1944. Historical accuracy!



As far as I'm concerned, that's an acceptable break from reality where a video game is concerned. I do expect certain short-cuts to be taken in the interests of keeping costs and resources manageable. The fact that, for instance, Americans in a World War 2 game get an apparently inexhaustible supply of Pershing tanks is a non-issue for me, generally speaking.

The V1 is another matter, though. Off the top of my head, I don't think those were targeted at anywhere other than British soil, let alone onto a battlefield. Even Kanluwen's argument really doesn't apply here because the fact that the V1 exists within the game assets suggests that it's going to show up at some point on the battlefield. And I can't think of a reason why they couldn't have just done something similarly impressive using assets to recreate a more appropriate Panzerwerfer barrage instead.

Unless they're implementing an alternate history Operation Sea Lion?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Eumerin wrote:
 Wyrmalla wrote:
They released a picture of a German tank painted grey in 1944. Historical accuracy!



As far as I'm concerned, that's an acceptable break from reality where a video game is concerned. I do expect certain short-cuts to be taken in the interests of keeping costs and resources manageable. The fact that, for instance, Americans in a World War 2 game get an apparently inexhaustible supply of Pershing tanks is a non-issue for me, generally speaking.

The V1 is another matter, though. Off the top of my head, I don't think those were targeted at anywhere other than British soil, let alone onto a battlefield. Even Kanluwen's argument really doesn't apply here because the fact that the V1 exists within the game assets suggests that it's going to show up at some point on the battlefield. And I can't think of a reason why they couldn't have just done something similarly impressive using assets to recreate a more appropriate Panzerwerfer barrage instead.

Unless they're implementing an alternate history Operation Sea Lion?

I think it's kind of dropping a nod to the whole "Secret Weapons of WWII" expansion pack they did back in the day. One of the things in there for the Axis was that they could use radio-guided V1s as an emplaced weapon during games.

They did mention during the live reveal that while they want to be "historically accurate" where they can be, they're also doing fictionalized accounts set during real operations and bringing stuff that never really saw production into it.

It's going to kinda be necessary to do that bit, since they want the "Tides of War"(month long events that will be giving unique skins/customization options for participating in them) to span from the "fall of Europe"(this is supposed to be the first one--it deals with the Axis powers taking over Europe. Launches in November/December and continues until February 2019. Tentative dates) to the end of the war. Then they'll reset the events and go anew.

The following was just posted in regards to the V1:
Play effectively as a squad in #Battlefield V and earn points used to call in Reinforcements, including much-needed supplies, vehicles, or even powerful rocket strikes. Boom.


Looks like it's an evolution of the Commander assets from BF4?

This message was edited 1 time. Last update was at 2018/05/26 01:35:56


 
   
Made in au
Norn Queen






I've skipped the last couple of Battlefields. I think the last one I played was Battlefield 3. Battlefield 4 was released at a time when I wasn't much into Battlefield games, I wasn't a fan of Hardlines Cops and Robbers feel, and I wasn't sold on Battlefield 1's WW1 setting.

But a new WW2 Battlefield? I'm in. I love some of the new stuff they're doing, especially with customization.
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

The issue with the grey German tanks is that its something almost all main stream video games covering video games do, and they really need to stop it. The game's supposedly set in 1944-45. The Germans stopped painting their tanks grey in 1943. The Sturmtiger didn't see service until mid 1944. Why is the Sturmtiger painted grey?

Personally my concern for the series isn't to play it. I played one of the supposedly "good" game's single players and it was cringe for the hour I could bear it. The story and gameplay were horrible. Its about waiting on the Forgotten Weapons videos where Ian pokes fun at how ridiculous the series is where the value real comes from.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Because players get to put their own colors on vehicles, chosen from a color palette?

German tanks might have stopped being issued in feldgrau, doesn't mean there weren't any in the colors.
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

The Sturmtiger was painted tan from the factory.

....

   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

I would love seeing stuff like the Ratte and Maus, the USSR's IS-6 and Brits weapons as well as stuff like the Horton. Yeah, it's not "really" accurate, but it makes for an awesome game. And that's what it should be about, cinematic scenes and really making gameplay fun.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The four classes return:
Assault, Scout, Medic, Support.
   
Made in us
Blood Angel Captain Wracked with Visions






I was excited for this prior to the release of the trailer.My enthusiasm dropped when it turned out to be another WWII game. The overly busy trailer didn't excite me for the game either. Listening to some commentators it sounds like that the pace of the game is meant to be slower than previous titles with more limited ammo, the option to fortify locations (pre-designated only it seems), limited health regeneration, actually having to interact for health and ammo pick ups. That sits at odds with the trailer (shooting grenades to blow up planes sliding down a hill and shooting, a crashing airplane taking people out and causing a vehicle to fall off a bridge and land on a soldier, an AA gun firing while being towed at speed), so it may be that the trailer is not representative of the game. Then we have ridiculous things like barbed wire covered baseball bats and a katana wielding British soldier jumping out the window of a second story building with little to no harm.

I'm reserving my final judgement until I see some gameplay footage. For now my paintbrushes are rejoicing that their abandonment is not imminent.

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

I'm pretty sure there'll be an public beta coming up over the summer, there was for BF1 and the Deluxe Edition mentions early access to a beta, so there should be ample opportunity to try before you buy.

I don't mind the implied slower pace, so long as the game as a whole allows for it (in the last few, it's be quick or be dead). I do like the idea of medics being able to drag injured players into cover to heal them, but equally in BF1 I play Medic a lot and even when it's just a simple sprint>revive people often seem to go for the faster respawn rather than waiting for aid, so slowing that down might make players even less interested in playing that class (or waiting for one). Of course, this could be easily countered by the inability to fully heal without a Medic, and/or longer respawn cycles, we'll have to wait and see.

Conversely, Support seems to benefit from the reduced ammo count, and equally Scouts (with their already limited ammo supply) might have to be a bit more mobile if they only have 2-3 magazines before needing a resupply. I can see Assault getting more appealing as tanks will presumably be a bit more prevalent and AT options will likely be a bit more interesting as well, I expect more portable AT weapons where BF1 only really had the rocket gun in that capacity (and, of course, lobbing dynamite )

I'm also interested to see how they handle air combat... In BF1 it's great as the planes are slow enough to realistically operate over a battlefield space on the larger maps, but from what I recall of BF4 jets were almost ludicrously slow to let them fit in the available airspace... WW2 should hopefully allow for a mid-point where the planes are faster/more manoeuvrable but not to the extent of feeling cramped. I do hope they keep it at least somewhat reasonable, I'd rather see things like Typhoons, Stukas, Mosquitos, BF109/10s, P-47s ect rather than trying to shoehorn a B-17 or Lancaster into some kind of interdiction role (though equally, I could go for a mode like Battlefront has that's all aircraft, then they'd fit as mission objectives ect)

All in all, the changes sound appealing, but I do look forward to trying it out before ordering if possible, I love BF1 but didn't really get on with BF4 when I picked that up a few years ago.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

From people that were present at the event:
Medics get to revive people quicker than others.
Scouts can spot without gadgets, others need gadgets like binoculars.
Support are able to not just deploy fortifications, but can deploy mountable AA guns or AT guns(the toolbox must be a TARDIS ).
Assault get access to more grenade types at once it looked like. Some of the devs said this one is still in progress, as they think it could be a bit crazy. The intention right now is you can have a smoke grenade and a damage grenade.
   
Made in gb
Is 'Eavy Metal Calling?





UK

Ah cool, so it's less 'each class gets a specific thing that only they can do' and more 'anyone can do anything, but the classes do it better'. Seems like a good approach, and while I find it very helpful, I agree that letting everyone spot with no penalties in BF1 got a bit much at times.

Support being able to throw down gun emplacements is an interesting one, I imagine the big drawback will be that they take time to set up leaving you vulnerable/needing cover, so you can't just throw down an AT position the moment an enemy tank shows up.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

From what was being hinted at, it's less that you build the item yourself and more that you're requesting it be built. Hence the AI Allied troops we saw putting up sandbags during the trailer.
Edit: Also, Support deploys normal fortifications quicker than the other classes. Sandbags, tank traps, etc.

Oh--other bit I've clocked is supposedly the Scout can call in off-map artillery for less points and it's a bit more accurate? That will need to be confirmed 100% though.

This message was edited 2 times. Last update was at 2018/05/26 15:07:41


 
   
Made in us
Longtime Dakkanaut





USA

I think it's a bit silly trying to garner anything from the trailer - it's hectic for a reason; they want you to care about the bright lights and big noises.

That said, meh. Battlefield games were a blast when I had thirty hours to waste on a 6k ticket game. Or before hardcore made my blood pressure sky rocket. I'll watch a playthrough of the SP though, because BF singleplayer is always awesome.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Guardsman with Flashlight





North Bay

Kanluwen wrote:
 Mr Nobody wrote:
About the lack of historical accuracy; is it possible this is set in an alternate history? The soldiers seem particularly ragged and the equipment seems cobbled together, such as the american vehicle riding along with Churchill tanks. War amputees on the front line would also be a strong indicator of armies in short supply of fresh manpower. I also don't remember V1 rockets being used so accurately in the real world, but that would have changed if Germany had more time to research rocket technologies.

Thoughts and theories?

I've said it several times now:
This has nothing to do with historical accuracy or inaccuracy. This was something that the marketing team did to show off the customization that is available in the game. The game mode shown was specifically called out during their hour long live reveal as being for the cooperative mode which is 4 players serving as 'pathfinders' for an incoming invasion force and then completing an objective.


Ring-a-ding-ding! This basically covers my thoughts exactly, although I don't think this specifically covered any one gametype, but instead of a pre-rendered video with a HUD overlay tacked to make it "feel" like gameplay.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Zontarz, the reveal video they did actually had them preface it with the recording/rendering was done in the coop mode with some weird settings active.
   
Made in us
Guardsman with Flashlight





North Bay

Kanluwen wrote:Zontarz, the reveal video they did actually had them preface it with the recording/rendering was done in the coop mode with some weird settings active.


Did they? I must've not heard of that part before the trailer, granted my source was pulled from a comment from god knows where, so I'll look into it

Kanluwen wrote:
Play effectively as a squad in #Battlefield V and earn points used to call in Reinforcements, including much-needed supplies, vehicles, or even powerful rocket strikes. Boom.


Looks like it's an evolution of the Commander assets from BF4?


Something like that, I mentioned it above but they are really emphasizing on squad play, you have less ammo, so you rely on your support more, dying requires either a Medic, or a Squadmate to revive, with the latter taking longer to do so.

They talked about how working together as a squad will help accrue "squad points" which the Squad Leader, can then spend for call-ins, resupplies, special vehicles, smoke barrages, and in the trailers instance, a V1 (or V2 rocket)

I found this image somewhere off the subreddit, which gives a good impression of the different sub-classes within a class, in this instance, the Scout class currently has three, and in the future probably far more.






This message was edited 1 time. Last update was at 2018/05/26 20:45:02


 
   
 
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