Switch Theme:

Two Rules question.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block




Eastern Kingdoms

Firstly is the Knight of Shrouds legal to take in path to glory as a general? and second for his command ability "If this model is your general and uses this command ability, then in the combat phase of this turn, add 1 to hit rolls for friendly Nighthaunt models while they are wholly within 9" of it." If you put that on say spirit hosts they have a 5+ to hit and 4+ to wound it would then be 4+ and 4+ would that then bring there ability Frightful Touch: "Each time you make a hit roll of 6+ for Spectral Claws and Daggers, that attack infficts 1 mortal wound instead of the normal damage (do not make a wound or save roll)" down to a 5+ for Spectral Claws and Daggers or would it still remain a 6+?
   
Made in us
Lieutenant General





Florence, KY

The 'Spectral Overseer' Command Ability says the following (emphasis added):

If this model is your general and uses this command ability, then in the combat phase of this turn, add 1 to hit rolls for friendly NIGHTHAUNT models while they are wholly within 9" of it.

So a To Hit dice roll of a 2 becomes a 3, a To Hit dice roll of a 4 becomes a 5 and a To Hit dice roll of a 6 becomes a 7, etc. The necessary To Hit roll doesn't change.

This message was edited 1 time. Last update was at 2018/05/28 20:55:57


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in no
Fresh-Faced New User




Simple answers, yes and yes.

1. Path to glory is narrative so you can pick any undead model to be your General.

2. Yes, as Ghaz described.
   
Made in us
Been Around the Block




Eastern Kingdoms

So if it's narrative I could take a glottkin as my general? If I was playing nurgle that is.


Automatically Appended Next Post:
I just want to rephrase this, is the knight of shroud in any book anywhere for ptg? Because we are playing by the champ and follower tables by the book as it stands at a local tourney.

This message was edited 2 times. Last update was at 2018/05/28 21:40:46


 
   
Made in us
Humming Great Unclean One of Nurgle






You cannot take a Knight of Shrouds as the champion.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Been Around the Block




Eastern Kingdoms

 NinthMusketeer wrote:
You cannot take a Knight of Shrouds as the champion.


Thank you for the second answer . I noticed some shenanigans at another table for someone I haven't played yet.
   
Made in us
Lieutenant General





Florence, KY

 NinthMusketeer wrote:
You cannot take a Knight of Shrouds as the champion.

I wouldn't be surprised if it's an option when the new Nighthaunt battletome drops, but I agree that as of right now the Knight of Shrouds is not a valid choice.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Been Around the Block




Eastern Kingdoms

I agree completely I'm sure that they're table will be completely updated in the new tome coming up.
   
Made in no
Fresh-Faced New User




 NinthMusketeer wrote:
You cannot take a Knight of Shrouds as the champion.


This is correct in some playing groups, but it is not a set rule forced by Games Workshop. Path to Glory is Narrative Play Games, so as long it fit the narrative, nothing is holding you back switching a Vampire Lord (or another) option for a Knight of Shroud.. Hell, if it fits your narrative, you can have a Stormcast leading your Undead army! I know this is foreign for some players, but Narrative Play is a completey different beast than Matched Play.
   
Made in us
Humming Great Unclean One of Nurgle






Last Edition wrote:
 NinthMusketeer wrote:
You cannot take a Knight of Shrouds as the champion.


This is correct in some playing groups, but it is not a set rule forced by Games Workshop. Path to Glory is Narrative Play Games, so as long it fit the narrative, nothing is holding you back switching a Vampire Lord (or another) option for a Knight of Shroud.. Hell, if it fits your narrative, you can have a Stormcast leading your Undead army! I know this is foreign for some players, but Narrative Play is a completey different beast than Matched Play.
You are confusing narrative play with open play. Narrative play still has restrictions that must be followed.


Automatically Appended Next Post:
 Ghaz wrote:
 NinthMusketeer wrote:
You cannot take a Knight of Shrouds as the champion.

I wouldn't be surprised if it's an option when the new Nighthaunt battletome drops, but I agree that as of right now the Knight of Shrouds is not a valid choice.
I'd be pretty surprised if he isn't come the new battletome.

This message was edited 1 time. Last update was at 2018/05/29 23:23:07


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in no
Fresh-Faced New User




You are confusing narrative play with open play. Narrative play still has restrictions that must be followed.


I am not confusing anything. Where are these restrictions?

Taken from General's Handbook - Narrative Play:

'The only limitations to a narrative game are those of the narrative itself - which you get to create! Small and large armies, one-off games or campaigns, simple or complex additional rules - all the parameters are up to you and your opponent, ensuring that the games you play build on and support the legends of your collections.'
   
Made in us
Humming Great Unclean One of Nurgle






Last Edition wrote:
You are confusing narrative play with open play. Narrative play still has restrictions that must be followed.


I am not confusing anything. Where are these restrictions?

Taken from General's Handbook - Narrative Play:

'The only limitations to a narrative game are those of the narrative itself - which you get to create! Small and large armies, one-off games or campaigns, simple or complex additional rules - all the parameters are up to you and your opponent, ensuring that the games you play build on and support the legends of your collections.'
"Additional rules" means rules, not guidelines. Ditto for parameters. Path to Glory lays these out quite clearly.

If you want to be obstinate about it, I could say that "given a reasonable degree of common sense one could conclude that the Knight of Shrouds would not be considered an option unless someone wanted to be kicked out of the league as TFG."

This message was edited 1 time. Last update was at 2018/05/30 17:38:56


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Lieutenant General





Florence, KY

Honestly, I'd almost add Path to Glory as well as Skirmish as as additional 'Ways to Play' along with Open, Narrative and Matched.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in no
Fresh-Faced New User




Additional rules" means rules, not guidelines. Ditto for parameters. Path to Glory lays these out quite clearly.

If you want to be obstinate about it, I could say that "given a reasonable degree of common sense one could conclude that the Knight of Shrouds would not be considered an option unless someone wanted to be kicked out of the league as TFG."


You must be joking? These additional rules they are talking about can be any additional rules, which most often is house rules. I suggest you go read the Narrative Play section in General's Handbook, because you obviously haven't. The key word here is "aslong it fits the narrative[i]"


Automatically Appended Next Post:
 Ghaz wrote:
Honestly, I'd almost add Path to Glory as well as Skirmish as as additional 'Ways to Play' along with Open, Narrative and Matched.


I agree.

This message was edited 1 time. Last update was at 2018/05/30 18:07:27


 
   
Made in us
Humming Great Unclean One of Nurgle






Last Edition wrote:
Additional rules" means rules, not guidelines. Ditto for parameters. Path to Glory lays these out quite clearly.

If you want to be obstinate about it, I could say that "given a reasonable degree of common sense one could conclude that the Knight of Shrouds would not be considered an option unless someone wanted to be kicked out of the league as TFG."


You must be joking? These additional rules they are talking about can be any additional rules, which most often is house rules. I suggest you go read the Narrative Play section in General's Handbook, because you obviously haven't. The key word here is "aslong it fits the narrative[i]"


Automatically Appended Next Post:
 Ghaz wrote:
Honestly, I'd almost add Path to Glory as well as Skirmish as as additional 'Ways to Play' along with Open, Narrative and Matched.


I agree.
 NinthMusketeer wrote:
If you want to be obstinate about it, I could say that "given a reasonable degree of common sense one could conclude that the Knight of Shrouds would not be considered an option unless someone wanted to be kicked out of the league as TFG."
Though I like how you edited out the bit that stated additional parameters based on the narrative--didn't fit your argument that people could agree on rules and then -shocker- obey them.

This message was edited 1 time. Last update was at 2018/05/30 18:24:31


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in no
Fresh-Faced New User




 NinthMusketeer wrote:
Though I like how you edited out the bit that stated additional parameters based on the narrative--didn't fit your argument that people could agree on rules and then -shocker- obey them.


What are you talking about? I haven't editied out anything...
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: