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Made in us
Fresh-Faced New User




Hey guys and gals,

Does anyone have a book reference or explanation for whether or not a vehicle (Land Raider, Imperial Knight, etc) can start on or move on/off of a Skyshield Landing Pad? If not does that make models on it immune to melee from Imperial Knights?

Thanks !
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Jaxen wrote:
Hey guys and gals,

Does anyone have a book reference or explanation for whether or not a vehicle (Land Raider, Imperial Knight, etc) can start on or move on/off of a Skyshield Landing Pad? If not does that make models on it immune to melee from Imperial Knights?

Thanks !
Technically only enemy models have permission to move on a Skyshield Landing Pad.

I would discuss it with your opponent on how to play it.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Norn Queen






Jaxen wrote:
Hey guys and gals,

Does anyone have a book reference or explanation for whether or not a vehicle (Land Raider, Imperial Knight, etc) can start on or move on/off of a Skyshield Landing Pad? If not does that make models on it immune to melee from Imperial Knights?

Thanks !
GW forgot to give permission for friendly models to go on top of a skyshield, only enemy models have permission as of the errata. https://www.dakkadakka.com/dakkaforum/posts/list/755723.page#9948238

This message was edited 1 time. Last update was at 2018/06/15 11:15:00


 
   
Made in gb
Longtime Dakkanaut




Jaxen wrote:
Hey guys and gals,

Does anyone have a book reference or explanation for whether or not a vehicle (Land Raider, Imperial Knight, etc) can start on or move on/off of a Skyshield Landing Pad? If not does that make models on it immune to melee from Imperial Knights?

Thanks !


I mean, here are definitely no rules relates to vehicles on the landing pad. So if your opponent is OK with any models standing on the pad (and they should be, outside of the RAW dystopia of YMDC) then a vehicle can stand in it.

Landing pads don't appear to have similar rules to ruins in regard to vehicles. (Which, as they are intended to house flyers, makes sense )

DFTT 
   
Made in us
Deathwing Terminator with Assault Cannon






Captyn_Bob wrote:
Jaxen wrote:
Hey guys and gals,

Does anyone have a book reference or explanation for whether or not a vehicle (Land Raider, Imperial Knight, etc) can start on or move on/off of a Skyshield Landing Pad? If not does that make models on it immune to melee from Imperial Knights?

Thanks !


I mean, here are definitely no rules relates to vehicles on the landing pad. So if your opponent is OK with any models standing on the pad (and they should be, outside of the RAW dystopia of YMDC) then a vehicle can stand in it.

Landing pads don't appear to have similar rules to ruins in regard to vehicles. (Which, as they are intended to house flyers, makes sense )
But it BECOMES a ruin upon being destroyed, so I think it is completely fair for the opponent to consider the vehicle parked on top the of landing pad as being on a second level of the to-be ruin.

It is too inconsistent to allow the vehicle to "embark" on the landing pad while its alive but you can't go on top of it once its destroyed and is considered a ruin.


Automatically Appended Next Post:
Jaxen wrote:
If not does that make models on it immune to melee from Imperial Knights?
This is in a grey area because landing pad doesn't have the TRANSPORT keyword, and therefore as per RAW, units on top of it is technically not "embarked" on the said landing pad. If it had the keywords TRANSPORT and OPEN TOPPED rule, then the units "embarked" on the landing pad would be able to shoot out, but would otherwise be untargetable by any weapon/abilities.

In theory as it currently stands however, if the knight was within 1" of the landing pad, and the units on top of the landing pad was within 1" the said knight, and the said knight had declared charge on both the landing pad and the unit on top, the knight would be able to attack the units on top.

BUT!!!

Technically the knight would be unable to draw a 'within 1"' line to the models on top as the landing pad itself is taller than 1". So unless the model has HOVERING rule or any similar equivalent where it forces you to measure distance from any point of the hull, the units on top of the landing pad will not be chargeable.

Furthermore, because landing pad doesnt have the keyword TRANSPORT it cannot start the game with units "embarked" on it.

This message was edited 5 times. Last update was at 2018/06/15 18:50:02


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

So many threads about this model...

Simply put: you need to agree with your opponent how to house rule it to make it work. No argument beyond that. RAW it doesn’t function as intended, nor does it function at all, so agree a way to play it and have fun.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
 
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