Switch Theme:

Space Marine Tactics v Admech  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User




I have an Ultramarines army and I play my friend regularly and he has Ad Mech. He has beaten me 4 times on the trot and and one occasion has even tabled me. I played him last week with an army consisting of:

I think my problem is that I keep trying to take him on in a shoot out and I’m constantly coming up second best due to his invuln saves.

If any one can help me with any tactics or recommend any models that will do the business I would be very grateful because I would just love to wipe that smug grin off of his face
   
Made in us
Longtime Dakkanaut




I can't see your list for some reason?
   
Made in us
Preacher of the Emperor





Denver, CO, USA

In general, if his saves are too good against what you're using, you need to force more of them... drown him in volume with high RoF weapons spammed any way you can. Rapid firing bolters, stormbolters, plasma spam with a reroll, whatever you can find room for in your list and collection.

   
Made in gb
Fresh-Faced New User




Apologies. Forgot to cut and paste it

It’s:

HQ
Calgar - 200
Lieutenant - 74

Troop
Tactical - 178
Intercessor - 90
Intercessor - 90

Elite
Terminator - 235
Venerable - 197

Fast Attack
Inceptor - 180

Spearhead

HQ
Chronus - 35

Hvy
Hellblaster - 165
Predator - 192
Landraider - 314

   
Made in us
Longtime Dakkanaut




Well, part of the issue regardless of who you are going against is you have a lot of points going into very expensive units, and it's fairly easy to prioritize the dangerous targets.

Tactically, I'm assuming you have the terminators and Calgar in the landraider, the chronus predator, shooty ven dread, and hellblasters in the back field with the Lt, the inceptors in deepstrike, and the troops mostly just holding objectives.

It takes the landraider at least 1 turn can to get into position, so I Iwould imagine a decent enemy is going to try and kill your predator right away, and then the ven dread and hellblasters. It's not unfeasible for all three to die in one turn if the enemy has a lot of firepower, but one or two seems very likely at the least. Once these units die, it's probably not hard to manage the terminators and inceptors when they come into play on turn two+, and that's really all you'd have left.

I think you should focus less on the terminators and the landraider, and get more pure shooting units like a second predator or some razorbacks and go from there.
   
Made in gb
Longtime Dakkanaut





What is he taking?And which Forgeworld.

These conversation goes in two very different ways if it's Belisarus Caul leading a Martian Cohort of Kastellans, than if you've got a Ryzan Magos and a horde of ruststalkers.
   
Made in gb
Longtime Dakkanaut



Glasgow

The problem with the list is:

It contains marines

Even worse and less cost effective terminators and land raiders

Even worse and less efficient than terminators primaris marines

It doesn't even have the one redeaming feature of giulliman

Basically have a look at decent performing marine lists and rewrite the whole thing


Automatically Appended Next Post:
Is your oponent mars or stygies

This message was edited 1 time. Last update was at 2018/06/21 16:22:21


 
   
Made in us
Shadowy Grot Kommittee Memba






U02dah4 wrote:
The problem with the list is:

It contains marines

Even worse and less cost effective terminators and land raiders

Even worse and less efficient than terminators primaris marines

It doesn't even have the one redeaming feature of giulliman

Basically have a look at decent performing marine lists and rewrite the whole thing


Automatically Appended Next Post:
Is your oponent mars or stygies


I think you're assuming that the other player's list isn't similarly casual.

If he comes back and says "yeah my opponent plays Mars and his list is 6x kastelans, 3x Dunecrawlers with neutron lasers, 6x5 skitarii vanguard, 2 techpriests and 3 balistarii in a brigade" then yeah, I agree there's not going to be much of a chance.

if he's got some rangers, some vanguard, maybe some fist robots, a unit of sicarians, etc...there's almost certainly some mileage to be gained by smart target priority and model placement.

For instance I'm guessing you're right that the terminators and calgar start aboard the LR and the Tacs are walking, and I'm also guessing those intercessors dont start hiding bheind a big wall of armor.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Snivelling Workbot





I Am an ad mech player, stygies , Mars and Metallica agaist Marines Ad mech will 90% of the time win a pitched shooting match against an Ad mech player ... and Ultramarines do tend to favour that " pitched shoot you off the table approach" ... falling back from combat to do more shooting.

What type of game are you playing? I notice you have pretty static units and no cheap transports, the landy is more a gunboat ..........
I also presume the terminators are a shooty variant, I also assume you don't have much in the way of line of sight blocking terrain , to stop you from loosing those big cost unit turns 1.

I can imagine both of you castling up and shooting the crap out of each other but .... he wins because his units cost less than yours and have invulnerable saves so you run out first.

Next time try playing an objective game, Ad mech's major weakness is their lack of mobility, Marines are a flexible force that can put pressure on a player will live longer stood in the open and can fight for objectives ...

I would look at getting some assault / close combat focused units in the army, most " mars" ad mech struggle in combat unless you have charged a specific combat specialist unit , another option is to deep strike the terminators
and pack as much stuff in the Land Raider as possible .... then hide that behind line of sight blocking terrain.

Can i suggest trying a more aggressive approach ram a rhino into his heavy support choices ... lock them in combat .... Dunecrawlers / robots cant shoot if they fall back ....
Unless you have walls of devestators you wont win the shooting game , so win the objectives instead

This message was edited 2 times. Last update was at 2018/06/21 16:50:34


 
   
 
Forum Index » 40K General Discussion
Go to: