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Made in nz
Regular Dakkanaut




Hi Guys

My mate and I are new to AoS and are looking to put together 1000pt lists to go against each other (as competitive as possible).

My list is as follows:

Celestant prime
mirrorshield
shielded by faith

2x 5 man liberators
Warhammer and shield
Grandhammer

1x Aetherwings

1x 5 man Retributors

1x 3 man Raptors with longstrike crossbows


The way i would play it is to put the prime and the Retributors into the celestial realm.
The Retributors will come in turn 1 or 2 depending on how lucky i am and they will suicide charge the opponents largest unit (likely Archaon Everchosen).
The Celestant prime will come in turn three (as long im not getting destroyed). im not too sure how to best play him but im thinking maybe utilising his meteor for horde control and soften up the opponents big guys prior to charging in to try finish them off in melee. I dont know if his cc can be relied on every time though?

The raptors and liberators will turtle until the prime comes in and then the liberators will move up (if theyre still alive) and start dealing with the opponents troops + cavalry. The raptors will aim for high wound units and characters.

The Aetherwings will go for objectives in the early game and protect them in the mid to late game.


Feed back would be great
   
Made in be
Dakka Veteran






teratroopa wrote:
Hi Guys

My mate and I are new to AoS and are looking to put together 1000pt lists to go against each other (as competitive as possible).

My list is as follows:

Celestant prime
mirrorshield
shielded by faith

2x 5 man liberators
Warhammer and shield
Grandhammer

1x Aetherwings

1x 5 man Retributors

1x 3 man Raptors with longstrike crossbows


The way i would play it is to put the prime and the Retributors into the celestial realm.
The Retributors will come in turn 1 or 2 depending on how lucky i am and they will suicide charge the opponents largest unit (likely Archaon Everchosen).
The Celestant prime will come in turn three (as long im not getting destroyed). im not too sure how to best play him but im thinking maybe utilising his meteor for horde control and soften up the opponents big guys prior to charging in to try finish them off in melee. I dont know if his cc can be relied on every time though?

The raptors and liberators will turtle until the prime comes in and then the liberators will move up (if theyre still alive) and start dealing with the opponents troops + cavalry. The raptors will aim for high wound units and characters.

The Aetherwings will go for objectives in the early game and protect them in the mid to late game.


Feed back would be great


Celestial prime only arriving turn 3 might not be the best choice. Using him in a 1000 pts game might not even be.

Having over 30% of your forces arriving turn 3 and wanting to take time to soften enemies up? There is no time.
You have 5 turns. Competitive games are usually decided turn 3. (not done, but it is rather clear who is up and who is down)

Better take shooty stuff and if I am not mistaken you have access to stuff that gives negative to hit modifiers?

If you are gonna play vs archaon in a 1000 pts game, try to pin him down with lots of "cheap" units in your case your liberators... Archaon costs 700 pts. So as long he does not get to kill 700 pts you are good. Kill the rest so that he cannot hold objectives. After that you can focus fire on archaon and on holding objectives. He has only one unit left so will suffer for that. He might kill most of your stuff, maybe even all your stuff (but I doubt that) but you should win on objectives which brings you the major victory.
   
Made in nz
Regular Dakkanaut




That is a good point and i had been thinking about that issue with the prime.

I have revised the list as follows:

Lord Relictor
-Lightning Chariot
-Shielded by faith
-Armour of Silvered Sigmarite

2x 5 man Liberators
-Great hammer on the prime
-Hammer and Shield

2x 5 man Retributors
-2x Starsoul mace

1x 3 man Prosecutors
-Paired Hammers

1x 3 Vanguard-Raptors
-Hurricane Crossbows

-980 points

Im tossing up dropping the Prosecutors for a Lord Celestant to be Lightning charioted to buff the Retributors to a 2+ to hit 5+ mortal wound. He would become the general if i made the swap.


Any further feedback would be great.
   
Made in be
Dakka Veteran






I am no stormcastplayer, but in general I would say you need at least a second hero.

there is a matched mission were heroes are the only ones that can score...

Not sure about this but:
Longstrike crosbows on the raptors? 24" -30" range is better then 18" and multiwound rending shots are better. 160 pts for a unit that does on average 1,5-2,5 wounds a model before saves (depending on if it moved),for 3 models might be a bit expensive? The output of the other is +-the same but with rend...



   
 
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