Switch Theme:

Warhammer: Age of Rome (or whatever!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Regular Dakkanaut




Hi folks,

I've a notion to use this https://runebrush.pa-sy.com/warscroll/ to create some AoS Warscrolls for "famous" historical units e.g. Roman Legionaries, Spartan Hoplites, Vikings for a project (I'm a school librarian).

Plan is to introduce the kids to AoS2 in August, availing of our local GW's gaming & painting tables, and then over the course of the academic year purchase a number of (much cheaper!) plastic historical boxed sets to paint and create rules for.

I've attached my first attempt at a warscroll for Early Imperial Legionaries, and when it comes down to it I will be encouraging the students to create their own, BUT what I would really appreciate would be some suggestions/advice/warnings from yourselves about this whole endeavour! Some specific questions I have:

> what's a good baseline movement for infantry/cavalry/chariots etc for use with a 4'x4' table (which we already have)
> any and all suggestions for how to represent famous tactics/formations e.g. "Shieldwall"

Thank you for reading

Neil
 Filename early-imperial-legionary.pdf [Disk] Download
 Description
 File size 267 Kbytes

   
Made in gb
Battleship Captain




Well - historical games are a great way to introduce children to military history, so kudos.

4'x4' table - I'd use 'normal' age of sigmar movement. It's not so much smaller than 6'x4' that you desperately need to slow the movement down to make the game work. 6" for 'normal' infantry is fine, especially since kids would probably appreciate smaller games, and you're unlikely to have 'magic' extra moves.

a good generic starting point for stats can be found in the Tomb Kings Warscroll: https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-tomb-kings-en.pdf
Whilst the move and to hit rolls are low, and bravery high, it's decent basic rules for ancient infantry cavalry, artillery and chariots.

Are you planning to use the 'new' Age of Sigmar as a base? Because as I understand it, it's bringing in stratagems, much like 8th edition 40k. I suggest that 'reactive' temporary tactics might be best represented as stratagems if that's the case.

The stats look fair enough. 3+ to hit is representative of good quality soldiers. 4+ to wound is pretty standard human (so 3+ would be stuff like dacian falxmen with double-handed weapons and/or infamously strong combatants like spartan veterans, or viking bezerks. 4+ save is fine, but with AoS conventions should really be a 5+ with a conditional +1 or reroll for the shield. Making the condition 'base-to-base with at least 2 other models from the same unit' instantly gives you a shield wall effect, and makes the player want to move in a formed-up block, as a legionary cohort should.

Pilum rules are good - -1 rend to represent shields knocked away fits their famous role. But did they never use them when recieving a charge? I'm sure I saw something about cohorts throwing pilae at charging enemies, then countercharging after the charge was disrupted. You could demand a roll 'to hit', or some comparison of legionary numbers to enemy numbers, but I guess number of legionaries charging = number of pilum throws = number of rending attacks, so it works out.

A centurion 'champion' with an extra gladius attack would be appropriate, and possibly a cornicen - a speed increase when running or charging would be good. I might recommend a slight speed drop (4-5" move?) for legionary cohorts, because with segmenta armour, a couple of pilum and a scutum shield, they will be slower around the field than a gaul with a light shield, a spear and not much else (possibly not even clothes!).


Phalanx.....I'd do the reverse of the shields & pilum rule; increasing the attack power if in base contact with multiple models and when charged by the enemy (when an enemy unit which charged that turn within 3" i selected to attack, the phalanx may 'interrupt' and perform its attack first). For extra accuracy, give the bonus (+1 attack or something) if in base contact with 2 or more models from the same unit who are not within 1" of an enemy themselves, if all models in the unit attack the same enemy unit. Give pikes a 3" range, and that way the 2" and 3" range 'ranks' generate a shedload of attacks - meaning you want deep formations and want to avoid getting flanked.



Termagants expended for the Hive Mind: ~2835
 
   
 
Forum Index » Historical Miniature Games: Pre-WW1
Go to: