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Made in us
Gore-Soaked Lunatic Witchhunter







My first attempt at porting some of the Taghmata (30k Mechanicum) to 8e turned out to be wildly unbalanced; I've taken some time to dial the messier bits back and do some re-pricing, and I'm happier with where they are now than where they were.

This is intended to provide some supplemental content and tweaks to the Adeptus Mechanicus Codex. All points costs are wildly approximate and may have a loose relationship with reality. The current post is the unit entries and approximate costs for a small subset of what I've got notes for, weapon stats and further units still to come.

Cortex-bots and Cybertheurgy: The basic lore premise of why Cortex bots have fallen out of favour in the modern age in favour of more controlled Servitors and dumber robots like the Kastelan, as far as I'm aware, is that while the Cortex-bots were smarter they were also harder to control and had more of a tendency to develop personalities and quirks that may have helped lead them down a dark path. That said the basic function of Cybertheurgy is basically the same as the Kastelan's combat modes special rules; in the interests of avoiding bloat I've chosen to implement Cybertheurgy effects in a roughly similar fashion, but with a one-turn duration and a chance of failure to keep with the harder/riskier to operate themes.

Legio Cybernetica Tech-Priest (HQ, 4PL, 56pts (80pts with equipment))
An HQ body to which Cybertheurgy is attached. He's tougher than a run-of-the-mill tech-priest (if still no patch on a Dominus) because the demands of his office require him to keep up with his robots and fight alongside them, but he's still intended as a support body and the Battle-Automata do the real killing.
Cybernetica Tech-Priest: M 6", WS 3+, BS 3+, S 4, T 4, W 4, A 3, Ld 9, Sv 2+
This unit contains one Cybernetica Tech-Priest armed with an Omnissian Axe, a macrostubber, and a servo-arm.
Special Rules:
Canticles of the Omnissiah, Master of Machines (as per Tech-Priest Dominus)
Refractor Field: This model has a 5+ Invulnerable save.
Guardian Protocols: If this model takes a wound while within 3" of a friendly unit with the Cortex keyword that unit may attempt to intercept the shot. Roll a d6, on a 2+ the wound is discarded (do not roll saves) and the Cortex unit takes a single mortal wound.
Cybertheurgy: At the beginning of the Movement phase you may select a friendly unit with the Cortex keyword within 6" of the Tech-Priest to attempt a Cybertheurgy power with. To do so roll 2d6 and add the number of models in the target unit; if the roll is equal to or less than the target unit's Leadership the power takes effect, otherwise the unit suffers one mortal wound. Each unit with the Cortex keyword has a set of effects in its description that can be activated this way, but the Rite of Immolation (printed here) can be used on any Cortex-bot.
-Rite of Immolation: If a model in this unit with the Reactor Blast rule dies before the beginning of your next turn it explodes automatically, without any need to roll, and inflicts double the normal damage when it does so (roll twice where applicable, don't roll once and double it).
Keywords: Infantry, Character, Cortex Controller, Tech-Priest, Cybernetica Tech-Priest
Faction Keywords: Imperium, Adeptus Mechanicus, <Forge World>

Castellax Battle-Automata (Heavy Support, PL 6/model, 80pts before equipment, 100pts base loadout)
The most iconic and the most widespread during the Heresy. I've chosen not to make Castex Troops since the reduction in production and the massive casualties of the Heresy make the massive robot maniples of ages past an unlikely feature going forward; putting them in Heavy Support, however, requires a frank comparison with the Kastelan in form and function. The statline isn't a great place to do that given that a Kastelan is already pretty much where the Castellax wants to be there, so the distinctions need to come from the weapons and the special rules.
Castellax: M 6", WS 4+, BS 3+, S 6, T 7, W 6, A 2, Ld 10, Sv 3+
This unit contains 1-6 Castellax, each armed with Shock Chargers, two boltguns, and a Mauler bolt cannon.
Special Rules:
-Canticles of the Omnissiah
-Castellax Cortex: Castellax may not advance, must shoot at the closest available target in the Shooting phase, and must charge the closest available target in the Charge phase. These restrictions are ignored while they are within 12" of a model with a Cortex Controller.
-Atomantic Shielding: A Castellax has a 5+ Invulnerable save.
-Reactor Blast: If a Castellax model is destroyed roll a d6, on a 5+ all units within 3" take d3 mortal wounds.
-Cybertheurgy Powers: A Castellax unit may be affected by the following powers:
--Rite of Clairvoyance: Until your next turn this unit may not move and takes a -1 to-hit penalty in melee, but gains a +1 bonus to hit models with the Fly rule in the Shooting phase and its Overwatch shots will hit on a 5+.
--Rite of Fury: Until your next turn models in this unit have +1 Attack and reroll failed charges.
--Rite of Eternity: This unit regains d3 wounds lost earlier in the battle. It may be affected by the Master of Machines rule later in the turn as normal.
Options:
-Any Castellax may replace both boltguns with two Castellax high-pressure flamers.
-Any Castellax may replace its Mauler bolt cannon with a melta lance or a Darkfire cannon.
-Any Castellax may replace its shock chargers with battle-automata power blades.
Keywords: Vehicle, Cortex, Castellax Battle-Automata
Faction Keywords: Imperium, Adeptus Mechanicus, <FORGE WORLD>

Vorax Battle-Automata (Fast Attack, PL 4/model, 80pts base loadout)
The fast/angry aggro-bots of doom, intended as pursuit units and tend to invite natural comparisons to Sydonian Dragoons. Faster off the line, more mobile, tougher, and equipped with more light guns, but more expensive, worse at killing hard targets in melee, and lacking the stand-off capability the jezail load and Incense Cloud offers the Dragoons.
Vorax: M 10", WS 3+, BS 4+, S 6, T 6, W 6, A 3, Ld 8, Sv 4+
This unit contains 1-6 Vorax, each equipped with two bio-corrosive gatling stubbers, a lightning gun, and Vorax power blades.
Special Rules:
-Canticles of the Omnissiah
-Vorax Cortex: Vorax must move towards the nearest visible enemy in the Movement phase, advancing if normal movement will not take them within 12", must attempt to shoot the closest available target in the Shooting phase, and must attempt to charge the closest available target in the Charge phase. These restrictions are ignored while within 12" of a model with a Cortex Controller.
-Unnatural Agility: Though a Vorax is considered a Vehicle for most keyword purposes it interacts with terrain as if it were Infantry instead (e.g. toe-in cover, moving vertically in buildings).
-Vicious Resilience: Whenever a Vorax unit loses a wound roll a d6, on a 5+ the wound is ignored.
-Reactor Blast: If a Vorax model is killed roll a d6, on a roll of 6 every unit within 3" takes a mortal wound.
-Untamed Aggression: A Vorax unit may move 10" at the start of the first battle round but before the first turn begins. This is considered a "move" for all purposes.
-Cybertheurgy Powers: A Vorax unit may be affected by the following powers:
--Rite of Fury: Until your next turn models in this unit have +1 Attack and reroll failed charges.
--Rite of the Patient Hunter: Until your next turn models in this unit may target Character models that are not the closest model to them in the Shooting phase.
--Rite of Untethering: Choose an enemy unit when you activate this power. The Vorax unit considers that unit to be the closest enemy unit for purposes of the Vorax Cortex rule until it is destroyed, and may not be the target of further Cybertheurgy powers while that unit is on the table.
Keywords: Vehicle, Cortex, Vorax Battle-Automata
Faction Keywords: Imperium, Adeptus Mechanicus, <FORGE WORLD>

Domitar Battle-Automata (Elites, PL 7/model, 150pts base loadout)
The most advanced battle-automata built before the Heresy, bigger and faster than the Castellax and fielded as a heavy shock unit. Where the Castellax is a balanced unit that can be built for multiple roles the Domitar is a fairly straightforward melee unit with a missile launcher attached almost as an afterthought. I've given it better saves to account for existing in the age of save-modifier AP and to help it sit between the Castellax and the Thanatar in size, but it doesn't have a huge number of wounds so I can keep it in squadrons.
Domitar: M 8", WS 3+, BS 4+, S 7, T 7, W 8, A 3, Ld 10, Sv 2+
This unit contains 1-4 Domitars, each equipped with a graviton hammer and a Domitar missile launcher.
Special Rules:
-Canticles of the Omnissiah
-Domitar Cortex: Domitars must move towards the nearest visible enemy in the Movement phase, advancing if normal movement will not take them within 12", must attempt to shoot the closest available target in the Shooting phase, and must attempt to charge the closest available target in the Charge phase. These restrictions are ignored while within 12" of a model with a Cortex Controller.
-Paragons of Metal: If a Domitar loses a wound roll a d6, on a 6+ that wound is ignored.
-Atomantic Shielding: This unit has a 5+ Invulnerable save.
-Concussion: Domitars may reroll failed to-wound rolls in the Fight phase if they charged in the preceding Charge phase.
-Reactor Blast: If a Domitar model is killed roll a d6, on a 5+ every unit within 3" takes d3 mortal wounds.
-Cybertheurgy: A Domitar unit may be affected by the following Cybertheurgy powers:
--Rite of Celerity: Until your next turn this unit advances 8" instead of rolling a d6.
--Rite of Fury: Until your next turn models in this unit have +1 Attack and reroll failed charges.
--Rite of Eternity: This unit regains d3 wounds lost earlier in the battle. It may be affected by the Master of Machines rule later in the turn as normal.
Keywords: Vehicle, Cortex, Domitar Battle-Automata
Faction Keywords: Imperium, Adeptus Mechanicus, <FORGE WORLD>


WEAPONS
Bio-Corrosive Gatling Stubber: 18" range, Assault 3, S *, AP -, D 1. A Bio-Corrosive Gatling Stubber wounds models with the Vehicle rule on a 6+ and all other models on a 4+.
Darkfire Cannon: 36" range, Heavy d3, S 8, AP -4, D d6. If a Darkfire cannon rolls at least one '1' to hit the bearer takes a mortal wound after the shot is resolved.
Domitar Missile Launcher: 18" range, Assault 2d6, S 4, AP -1, D 1. A unit that suffers any unsaved wounds from a Domitar missile launcher takes a -1 penalty on to-hit rolls in the Combat phase of that turn.
Lightning Gun: 18" range, Assault 2, S 6, AP -1, D 1. Any rolls of 6 to hit with a Lightning Gun are considered 3 hits instead of 1.
Mauler Bolt Cannon: 36" range, Assault 4, S 6, AP -2, D 1.
Melta Lance: 18" range, Assault 1, S 8, AP -4, D d6. Roll twice for damage and keep the higher result against enemies within half range.

Battle-Automata Power Blades: Melee, S User, AP -3, D d3. A model armed with battle-automata power blades has +1 Attack.
Graviton Hammer: Melee, S User x2, AP -2, D d3. A model armed with a graviton hammer makes an additional d3 attacks per full 10 models in the target unit.
Shock Chargers: Melee, S User x2, AP -2, D d6.
Vorax Power Blades: Melee, S User, AP -2, D 1. Any rolls of 6 to wound deal d3 damage instead of 1.

This message was edited 1 time. Last update was at 2018/06/11 22:03:21


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Snivelling Workbot





I like your idea for the cortex, I presume you have seen this as well, I think if it were me, i would instead of making it a separate unit I would just use the datasmith and have players choose ... do you want him to be from the scholar Binaric ( Kastelan)
or Cortex discipline ... solves the need for more datasmiths ....

https://img.fireden.net/tg/image/1518/48/1518481249843.pdf

This message was edited 1 time. Last update was at 2018/06/11 16:40:39


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







synthaside wrote:
I like your idea for the cortex, I presume you have seen this as well, I think if it were me, i would instead of making it a separate unit I would just use the datasmith and have players choose ... do you want him to be from the scholar Binaric ( Kastelan)
or Cortex discipline ... solves the need for more datasmiths ....


It's possible. The Kastelan/Datasmith relationship is simpler because that Datasmith only works on one type of unit; at the moment I have Cybertheurgy attached to the Tech-Priest because otherwise I'd be reprinting this big block of text in a bunch of different places.

I think going back over the whole thing and cutting it down to three powers per bot might be a better idea; this stack of big universal powers could lead to trouble down the line somewhere, and having the powers attached to the robot chassis gives me better balance control.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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