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Made in us
Lone Wolf Sentinel Pilot






Iowa

So I have three Militarum Tempestus Start Collecting Boxes that I am assembling. So about a 1000 point army. I am hoping in the future months that I may add space marines (specifically Raven Guard) to it to round it up to 2000 points. I am a newbie, and I don’t have too much knowledge on Raven Guarf strategies, and what works well.

So what are the popular Raven Guard strategies. I heard something about something called “MURDERWINGS” at one point, but I don’t think that is quite viable any more?

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Decrepit Dakkanaut




Murderwings is last edition. Oh well.

Infiltrated Aggressors is super good. Get a reroll from Shrike and you're golden.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Combat Jumping Rasyat




East of England

Dreadnoughts benefit greatly from RG tactics, so consider getting a few. Forgeworld, unfortunately, has a lot of the best versions.

The relic is very nice, as it allows your character to charge without taking overwatch - a key ability against some lists.

As mentioned, aggressors are twice as good in RG as most other chapters.

Devastator squads also benefit, as they tend to stay back, and their squishiness can be offset by that -1 and a cover bonus. They were recently buffed, so you should always include a heavy bolter in each team, and probably a missile launcher. Both have good mortal wound strats that synergise with devastator bonuses.

This message was edited 1 time. Last update was at 2018/06/17 06:31:03


 
   
Made in gb
Longtime Dakkanaut





UK

Raven Guard benefit from being at long range of the enemy. A firebase of Devastators and Las/Missile Ven Dreads backed up by a cheap Captain and Lt for rerolls are a good start. Squads of Primaris Intercessors in cover will be very tricky to dig out.

A couple of squad of Boltstorm Aggressors can be really nasty as they can move up before the first turn and then count as stationary for T1 firing. Byebye horde units.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Bounding Assault Marine





Baltimore, MD

 grouchoben wrote:
The relic is very nice, as it allows your character to charge without taking overwatch - a key ability against some lists.


Nitpick, but this is the warlord trait, not the relic. The relic allows you to advance and charge, and reroll failed charges.

2500 pts Raven Guard, painted 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

I also heard they had some good melee options with vanguard veterans. What is that all about?

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in gb
Longtime Dakkanaut





UK

 Apple Peel wrote:
I also heard they had some good melee options with vanguard veterans. What is that all about?

Thunder Hammer and Storm Shield on a fast moving unit is a good choice although it is very expensive. It really helps to counter certain expensive but hard-hitting units (like Imperial Knights for example). A Captain who can ignore Overwatch is also really good.

Raven guard are not as good as Blood Angels overall as an assaulty jump pack army but you can certainly build one or two very good CC units to tackle units that might be a problem for the rest of your army.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Decrepit Dakkanaut




 Apple Peel wrote:
I also heard they had some good melee options with vanguard veterans. What is that all about?

They don't. Stick with double Chainswords at all times outside maybe Sergeant. If Vanguard fail the charge, they're just expensive MEQ for easy killing.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 grouchoben wrote:
Dreadnoughts benefit greatly from RG tactics, so consider getting a few. Forgeworld, unfortunately, has a lot of the best versions.

The relic is very nice, as it allows your character to charge without taking overwatch - a key ability against some lists.

As mentioned, aggressors are twice as good in RG as most other chapters.

Devastator squads also benefit, as they tend to stay back, and their squishiness can be offset by that -1 and a cover bonus. They were recently buffed, so you should always include a heavy bolter in each team, and probably a missile launcher. Both have good mortal wound strats that synergise with devastator bonuses.


So what all should go into a devastator squad besides a Heavy Bolter and Missile Launcher?

This message was edited 1 time. Last update was at 2018/06/17 19:43:24


If the truth can destroy it, then it deserves to be destroyed. 
   
Made in gb
Longtime Dakkanaut





UK

I normally run 3 LCs and 1 PC although that totally fails to make use of the Mortal Wound stratagems. Lascannons are pretty much the most post-effective tanke-buster. Plasma Cannons are really good if your overcharge so I take one and buff it with the Signum to avoid overheats.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Combat Jumping Rasyat




East of England

Your choice Apple peel. Karhedron's squad is nice and punchy. I've had a lot of success with 3 HBs and a ML. 125pts is nice and cheap, and the squad doesn't scream out 'high priority', so it's likely to get a few tirns shooting. It can drop 2d3 mortal wounds on any target very easily, or 3d3 on a flier.

This message was edited 1 time. Last update was at 2018/06/17 23:21:02


 
   
Made in gb
Long-Range Land Speeder Pilot




UK

Opponents will be up to speed on the standard tricks as Raven Guard is currently one of the more popular tactics. If your opponent also has access to any infiltration units, expect them to be placed in a way to block your use of strike from the shadows - to get around this you can bring a squad of scouts to deploy before your stratagem is used to enable you to lock down a favourable area.

If you already have your scions and plan on using them together, I would recommend using RG in a screen clearing capacity to enable scions to drop in for turn 2 clean up. Aggressors have already been mentioned and they fit the bill perfectly, 2 maxed out units deployed via strike from the shadows can comfortably be joined by shrike and a jump lieutenant (with storm of fire) for all of your aura needs. You should be able to shoot a hole in any screen and then fill the breach with plasma guns next turn.

As your scions will start off the board, it might also be worth bringing something dramatically scary to draw shots away from the aggressors - a storm raven carrying vanguard vets or similar would be quite provocative.

   
Made in us
Lone Wolf Sentinel Pilot






Iowa

Insularum wrote:
Opponents will be up to speed on the standard tricks as Raven Guard is currently one of the more popular tactics. If your opponent also has access to any infiltration units, expect them to be placed in a way to block your use of strike from the shadows - to get around this you can bring a squad of scouts to deploy before your stratagem is used to enable you to lock down a favourable area.

If you already have your scions and plan on using them together, I would recommend using RG in a screen clearing capacity to enable scions to drop in for turn 2 clean up. Aggressors have already been mentioned and they fit the bill perfectly, 2 maxed out units deployed via strike from the shadows can comfortably be joined by shrike and a jump lieutenant (with storm of fire) for all of your aura needs. You should be able to shoot a hole in any screen and then fill the breach with plasma guns next turn.

As your scions will start off the board, it might also be worth bringing something dramatically scary to draw shots away from the aggressors - a storm raven carrying vanguard vets or similar would be quite provocative.



I’ve got two plasma command squads and four regular Scions squads. Will that be enough plasma, do you think?

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

I’ve put my take on a Raven Guard and Militarum Tempestus list up.

If the truth can destroy it, then it deserves to be destroyed. 
   
 
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